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TOPIC: [PROPHUNT] Changelogs

[PROPHUNT] Changelogs 4 years 8 months ago #1206461



Prophunt Changelogs 31/03/2020:

:check: Added the all new VIP model picker (Press F2 as a prop before the hunters get released!)
:check: Toggling web taunts clientside now actually works
:check: Various smaller bug fixes
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[PROPHUNT] Changelogs 4 years 7 months ago #1207388



Prophunt Changelogs 02/04/2020:

:check: ADDED: New map 'ph_westerncity'
:check: FIXED: Tab scoreboard now also works after the round ends
:check: FIXED: Leaderboards for Most Kills, Hunter Wins, Prop Wins and Taunts Played are working again
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[PROPHUNT] Changelogs 4 years 7 months ago #1211460



Prophunt Changelogs 13/04/2020:

:check: Added new map 'ph_trainstation_sdp_v2a'
:check: Added new map 'ph_vg_school'
:check: "Hoola Dolls" have been replaced with "Easter Eggs"
:check: Players can now respawn during the setup phase (Before the hunters get released)
:check: HUD now displays the amount of props / hunters left
:check: Scoreboard ("TAB-List") now displays level numbers next to the level name
:check: Model picker can now be used three times per round at any point
:check: Admin logs for web taunts are now colored in console
:check: Web taunts can no longer be muted clientside
:check: Hunter taunts can now be disabled clientside
:check: Revised clientside announcements and increased delay between them
:check: All maps (including the new ones) now have spawnpoints for collectables
:check: Taunts will now stop when the player that initiated them dies
:check: Model picker no longer shows banned models
:check: Fixed performance issues when opening the model picker for the first time
:check: Fixed various lua errors that occurred during the round
:check: Fixed the Scoreboard ("TAB-List") layout
:check: Fixed a ton of other smaller bugs
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[PROPHUNT] Changelogs 4 years 4 months ago #1248546



Prophunt Changelogs 06/07/2020:

:check: Introduced a new custom respawn system
:check: Added new map 'ph_vg_school'
:check: Added new map 'ph_gas_station'
:check: Added new map 'ph_bunker_final'
:check: Added new map 'ph_contraband'
:check: Added new map 'ph_fountain'
:check: Added new map 'ph_lockup'
:check: Changed "Easter Eggs" back to "Hoola Dolls"
:check: Increased the hoola doll spawn delay
:check: Added model picker help text to HUD for VIPs
:check: Removed the deprecated coinflip system
:check: Fixed various bugs and optimized some stuff
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[PROPHUNT] Changelogs 4 years 3 months ago #1268266



Prophunt Changelogs 28/08/2020:

:check: Added new map 'ph_youturd'
:check: Added hoola doll spawns on 'ph_gas_station'
:check: Added hoola doll spawns on 'ph_bunker_final'
:check: Added hoola doll spawns on 'ph_contraband'
:check: Added hoola doll spawns on 'ph_fountain'
:check: Added hoola doll spawns on 'ph_lockup'
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[PROPHUNT] Changelogs 4 years 3 weeks ago #1287999



Prophunt Changelogs 07/11/2020:

:check: Added new map 'ph_bunkier_v3x'
:check: Added new map 'ph_terraces_2019'
:check: Removed map 'ph_bunker_final'
:check: Removed map 'ph_lockup'
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Last Edit: 4 years 3 weeks ago by Martin.
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[PROPHUNT] Changelogs 3 years 11 months ago #1295343



Prophunt Changelogs 06/12/2020:

:check: Added new map 'ph_office2017'
:check: Added new map 'ph_office221'
:check: Added new map 'ph_chalet' (Night Version)
:check: Added new map 'ph_minimall' (ZARP Fix)
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[PROPHUNT] Changelogs 3 years 9 months ago #1313505



Prophunt Changelogs 15/02/2021:

:check: Added new map 'ph_academy20'
:check: Added new map 'ph_metrostation'
:check: Added new map 'ph_secretlab'
:check: Added new map 'ph_bikinibottom'
:check: Added new map 'ph_purity'
:check: Added the ability to disable unlocked weapons through the F1 menu (F1 > Unlocks)
:check: You can now see a players SteamID while spectating them (below their name on the bottom of your screen)
:check: Fixed the forum leaderboards (Most Kills, Hunter Wins, Prop Wins, Taunts Played)
:check: Added an option to disable all web taunts alongside the existing option to disable hunter taunts
:check: Reduced the Milkor grenade launcher ammunition from 2 to 1
:check: Changed "Christmas Hats" back to "Hoola Dolls"
:check: Trails no longer stay active after getting killed
:check: Attempted to fix a bug with the disguise system that puts your disguise half-way into the ground
:check: You now automatically spectate the next alive player after your spectate target dies
:check: You now see your own level and experience when spectating a player instead of a weird mix of their and yours
:check: Fixed an issue with the custom respawn system which resulted in players not spawning properly in certain conditions
:check: Fixed a bunch of performance issues within the gamemode itself
:check: Removed *a lot* of debug code used to test previous updates
:check: Fixed an issue within the gamemode that messed up the database connection for leaderboards and web taunt favorites
:check: Fixed a bunch of scaling issues on the tab list and in the taunts menu
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[PROPHUNT] Changelogs 3 years 6 months ago #1337846



Prophunt Changelogs 19/05/2021:

:check: Added new map 'ph_citrus_shipping'
:check: Added new map 'ph_trainstation_sdp_v2a'
:check: Replaced ph_secretlab with a fixed version
:check: Added new map 'ph_bitnanner_zarp_v1'
:check: Added custom chat tags for VIP
:check: Added (c)rosshair customisation
:check: Added option to change back to your playermodel in the VIP modelpicker
:check: Added Forceteaming to tab (staff only)
:check: Added the ability to interract with players in the spectator mode on the tab list
:check: Added new kill feed messages
:check: Added a message telling players how to taunt in the automated chat messages pool
:check: Added xp for taunting once every 30 seconds as a prop
:check: Added the ability to replay taunts using "zarptaunt_redotaunt"
:check: Allowed acting (act in console)
:check: Allowed taunt previewing while dead
:check: Fixed alot of issues related to the taunt system where you were able to spam taunts
:check: Fixed staff commands on tab showing commands you don't have acces to + added some more for certain staff ranks
:check: Fixed an issue where forceteaming a dead player causes them to die again and a ragdoll would spawn
:check: Fixed Staff list options in the F1 menu
:check: Fixed locked doors not being locked on maps
:check: Changed taunt commands to use "zarptaunt_" prefix instead of "ph_" for ease of use on different servers
:check: Changed weapon unlocks
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[PROPHUNT] Changelogs 3 years 5 months ago #1344430



Prophunt Changelogs 16/6/2021:

:check: Fixed a bug where the round timer occasionally would show 0 upon joining when it's actually not 0.
:check: Fixed couple of little issues with the taunt system related to previewing taunts and it causing normal taunt to not stop when you died.
:check: Changed the way taunt previewing works: previewing whilst already previewing will stop the previous preview. Playing a normal taunt will stop any previewed taunt.
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[PROPHUNT] Changelogs 3 years 4 months ago #1354648



Prophunt Changelogs 30/07/2021:

:check: Added all new powerrounds system to spice up the gameplay.
:check: Added new ingame event system, read more on the event announcement post.
:check: Added feature that adds some information about maps on the rtv screen about the map size, recommended playercounts etc.
:check: Added some staffing tools to help with catching ghosters.

:check: Reduced rtv percentage to 40.

:check: Fixed issue where doing a taunt after the end round screen shows, it would prevent taunts from playing the next round untill that previous one has expired.
:check: Lots of more small bug fixes and QOL changes.

:check: Added new map 'ph_awesomewarehouse_night_map'
:check: Added new map 'ph_marketbattle_freq'
:check: Added new map 'ph_abandoned_office'
:check: Added new map 'ph_awesome_containership_map'
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[PROPHUNT] Changelogs 3 years 2 months ago #1362446



Prophunt Changelogs 16/09/2021:

:check: Added leaderboards for some of the powerrounds.
:check: Added new system that archives any of the previous events done with the ingame events feature.
:check: Added TTS taunts.
:check: Added reporting system to notify staff. Type !report (playername after if you want to report a player, leave empty for a general report).

:check: Added new map 'ph_sandcrawler'
:check: Added new map 'ph_elementary_school'
:check: Added new map 'ph_bank_zarp'
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[PROPHUNT] Changelogs 3 years 1 month ago #1366104



Prophunt Changelogs 10/10/2021:

:check: Added a bunch of new default taunts in the f3 menu.
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[PROPHUNT] Changelogs 3 years 1 month ago #1368183



Prophunt Changelogs 29/10/2021:

:check: Added new map 'ph_jesterhaus'.
:check: Added new map 'ph_halloweenhouse'.
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[PROPHUNT] Changelogs 2 years 11 months ago #1372981



Prophunt Changelogs 17/12/2021:

:check: Added the ability to force taunt when you are dead.
:check: Added ingame leaderboards, acces through the F1 menu or type "!lb".
:check: Added titles, customize & buy through the F1 menu or type "!titlestore / !titles".
:check: Added a temporay feature where 2/4 maps during mapvote are christmas maps.
:check: Added a "copy taunt path" option to web / favorite taunts to use with the taunt command.
:check: Added a help command "!help" that will link you to a page with help and FAQ's.

:check: changed hoolda dolls to santa hats.

:check: Removed map 'ph_bikinibottom'

:check: Added new map 'ph_pirateship'
:check: Added new map 'ph_bikini_bottom_edit_spd'
:check: Added new map 'ph_snowy_eve'
:check: Added new map 'ph_manufactory'

:check: Added temprary Christmas map 'ph_gas_station_rc7_xmas'
:check: Added temprary Christmas map 'ph_holiday_gift'
:check: Added temprary Christmas map 'ph_merry_christmas'
:check: Added temprary Christmas map 'ph_winter_tundra'
:check: Added temprary Christmas map 'ph_zombie_bunker_xmas'
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[PROPHUNT] Changelogs 2 years 11 months ago #1373708



Prophunt Changelogs 27/12/2021:

:check: Fixed a long time minor bug where the custom crosshair wouldn't be showing if you were tabbed out of the game during the blinded period at the start of the round.
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[PROPHUNT] Changelogs 2 years 8 months ago #1380471



Prop Hunt Changelogs 20/03/2022:

:check: Changed the amount of maps you can vote on in the RTV system from 3 to 6.
:check: Changed the Valentine Hearts (collectibles), back to Hoola Dolls!

:check: New Map - ph_communitypool
:check: New Map - ph_koepel_b3
:check: New Map - ph_hospital
:check: New Map - ph_officecomplex2020
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[PROPHUNT] Changelogs 2 years 6 months ago #1382985



Prop Hunt Changelogs - May Update 03/05/2022:

:check: Added new system which rewards players on the Prop team with HP (health) every time they taunt!
:check: Added a few more useful help (chat) messages for newer players!
:check: Fixed several map-related issues (lack of spawn points, lack of textures)!
:check: Reverted the end-round menu to what it was before!
:check: Changed the props jump power from 1 to 1.5!
:check: Fixed the betting system - You can now bet on teams properly again!
:check: Fixed the WebTaunt system!
:check: Removed some annoying and unnecessary test prints from previous updates/patches!
:check: Levelling up will now play the old "You're the best, around!" sound file!
:check: Removed certain permissions from previous CO's and CM's from the server files!

:check: The following commands will now force-run on users' clients: "hud_draw_fixed_reticle 0" - This is to prevent people's crosshairs from overlapping with ZARP's custom crosshair system!

:check: Upon every map change/round start, the server will print how many props there are on the current map (prop_physics - the props you can change into)!

:check: Every time the round starts, the server will inform you as to how many players there are on each team!

:check: Added new ConCommand - Doing "hoola_doll_count" in console will print how many Hoola Dolls there currently are around the map!

:check: Included a few more words to the blacklist for the taunt system!
:check: Increased the health that Hunters receive when killing props!

:check: New Map - ph_villadeluxe
:check: New Map - ph_leodeis_house
:check: New Map - ph_canal
:check: New Map - ph_luxury_hotel
:check: New Map - ph_dastardly_dwelling
:check: New Map - ph_forest_villa
:check: New Map - ph_prop_warehouse
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[PROPHUNT] Changelogs 2 years 4 months ago #1387930



Prop Hunt Changelogs - 2022 July Update - 15/07/2022:

:check: Fixed feature which moves players on the Hunter to "spectator" after a specified amount of time.
:check: Hunters will now be moved to spectator after being idle for 90 seconds rather than 3 minutes.
:check: Fixed wording in certain sentences of the announcer system.
:check: Throughout the duration of summer, Hoola Dolls will be replaced with Cocktails!
:check: Added a "Cocktails Collected Leaderboard" competition!
:check: Rectified the prices and titles within the "Title Store" menu - As it differed from other PS servers!
:check: Added multiple new announcer messages to help newer players!
:check: Increased the amount of damage a hunter should take for shooting an incorrect prop from 3 HP to 5 HP.

:check: Increased the number of seconds to wait for players on map start before starting round from 30 to 60 - This is to allow players with slower PCs to load in and partake in the first round of a new map.

:check: Added a new, improved and better optimized version of the Taunt System.
:check: The price for force taunting a player has been lowered!

:check: Made a new table for Cocktails - Everyone will be starting from 0 collectibles, Hoola Doll count data will be merged with Cocktail data at the end of Summer.

:check: Added a "Play previous taunt" button within the Taunt system.
:check: Added new ConCommand which allows higher-ranking staff to remove all collectible entities from the map.
:check: Closing the Taunt menu and re-opening it will now take you to the last/previous page you had open.
:check: Whenever collectibles spawn on the map, you will also be told about the exact amount of them.

:check: Added a sufficient amount of player spawnpoints and packed models and textures accordingly into ph_cratefactory.
:check: Added a sufficient amount of player spawnpoints and packed models and textures accordingly into ph_chinese.
:check: Added a sufficient amount of player spawnpoints and packed models and textures accordingly into ph_dastardly_dwelling.
:check: Added a sufficient amount of player spawnpoints and packed models and textures accordingly into ph_lockup_new.

:check: Fixed lack of player spawnpoints on ph_leodei_s_house_zarp.
:check: Trying to play a WebTaunt that contains a profanity within the name of the taunt will block it.
:check: Trying to play a TTS taunt that contains a profanity will block it from playing.

:check: Added notice that informs the staff team if a player attempted to play a WebTaunt or TTS taunt that contains a blocked word.
:check: Added an Easter Egg.
:check: Fixed some visual bugs related to the Tab menu.
:check: Removed some obsolete and unused segments of code.
:check: Removed test prints from previous updates.
:check: Removed 2 Christmas maps from being forced onto voting screen every time during an RTV.
:check: Increased number of maps you can vote on in the RTV system from 5 to 10.

:check: New Map - ph_cratefactory
:check: New Map - ph_chinese
:check: New Map - ph_dastardly_dwelling
:check: New Map - ph_lockup_new
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[PROPHUNT] Changelogs 2 years 1 week ago #1397317



Prophunt Changelogs 24/11/2022:

:check: Fixed taunts not showing default taunts
:check: Updated ULX and ULib to the latest release
:check: Added a search bar to ULX and updated maps tab to integrate with shoutevote for nominate and map images.
:check: Removed unused files and addons - Resulting in faster start time and map changes!
:check: Updated messages sent in chat to show more up-to-date information such as removing messages about teamspeak etc
:check: Several other fixes and changes
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