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TOPIC: [PROPHUNT] Changelogs

[PROPHUNT] Changelogs 1 year 11 months ago #1398142



Prophunt Changelogs 05/12/2022:

:check: Removed some power rounds which were disliked by many players, had issues or were similar to other power rounds.

- Extremely Realistic
- Removed as it was causing many issues with props and performance.

- Slo Mo
- Removed as it was changing the server's timescale instead of player speed / causing a few other issues.

- Exploding Props
- Temporarily removed as it was being exploited to kill hunters before the round had begun, will be updated to not damage hunters preround.

- Fast as Flash
- Removed due to another power round doing the same thing, without changing the timescale.
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[PROPHUNT] Changelogs 1 year 8 months ago #1403673



Prophunt Changelogs 07/03/2023:

:check: Fixed being able to pick up weapons as a Prop when the round has entered "waiting" state.
:check: Fixed an error with M9K shotguns.
:check: Fixed an error with chat tags.
:check: Fixed the prop counter saying "There are 0 props on the map!".
:check: Made the round text overlay on top of the server title text on the scoreboard.
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[PROPHUNT] Changelogs 1 year 7 months ago #1406334



Prophunt Changelogs 11/04/2023:

:check: Added a countdown penalty to ulx forceteam's targets which applies only for Props/Hunters teams

:check: Added more functionality to the Player Reports system, allowing a partial name argument to be put and fetched after the "!report" chat command

:check: Added the player report name grabbing mechanism to the scoreboard’s context menu

:check: All reports for the current map's uptime are now available to all staff

:check: Replaced the old VIP menu with a brand new custom one, bringing more accessibility and visibility to modifications along with new UI and code

:check: Updated code to support Hoola Dolls changing to Easter Eggs for the duration of the event

:check: Modified announcer with better wording

:check: Several micro-fixes to bring more clarity

:check: Lowered round time by 30 sec

:check: Added a dynamite weapon to Hunters in the Revolver and Crowbar only power round

:check: Model Picker fix(es)

Thanks to Kanna and Callum for their contributions.
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[PROPHUNT] Changelogs 1 year 7 months ago #1406888



Prophunt Changelogs 18/04/2023:

:check: Added chat announcements for the contest & double XP event

:check: Added a window that opens on player join and shows the update & contest post of the forums

:check: !contest now opens said window upon request

:check: Made adjustments to missing content chat message along with a few other code fixes
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[PROPHUNT] Changelogs 1 year 7 months ago #1407456



Prophunt Changelogs 25/04/2023:

:check: Reverted all event-related features in accordance with the contest's end date including Double XP, Easter Eggs etc.

:check: Added a Winners window similar to the previous "!contest" that will simply be opened for every player on server join until the rewards have all been claimed.

:check: [PROPHUNT] Help / FAQ has been updated and integrated in the "!vip" command with similar code to the previous "!contest" window, with increased security added to prevent infiltrations through it with malicious methods. The "!help" window has also been set to popup when a player connects to server, but with an added option at the bottom of the window, allowing the player to disable this.

:check: Removed unused gamemode files related to old help code.
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[PROPHUNT] Changelogs 1 year 4 months ago #1411882



Prophunt Changelogs 01/07/2023:

Collectibles Event
[ADDED] 'Cocktails Collected' golden leaderboard has been added to the pointshop Leaderboards for the duration of the Event
[CHANGED] Hoola Dolls have been changed to Cocktails for the duration of the Event


Weapon Unlocks
[ADDED] New weapon unlocks for a variety of levels
  • Winchester 1873 - level 34 -> 33
  • Trench Gun - level 38 -> 36
  • MP-40 - level 42 -> 39
  • Intervention - level 46 -> 42
  • (NEW) Barret M82 - level 45
  • (NEW) RPG-7 - level 48

Objectives
[CHANGED] The required amount of kills for the Hunter's objective "Shooting fish in a barrel", have been reduced from '15' to '10'

Voice Chat Panel
[ADDED] New renovated Voice chat Panels - Courtesy of Callum

Stuck Players Support
[ADDED] New Stuck command added
  • Players can now use '!stuck', '!unstuck' or '/stuck', '/unstuck' to get themselves out of collision with objects or world situations
  • If no suitable spots are found a message will be printed, telling the player to contact a staff member
  • 3 seconds delay between each use
  • If the player can get unstuck by crouching, they will get a message printed about it

Power Rounds
[ADDED] New Power Round 'TactiCool'
  • Hunters are given a tactical weapon loadout (MK18, UMP/USC/ USP, Crowbar & Selected PS Vape and amongst them, the new 'mk18grenlaunch' weapon - Power Round only for now)
[ADDED] Power Rounds now have a roughly 4% chance of randomly activating
[CHANGED] Power Round font scaling
[CHANGED] Increased the time Power Round announcments stay on screen
[FIXED] The dynamite for the "Gordon in the Wild West" Power Round has been fixed

Custom Respawn System
[FIXED] An error with the Custom Respawn addon has been addressed

Maps
[CHANGED] All maps now have a recommended amount of players in the nominate and shout vote screens

Announcer System
[ADDED] Chat tips can be toggled on/off from the pointshop settings (F1)
[ADDED] Interval between messages can be changed from the pointshop settings (F1)
[ADDED] All messages get sent randomly once before getting printed again, to prevent multiple identical prints in a short period of time and to give all tips an equal chance in turns
[ADDED] New hyperlink color (without extra functionality) to all links so they are distinguished accordingly

Missing Content Packs System
[ADDED] New colored text and specific naming of each and every missing content name that gets printed on player join so that players can manually subscribe to them if needed
[ADDED] New collection where all current and future Prophunt content packs will be added
[CHANGED] Cleared unused content packs and code

Help Menu
[ADDED] F9 is now the default key to open and close the menu manually
[ADDED] The menu will now show automatically only on first join of each player (box will be checked to not show the menu again) but still give the option to check or uncheck the box to have it open automatically or not respectively, while also still keeping it's F9 functionality

Level Popup Panels
[CHANGED] Positioning of both panels were changed to match all HUD changes in the update
[CHANGED] Both Level Popup Panels will be hidden when the betting panel or the results panel is visible
[FIXED] Issues with panels being draggable and often out of sync with each other and with the conditions of the game were fixed. One or another would often stay on top and not hide, causing duplicates to appear, and polluting the HUD overall. Both panels should display at the same time with their individual fade mechanisms and hide at the same time with a small delay.

Betting Panel
[ADDED] New text mentioning that the player should place a bet to see their winnings within the panel, which gets replaced with the winnings calculation upon bet
[CHANGED] The order and placement of the panel elements were changed to give a friendlier look and better interaction
[FIXED] HUD issues that made accessing the panel quite a marathon as it was hidden by the scoreboard were fixed. The betting panel and results panel should now popup from the bottom up just below the scoreboard, to allow the proper access by holding tab to open the scoreboard

ULX
[ADDED] New time formatting to support 'months' time unit option
[FIXED] Logging issues that gave incomplete results

HUD
[ADDED] New helper messages on-screen for Props that can be toggled on/off from the Pointshop Settings (F1)
[ADDED] New noob-friendly approach to MOUSE1 binds for '+attack' that will translate to 'Left Click' instead
[ADDED] New 'waiting for players', 'warmup' timer, 'next round' timer, and 'starting shoutvote' timer on-screen were added according to the game's state to compensate awkward situations during the game that didn't have any indications of what was happening
[ADDED] The press 'bind' to lock rotation will be hidden when the betting panel or the results panel is visible
[CHANGED] Help text to the left of the screen has been changed based on which team the player is on. In both situations the text will compensate the needs of each team by displaying only necessary binds to each
[FIXED] Health Circle Shape will be fully displayed without interruptions to it's visibility due to some maps causing issues to it

Scoreboard
[ADDED] New VIP icon that gets automatically assigned to VIP players, and also upon click, it opens the VIP webpage where players can purchase VIP or view benefits
[ADDED] New Dead icon in the shape of a skull that gets displayed once a player is dead
[ADDED] New context menu with icons and white spaces throughout all of the options
[CHANGED] Scoreboard's dimensions have changed to fit the update's needs, including several elements in it
[CHANGED] Mute and Unmute icons now have their own individual icons that get swapped per state when the context menu is opened
[FIXED] Names exceeding or getting cut shorter when reaching the max allowed width which protects overlapping other scoreboard elements got fixed by introducing a width calculation of each letter or symbol
[FIXED] Server Name now doesn't overlap the rounds display when it's long by applying same method as above
[FIXED] Mute icon now displays correctly next to player names

Endround Panel
[ADDED] New 'Next Round' and 'Starting Shoutvote' timers and text at the right bottom side of the panel
[ADDED] New identical behavior of the regular GMOD chatbox added to the Endround Panel. Finally, players can use Y, ENTER, ESCAPE, etc as if they were typing in the default chatbox
[ADDED] New ability for the text written in the default chatbox right before the Endround Panel is opened, to be fetched and inputted straight into the typing box of the panel and giving focus at the same time (only if the default chatbox had focus before the panel was opened), allowing continuous typing in case the Endround Panel opens, preventing the interruption of the act
[CHANGED] Endround Panel's dimensions have changed to fit the update's needs, including several elements in it

Taunts
[ADDED] New Auto-Taunts system
  • Default taunts of 10 seconds or less get force played on props that haven't taunted in the past 90 seconds
  • 4 hunters or more need to be currently playing in order for the auto-taunts to display.
  • Hunters must be at least 500 units away for a taunt to be played
  • Playing any taunt during the countdown will reset the timer back to 90
[ADDED] New TTS system
  • Players can select a language from the dropdown list
  • Any language can be set as favourite for faster selection upon map change by right clicking the language
  • TTS taunts can be replayed instantly from the TTS taunts history button
  • Derma menus will appear with helper messages in all conditions of no text entry or no language selection
[ADDED] New duration prints for every taunt type except TTS will be printed in chat when a player tries to play another taunt while another is currently playing. TTS taunts will still print a text, just not a time as APIs that don't exist would be needed to calculate the time of each TTS taunt
[ADDED] New 'Play Random Favourite Taunt' was added which randomly plays all taunts from the tab once, before going over the list again, to give equal chance to all the taunts to be played
[ADDED] Default taunts now have the context menu options of 'Copy Taunt Path' and 'Preview Taunt'
[ADDED] New message prints for force taunts in conditions that do or do not allow them, to both players involved, and the staff as logs
[ADDED] New message logs for Headadmins for blocked and unblocked web taunts
[ADDED] New block or ublock commanands arguments support (with or without quotation marks), and print messages for incorrect execution
[ADDED] New Taunts History logs for staff with new categories 'DEFAULT', 'WEB', 'FORCE TAUNT', 'AUTO TAUNT', and the appropriate names in situations where a force taunt is executed, which will show the name of the player that forced the taunt instead
[CHANGED] Blocked or unblocked web taunts get instantly updated instead of having to wait for a map change
[CHANGED] All default taunts are now available and displayed for both Hunters and Props
[CHANGED] 'Random Taunt' was reworded to 'Play Random Taunt' and changed to play default taunts with the same method as above so all taunts get an equal chance to be played, without the need to have a specific active panel for the pick and execution to take effect
[CHANGED] Force taunt is now only available for Web and Favourite taunts, with the same price as before '2000 Diamonds'
[FIXED] Issues with previewing taunts while dead or spectating have been addressed. All taunts should be previewed without any flaws to the sound and should be interrupted by other previews or taunts just like before
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[PROPHUNT] Changelogs 1 year 3 months ago #1414231



Prophunt Changelogs 20/08/2023:

ShoutVote
[CHANGED] Voting Time changed from 35s to 30s
[CHANGED] Time between vote results and map change changed from 1s to 5s

Betting
[CHANGED] "Place a bet to calculate your winnings!" text will now change to "You stand to win up to %s Diamonds from your %s Diamond bet!" only for the local player that makes a bet, instead of updating the text for all connected clients

Hud & Panels
[CHANGED] Dead players will now see "DEAD" instead of a negative number or blank rectangle where health is
[FIXED] Warmup screen text and time used for it should now match the server's data and not get falsely shown in certain conditions when a playing round returns to the waiting for players screen
[FIXED] Trading requests can now be accepted or declined using the corresponding keys without interference from the Pointshop, Taunts, or Model Picker menus

Model Picker
[CHANGED] Optimized the code that handles opening and closing of the panel

Taunts
[CHANGED] Optimized the code that handles opening and closing of the panel
[CHANGED] Adjusted colors and messages sent to the client and the server on regular, redo, and force taunt conditions
[CHANGED] Re-routed the whole force-taunt system
  • Checks for target player's current taunt should be working fine for both normal and web taunts
  • Players should be able to web force-taunt a target player successfully without running into chat prints and point deductions when the force taunt is not being executed
[CHANGED] Adjusted Redo logic to grab data only after the execution of each taunt type instead of before
[FIXED] Adjusted the Auto Taunts
  • Hud changes are now precise in all conditions
  • All factors of delays and resets should now consider all actions from localplayer and force taunts
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[PROPHUNT] Changelogs 1 year 3 months ago #1414530



Prophunt Changelogs 23/08/2023:

Taunts
[ADDED] Implemented error handling for all scenarios of taunt console command executions
[CHANGED] Default taunts now need an extra argument to execute via console command (1.00)
[CHANGED] Added the TTS language ISO Code next to the Language name in the panel for identification ease
[CHANGED] More optimizations

Announcer
[CHANGED] Tips for auto-taunts will now only display once per 1/2 announcements table cycle during rounds that start with 4 or more hunters which is when the auto-taunting takes place.

Help Window
[CHANGED] Optimized the window opening logic (F9 or !help)
[CHANGED] Updated the content to the new Prophunt Help / Faq
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[PROPHUNT] Changelogs 1 year 2 weeks ago #1417910



Prophunt Changelogs 17/11/2023:
**Some of following list items have been added to the Live Prophunt Server over the course of the last couple of months**

Gamemode
[ADDED] Added auto-spawn with a 1 second delay on team change and death if they align with the proper gamemode conditions
[CHANGED] Changed permissions for adding/removing banned models to Headadmin instead of Superadmin
[CHANGED] New host support
[CHANGED] Suppressed the annoying door sound from ph_office_2016 to avoid sound pollution in that particular small map

Hud
[CHANGED] Changed get max health method to a better one that accomodates gamemode's needs
[FIXED] Fixed an issue with Warmup timer and waiting for players text showing in more states than their pre-designated game states
[FIXED] Fixed issues with screen elements being/not being present at the appropriate game states
[FIXED] Screen elements now support a dynamic range of screen resolutions
[FIXED] Scoreboard's elements now support a dynamic range of screen resolutions
[FIXED] Fixed scoreboard's name shortener to match the resolution and text width properly

Power Rounds
[FIXED] Fixed an issue with hunter's shrink not considering team changes, death, spawn, etc, resulting in giving the ability to bypass conditions set by the powerround itself and gain an advantage over others

Voicepanel
[ADDED] Added a temporary fix for the localplayer's static visualizer line due to the gmod issue of voice volume not being retrieved for the localplayer

Help Panel
[FIXED] Fixed issues with opening and closing the panel consistently with 'X' press, F9 keybind, or !help chat command

Taunts
[ADDED] Added extra validations and error handling for player entity and web soundfile
[ADDED] Added yield and timeout for web taunts checking before information is sent to the server to handle all kinds of errors and allow them to have a proper fallback method
[ADDED] Added a "Make your Own!" button at the top of the taunts panel that is visible when a player is on web or favourite taunts tabs, which redirects to the how to make your own web taunt tutorial
[ADDED] Added extra garbage collection logic to possibly tackle the issue with previewed or not taunts stopping prematurely when a player connects to the server
[CHANGED] Previewed and Web taunts will now be played with the quality of the source file and not in a 3d space, while keeping a separate playback in 3d for the proximity volume to still apply for other players
[CHANGED] Changed taunting error messages to display only to client
[CHANGED] Changed force-taunt price from 2000 to 1000 diamonds
[CHANGED] Changed permissions for blocked taunts from Headadmin to Superadmin
[CHANGED] Changed the logic for web taunts toggle setting to block own web taunts and other players' taunts when the setting is enabled
[CHANGED] Changed the logic for hunter taunts toggle setting to block any taunts from hunters when the player is on the props team and the setting is enabled
[CHANGED] Code Optimizations -- spam handling, error handling, etc
[FIXED] Fixed an issue with player information parsed from the server misused with other player's code execution
[FIXED] Fixed an issue with web taunts not executing when camera was blocked by terain due to P.A.S. -- now a simple net send with filtering
[FIXED] Fixed an issue with previewed taunts stopping prematurely when other players played taunts
[FIXED] Fixed an issue with long taunt names overlapping other UI elements
[FIXED] Fixed an issue with HTML character entities not being translated into their real respective characters in taunt names

Undercover
[ADDED] Added logic to support undercover mode properly for voice, and text chat along with scoreboard
[FIXED] Fixed certain player nil info retrievals

Shoutvote
[ADDED] Added 2 new sounds to be played during vote sequence
[FIXED] Fixed and changed any necessary elements in code and voting panel with appropriate timers and behavior during map change and map extend

Level System
[ADDED] Added global chat messages that print when a player levels up, showing the level and color
[CHANGED] Changed setlevel command to support proper player name/level arguments and proper error fallbacks
[FIXED] Fixed issues with level up sound and volume that will now be emited from the player that leveled up within a set proximity

Betting
[ADDED] Added fallback mechanism for invalid selected player upon bet that reloads the players list and reselects appropriately
[ADDED] Added fallback mechanism for rare occasions where players list wouldn't populate, which handles the list and the bet button's behavior accordingly
[FIXED] Fixed issues when populating the players list and making the initial selection
[FIXED] Fixed an issue with the text changing into the winning calculation text for all players when someone made a bet instead of only the player that made a bet, allowing change in winnings calculation when others bet too

Anticheat
[CHANGED] Changed all punishment messages to reflect a more professional approach

ULX
[CHANGED] Logs overhaul -- Improved all logging and chat prints and added appropriate audience and names/format
[CHANGED] Added/changed/fixed derma menus for certain staff-related actions
[CHANGED] Changed forceteam's team change cooldown from 60 to 30 seconds
[FIXED] Fixed wrong player parsing for certain logs
[FIXED] Fixed map list in ulx menu disappearing randomly

Admin Chat
[CHANGED] Changed to "Staff Chat"
[CHANGED] Changed all chat prints and logs and added team coloring, steamIDs for logs, rank names where applicable and many more

Pets & Pet food
[FIXED] Fixed pet food swep to execute proper animations, sounds(pending -- files need to be replaced in workshop), at the correct time, and correct direction
[FIXED] Fixed behavior with equiping/unequiping pet food in both the swep and pointshop and blocked equip when on Props team
[FIXED] Fixed issues with wrong handling of pet names/levels/sizes which ultimately broke the whole pets system
[FIXED] Fixed a bug that doubled the feeding cooldown
[FIXED] Fixed being able to disguise into pet food unless it's available as a map prop

Pointshop Mini-games
[CHANGED] Changed parts of the minigames code that included execution and logic for different scenarios that were never implemented in the initial release
[FIXED] Removed certain logs for roulette that had no vital purpose

Vapes
[FIXED] Fixed an issue with vape sounds not working

Pointshop Menu
[FIXED] Fixed an issue with staff's names being empty in the staff list of the panel


And.. many, MANY small fixes for error handling and more.
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[PROPHUNT] Changelogs 1 year 1 week ago #1418009



Prophunt Changelogs 20/11/2023:

Taunts
[CHANGED] Added hotfix for taunts positioning
[CHANGED] Updated the 'Make your own' button to be more aesthetically appealing
[FIXED] Fixed an issue with blocked taunts not being updated

Power Rounds
[CHANGED] Enhanced quality and functionality by rewriting and organizing all of the power rounds
[CHANGED] Removed fall damage and fall damage sound for the super jump PR
[FIXED] Fixed scenarios where the conditions of a triggered power round would not get applied when players respawned/nocliped/etc.

Ulx
[ADDED] Added additional support for undercover staff

Staff Chat
[ADDED] Added additional support for undercover staff
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[PROPHUNT] Changelogs 7 months 1 week ago #1423222


Prophunt Changelogs 19/04/2024

Ingame Events
[ADDED] The entirely new Ingame Events system which will be used to host many different events in the future:
- Type '!event' to open the menu.
- Read about the current active event in the event info tab.
- Check the current event leaderboard in the active event tab.
- Check the results of previous events in the event archive tab.

Hoola Dolls / Collectibles
[ADDED] Spawn points for the collectibles on maps that didn't have any configured yet.
[ADDED] Extra feedback for the commands for staff.
[CHANGED] Some user commands broadcasted the output to all players, now only the executing player will see the output.
[CHANGED] 'Genericified' the internal naming scheme to "collectibles".
[CHANGED] The name / model and data-basing of the collectibles is now handled dynamically by the Iname Events addon.
[CHANGED] The model to Spring Flowers as part of the collection event.
[CHANGED] Collectibles now spawn every minute and at the very beginning of the round, instead of once after 90 seconds since the round starts.
[CHANGED] The amount of collectibles that spawn is now determined by the players online: 1 collectible for every 2 players. Instead of spawning a fixed 5 every time.

Banned Models
[ADDED] An entire new UI.
[ADDED] Separated tabs for "all banned models", "banned models present on the current map" and "all models on the map"
[CHANGED] The way staff can manage, add and remove banned models with a model picker like gui instead of having to type the model name through a command.

Scoreboard / TAB Menu
[ADDED] The ability to give players a custom name color instead of only a rainbow name.
[ADDED] The ability to add tool tips to players when hovering over their name, this will be used to show the name of the events won of those players who have a custom colored name.

Shout Vote
[CHANGED] RTV vote count now properly handles disconnecting players and is now solely based on connected players. The ribbon on the top will update when players who have RTV'd disconnect.
[FIXED] The ribbon on the top will now properly show the avatars of disconnected players when an RTV has succeeded.
[FIXED] Voice chat not working while the shout vote menu is open due to Garry's Mod having disabled the ability to transmit voice code wise.

Taunts
[ADDED] Implemented a WIP feature so taunts will check if a pointshop taunt is playing and vice versa to avoid overlapping taunts, when the corresponding pointshop update is released.
[CHANGED] Code optimization and merging some code related to taunt duration / expiration.

ULX Logging
[FIXED] Logging functionality has been reworked to handle specific parameters better to avoid future incorrect messages.
[FIXED] And improved logs overall.

Gamemode
[CHANGED] All gamemode code is now separated into modules which makes it easy to maintain in the future.
[CHANGED] The modelpicker is now a gamemode module instead of an addon.
[FIXED] Some issues related to key binds. Lock rotation and disguise now use / display on the hud 'C' and 'Left Click' respectively instead of trying to retrieve user binds.

Other Changes
[CHANGED] Lots of duplicated code has been removed / merged.
[FIXED] A lot of network synchronization issues that caused some variables on the client to not be updated and show incorrect information.
And alot of smaller fixes like usual.

Huge thanks to Donny for the collaboration on this update.
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[PROPHUNT] Changelogs 2 months 3 weeks ago #1426746


Prophunt Changelogs 9/09/2024

POWERROUNDS
[ADDED] "Whose speed advantage": The speed of every player gets completely randomized every 15 seconds
[ADDED] "Beefy props": All props get 300HP
[ADDED] "Props fight back": Prop players will receive guns 2 minutes after round start
[ADDED] "Gun game": Hunters get a random weapon for every kill they make
[ADDED] "Where's my gun": Hunters get a random weapon every 10 seconds
[ADDED] "Total madness": A new powerround triggers every 30 seconds
[ADDED] "Budget cuts": Props can only choose from 5 different models to disguise from
[ADDED] "Most normal round": Nothing happens, or does it?
[ADDED] "Sensitive hunters": Hunters get occasional visual hints of props that dare to make a noise
[ADDED] "Archery prop hunt": Hunters get to play with bow & arrow
[ADDED] "Axe throwing contest": Hunters get to play with a throw able axe
[ADDED] "It's like martial arts": Hunters get to play with finger guns
[ADDED] "Let's cook some props": Hunters get to play with a high tech microwave gun
[ADDED] "Meow Meow": Hunters get to play with a cat that shoots bullets
[ADDED] "Ninja style": Hunters get to play with shurikens
[ADDED] "Pick up that can": Hunters get to play with a trash can that shoot cans
[ADDED] "Pyrotechnics": Hunters get to play with a flamethrower
[ADDED] "Toy guns": Hunters get to play with a wooden gun
[CHANGED] Speed advantages now only give benefits to one team instead of slowing down the other
[CHANGED] Harpoon and sniper only rounds now give props a slight speed decrease
[CHANGED] Harpoon only now gives multiple harpoons instead of a new one every second
[CHANGED] Hunters get given more HP during the grenade launcher only round

Gamemode
[ADDED] Added new mechanism for handling afk players
[ADDED] Spectators now persist through map changes
[ADDED] Added new round time logic based on players
[ADDED] Added slight cooldown between team changes
[CHANGED] Overhauled methods that transfer data between client and server such as tables and chat for optimization
[CHANGED] Changed database queries for consistency and optimization
[CHANGED] Changed the method of including files to force an order and avoid multi-includes
[CHANGED] Reduced base round time
[CHANGED] Hardcoded certain menu and movement keys for consistency
[CHANGED] Truly randomized assigned team on join
[CHANGED] Big improvements to killfeed along with new special PR weapons support
[CHANGED] Optimized toggling of all menus
[CHANGED] Overhauled and optimized disguise code and collision checking.
[FIXED] Fixed being given a level 1 loadout due to asychronous loadout call before level and exp was properly fetched
[FIXED] Fixed "/me" not abiding by the round and team rules enabling it for abuse
[FIXED] Fixed an issue with the end of the round board not displaying the chat and fetching text that's not from the game's chatbox
[FIXED] Fixed shoutvote hud announcements during all states of the vote

Taunts
[ADDED] Added auto-taunt logic based on round time and total disguisable objects on map
[CHANGED] Auto-taunt no longer has a minimum hunters playing requirement
[CHANGED] Loading/Saving favourite taunts now loads/saves both name and path
[CHANGED] Favourites will now be networked to the client once on join instead of each time they get an update, and any consecutive adds/removals will only network the specific entry
[CHANGED] Adding/Removing favourite taunts now updates the menu instantly
[CHANGED] Taunt history tab now allows previewing of everything except TTS
[CHANGED] Greatly improved distance perception for 3D web taunts, avoiding distortion at close range
[FIXED] Fixed an issue with random taunt selection causing a crash
[FIXED] Fixed gender-specific default taunts

In-Game Events
[ADDED] Added separate on join broadcast functionality from ulx, exclusive to in-game events
[ADDED] Added sorting with localplayer entry as priority for taunt event types
[CHANGED] Updated and added preview, stop preview, and vote buttons along with context menu options for taunt event types
[CHANGED] Ended 'Best Taunt Event'

Scoreboard
[CHANGED] Improved context menu's style
[CHANGED] Improved size and positioning for parent and elements
[CHANGED] Updated overall style

HUD
[CHANGED] Reworked shadow and fading text, health, auto taunt, and other elements

Rapsheet
[ADDED] Added rapsheet logging for all necessary actions as many(almost all) were missing
[CHANGED] Optimized log types for uniformity using a smaller color palette
[REMOVED] Removed/Combined old log types into the new ones for less clutter and to maintain support for old rapsheet logs

Anticheat
[ADDED] Added a new spectating method for staff
[FIXED] Fixed and optimized working methods
[REMOVED] Removed outdated methods

ULX
[CHANGED] Overhauled ban functionality for both online and offline players
[CHANGED] Lots of optimizations and fixes to functionality and logging

Huge thanks to Donny for the collaboration on this update.
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Last Edit: 2 months 3 weeks ago by ItsDonny.
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[PROPHUNT] Changelogs 1 month 1 week ago #1427148


Prophunt Changelogs 20/10/2024

New Halloween maps
[ADDED] ph_halloween_farm
[ADDED] ph_haunted_house
[ADDED] ph_halloween
[ADDED] ph_horror_hotel

Collectibles
[ADDED] An effect around collectibles when the player is close to make them stand out more.
[CHANGED] The collectible type to Spooky Skulls
[CHANGED] Custom collectibles will now show a special color for their name in the chat.

In Game Events
[ADDED] A new collectible event for the spooky skulls has started.
[ADDED] A nice way to show images or gifs in the IGE menu, as banners or introduction into events.

Shout Vote
[ADDED] The ability to list "seasonal maps" where every shoutvote will force x amout of a collection of maps to be listed to vote on.
[CHANGED] 4 of the 9 maps listed in shoutvote will now be halloween themed.
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Last Edit: 1 month 1 week ago by ItsDonny.
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