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TOPIC: [ALL] Hacking Policy Change

[ALL] Hacking Policy Change 7 years 4 months ago #561818

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[ALL] Hacking Policy Change 7 years 4 months ago #561912

Yes, this sould've already been here.
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Fuck off Luki, why do you have to do this ear rape type beat to my homie EMP.. he JOINED YOUR CHANNEL just for you, and you welcome him like that ? come on bro, have some respect to the big ballers man, and when i say big ballers, i don't mean it in weight. He actually lost 250 pounds,
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[ALL] Hacking Policy Change 7 years 4 months ago #561918

EMP is love. EMP is life. Always liked the way FP handled hacking and the changes that followed as you added better ways of detecting cheating.
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[ALL] Hacking Policy Change 7 years 4 months ago #561928

The policy is fine at the moment. Intead of changing the policy, get a better anticheat running.

When pugga admit to hacking last time, I told so many ha's and sa's to get him punished but nah, he was the most honest member in this community. 1 week after, he got banned. The thing is, he hacked for so long and still got more chances on the server. People still hack, and people make it obvious but some hacks are undetected. So please, get an anticheat against the "z-hack" and start banning people.
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[ALL] Hacking Policy Change 7 years 4 months ago #561944

Ezehzz wrote:
The policy is fine at the moment. Intead of changing the policy, get a better anticheat running.

When pugga admit to hacking last time, I told so many ha's and sa's to get him punished but nah, he was the most honest member in this community. 1 week after, he got banned. The thing is, he hacked for so long and still got more chances on the server. People still hack, and people make it obvious but some hacks are undetected. So please, get an anticheat against the "z-hack" and start banning people.
And how will we get such an anti cheat if it doesnt exist?
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[ALL] Hacking Policy Change 7 years 4 months ago #561945

I support that is a good idea the HA's and CM's just follow logs which isn't correct at least show proof of them hacking like them aimbotting whilst your spectating them
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[ALL] Hacking Policy Change 7 years 4 months ago #561953

I understand where you're coming from, R-Flex, and I understand why the current system bothers you so much. It's just that I couldn't disagree more.

Saying "Oh, well, they can always make an appeal on the forums" is a poor excuse. Most people that first join the game don't even know that the forums exist and, besides, hackers only join the game to have a little fun (by ruining other people's fun). If they get banned they'll just go to another server. They feel no attachment to ZARP or any of our servers.

And as much as that might sound like a perfect reason to change it - after all if they have no attachment to us then why should we encourage them? - I disagree. We want people to actually play the game, not ban them for every small wrongdoing that they make.

Though that's just my personal view on things. Plenty of people disagree it seems so I can only wish you the best of luck on where this goes.

Good luck!
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[ALL] Hacking Policy Change 7 years 4 months ago #561960

Ezehzz wrote:
The policy is fine at the moment. Intead of changing the policy, get a better anticheat running.

When pugga admit to hacking last time, I told so many ha's and sa's to get him punished but nah, he was the most honest member in this community. 1 week after, he got banned. The thing is, he hacked for so long and still got more chances on the server. People still hack, and people make it obvious but some hacks are undetected. So please, get an anticheat against the "z-hack" and start banning people.
If you knew anything at all trully about how hacks or anitcheats worked. You would know its impossible. We are on the lost side of a already won war of hacks. Creating an a true anticheat is implausible. That is something the Garry's Mod game devs would have to do. People will always be able to bypass any sort of detection we or anyone else could ever come up with. Its almost honestly pointless to try you would be wasting your time and it would always get bypassed. Whats worse this is only when we are talking about Lua hacks, start diving into the world of C++ and then it becomes flat out impossible for us to detect those.
Gloratic wrote:
I support that is a good idea the HA's and CM's just follow logs which isn't correct at least show proof of them hacking like them aimbotting whilst your spectating them
Its sad to see that anoying habit of you acting like you have even the slightest idea of how things work here hasn't changed at all. I mean this honestly it looks so stupid to spout off random crap like that. What makes you think you have any idea on how that stuff works? I don't seem to remeber you ever being a HA or CM so keep what ever random bullshit you make up to yourself please.
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[ALL] Hacking Policy Change 7 years 4 months ago #561970

Correct me if I'm wrong in any of this, but if ZARP were to have a anticheat that catches lua being injected into the game, wouldn't that cause server performance issues? I mean it would be a great idea to have something like CAC on the server however it would need to be heavily modified to suit our needs (such as removing the kick for "bhop scripting" when it can be done legitimately), and if somebody was to be caught with using hacks with an anticheat like CAC, it shouldn't kick them straight up, it should inform a SA+ in-game that someone is potentially cheating so we can keep an eye on them as a suspect (You know like overwatch on CSGO sorta works but obviously more different such as using the anticheat we have right now and flying around them in cloak seeing if they snap onto you).

This could fix issues for lua hacks as they're can be common to use in Garry's Mod servers but compared to C++ hacks, that is much more harder to catch someone use and detect as some C++ hacks detours to hide the visuals (Some fail doing that which makes our job 10x eaiser as it can be obvious) so we can't fix any of that unfortunately.
Anyways what I suggested, it may not be able to be done but it's how I feel that would be a great solution to preventing cheaters who use lua, C++ on the other hand, not quite there on catching those who use it but it's been done before when people leave their menus open and such when they get anticheated, bad timing :p.

Gloratic wrote:
I support that is a good idea the HA's and CM's just follow logs which isn't correct at least show proof of them hacking like them aimbotting whilst your spectating them
The logs will show fuck all and spectating them doesn't 100% prove they are hacking unless if it's straight up blatant.
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[ALL] Hacking Policy Change 7 years 4 months ago #561972

Clarky wrote:
Correct me if I'm wrong in any of this, but if ZARP were to have a anticheat that catches lua being injected into the game, wouldn't that cause server performance issues? I mean it would be a great idea to have something like CAC on the server however it would need to be heavily modified to suit our needs (such as removing the kick for "bhop scripting" when it can be done legitimately), and if somebody was to be caught with using hacks with an anticheat like CAC, it shouldn't kick them straight up, it should inform a SA+ in-game that someone is potentially cheating so we can keep an eye on them as a suspect (You know like overwatch on CSGO sorta works but obviously more different such as using the anticheat we have right now and flying around them in cloak seeing if they snap onto you).

This could fix issues for lua hacks as they're can be common to use in Garry's Mod servers but compared to C++ hacks, that is much more harder to catch someone use and detect as some C++ hacks detours to hide the visuals (Some fail doing that which makes our job 10x eaiser as it can be obvious) so we can't fix any of that unfortunately.
Anyways what I suggested, it may not be able to be done but it's how I feel that would be a great solution to preventing cheaters who use lua, C++ on the other hand, not quite there on catching those who use it but it's been done before when people leave their menus open and such when they get anticheated, bad timing :p.

Gloratic wrote:
I support that is a good idea the HA's and CM's just follow logs which isn't correct at least show proof of them hacking like them aimbotting whilst your spectating them
The logs will show fuck all and spectating them doesn't 100% prove they are hacking unless if it's straight up blatant.
What would be the point in using a C++ script if it doesnt have a screenshot bypass.
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[ALL] Hacking Policy Change 7 years 4 months ago #561975

AA RFLeX wrote:
Clarky wrote:
Correct me if I'm wrong in any of this, but if ZARP were to have a anticheat that catches lua being injected into the game, wouldn't that cause server performance issues? I mean it would be a great idea to have something like CAC on the server however it would need to be heavily modified to suit our needs (such as removing the kick for "bhop scripting" when it can be done legitimately), and if somebody was to be caught with using hacks with an anticheat like CAC, it shouldn't kick them straight up, it should inform a SA+ in-game that someone is potentially cheating so we can keep an eye on them as a suspect (You know like overwatch on CSGO sorta works but obviously more different such as using the anticheat we have right now and flying around them in cloak seeing if they snap onto you).

This could fix issues for lua hacks as they're can be common to use in Garry's Mod servers but compared to C++ hacks, that is much more harder to catch someone use and detect as some C++ hacks detours to hide the visuals (Some fail doing that which makes our job 10x eaiser as it can be obvious) so we can't fix any of that unfortunately.
Anyways what I suggested, it may not be able to be done but it's how I feel that would be a great solution to preventing cheaters who use lua, C++ on the other hand, not quite there on catching those who use it but it's been done before when people leave their menus open and such when they get anticheated, bad timing :p.

Gloratic wrote:
I support that is a good idea the HA's and CM's just follow logs which isn't correct at least show proof of them hacking like them aimbotting whilst your spectating them
The logs will show fuck all and spectating them doesn't 100% prove they are hacking unless if it's straight up blatant.
What would be the point in using a C++ script if it doesnt have a screenshot bypass.
No idea, don't ask me because I don't cheats in order to gain advantages, just out of boredom I use them on private servers (RIP Deathrazor, Anna and Coutinroy, my spinbot was mad skillz haha)
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[ALL] Hacking Policy Change 7 years 4 months ago #562018

bvnnd wrote:
The policy is fine at the moment. Intead of changing the policy, get a better anticheat running.

When pugga admit to hacking last time, I told so many ha's and sa's to get him punished but nah, he was the most honest member in this community. 1 week after, he got banned. The thing is, he hacked for so long and still got more chances on the server. People still hack, and people make it obvious but some hacks are undetected. So please, get an anticheat against the "z-hack" and start banning people.

It's impossible to get a better anti-cheat tho, even cs:go professionals use cheats, trigger bot and aim key is impossible to detect. However, by getting a more strict policy, I believe it would change the mind of the hackers. Downloading a cheat specifically for Garry's Mod, and turning them on just to gain advantage in Zarp, ruins the fun for everyone else who plays legit.

Like I said, knowing the fact that the policy is so weak, and only warns hackers for their first offense, literally means that I can go and toggle "my" hack whenever I please, since the consequence wouldn't be a perm ban. I do think however, changing some of the game mechanics would fight the cheaters a lot tho.
For an example : Dont have a sniper that u can spray with short/long distance that can 1 shot people. It's like making the ak in cs:go shootable while running and jumping, it'd be insane.
Nerfing weapons such as psg, and bringing ak/m4 back on the table, would mean that hackers would be a lot more detectable, since their trigger wouldn't be nowhere as effective. Atm I know a lot of players use trigger bot, It's undetectable, and it's super op with psg. A simple nerf would kill the trigger bot.
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[ALL] Hacking Policy Change 7 years 4 months ago #562026

The thing is C++ hacks are non detectable(without exploits) except what they are doing on the client.
Most of them have anti screenshot meaning you just get a screenshot without the visuals.

BHOP can be set to safe mode so that it misses some up sometimes making it look more legit.
The only way you are going to catch someone is if they admit or are really blatant about the situation.

Take an example of CAC it doesn't actually catch people who inject C++ hacks it just sees what they are doing and bases it on that.

LUA hacks are really easy to detect usually but some new C++ modules are making it harder to detect because of detouring certain anticheat hooks and functions.

EMP is right something would have to be implemented within GMOD to give LUA the ability to look at Pointers and memory access but this causes a lot of security issues

The thing is someone did make a pretty success full anticheat. It was called HeX and he was hated for it because there was exploits to do stuff like this
Fuckup("C:\\WINDOWS\\System32\\hal.dll")

Hex left GMOD because he was hated to do something that was nearly impossible. I was banned on that server for opening Extreme injector on my computer. It was a good anticheat but it uses exploits and that is why he left the community

Sources:
https://facepunch.com/showthread.php?t=1519380&p=50574091

https://facepunch.com/showthread.php?t=1518872

https://facepunch.com/showthread.php?t=1410855

https://facepunch.com/showthread.php?t=1532532&p=50968173

https://facepunch.com/showthread.php?t=1521519

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[ALL] Hacking Policy Change 7 years 4 months ago #562040

I've been here for 4 years and the number of people hacking has only grown since we changed the hacking policy. This crap about "ZARP is about second chances!" is true to some extent, but if someone really wants to ruin everyone's experience for their own selfish hacking reasons, they deserve an upfront ban and can always appeal. Giving them another chance, two, even more in some cases in the past hasn't helped the person but in fact hurts everyone around them.

Change it.

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[ALL] Hacking Policy Change 7 years 4 months ago #562169

Clarky wrote:
Correct me if I'm wrong in any of this, but if ZARP were to have a anticheat that catches lua being injected into the game, wouldn't that cause server performance issues? I mean it would be a great idea to have something like CAC on the server however it would need to be heavily modified to suit our needs (such as removing the kick for "bhop scripting" when it can be done legitimately), and if somebody was to be caught with using hacks with an anticheat like CAC, it shouldn't kick them straight up, it should inform a SA+ in-game that someone is potentially cheating so we can keep an eye on them as a suspect (You know like overwatch on CSGO sorta works but obviously more different such as using the anticheat we have right now and flying around them in cloak seeing if they snap onto you).

This could fix issues for lua hacks as they're can be common to use in Garry's Mod servers but compared to C++ hacks, that is much more harder to catch someone use and detect as some C++ hacks detours to hide the visuals (Some fail doing that which makes our job 10x eaiser as it can be obvious) so we can't fix any of that unfortunately.
Anyways what I suggested, it may not be able to be done but it's how I feel that would be a great solution to preventing cheaters who use lua, C++ on the other hand, not quite there on catching those who use it but it's been done before when people leave their menus open and such when they get anticheated, bad timing :p.

Gloratic wrote:
I support that is a good idea the HA's and CM's just follow logs which isn't correct at least show proof of them hacking like them aimbotting whilst your spectating them
The logs will show fuck all and spectating them doesn't 100% prove they are hacking unless if it's straight up blatant.

There are ways you can detect LUA Cheats without it being Visuals pretty sure only CM+ Can do it but I already gave Tyler a list of the common LUA cheats that are used in ZARP and that i've heard about, downloaded them and put them all in pastebin and he went through them and idk wtf he did but he found things in there that are easy to find if someones using it on ZARP.

Also helped Clarky figure out a flaw with a common C++ Hack that is use on ZARP, makes it easier to see if someone is using a certain feature of the hack. I am not gonna say it here because the devs of that cheat already lurk this forum because of how common the cheat is here so they can see if anything is wrong ETC.

I agree people should be given second chances, by that depending on what the player did and all the other things you need to consider when giving a hacker a second chance, I think everyone should have to appeal some people would be unbanned earlier than others for admiting it, apologizing, what they did with it etc. If a random player comes on the server to hack and no intention to join the community just there for hacking then don't give them a second chance in game make them appeal if they actually want to play ZARP again they will appeal if they are there just to hack then chances are they won't it's not that players don't know there is a forum it's common sense a server as popular as ZARP has a forum even the really unpopular servers have a forum.
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you always manage to 1 shot us even though you're extremely exposed in the open and you shouldn't really have a chance to kill us. You just make these crazy 1 taps not even Hermione did when he played, and I can tell you he played 18 hours a day at one point.
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[ALL] Hacking Policy Change 7 years 4 months ago #562173

Tbh I think that new players that join the server intentionally to mass rdm and hack, should receive the same punishment as people that have been playing for a long time and decide to cheat also. Reason being :
Players that have been playing for a long time knows the consequences of cheating, they know what effect it has to the players who encounter a cheater, and also the effect it has on your reputation. Therefore I think it's fair to say, that if you willingly go and download a cheat, knowingly it can result in you being banned, then yes, you took a risk, and you deserve to be permed.
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[ALL] Hacking Policy Change 7 years 4 months ago #562183

Currently there are several ways to detect people using LUA scripts to cheat, most of the public bypasses that are used do not do anything to bypass anti-cheats. As for all of the public scripts that can be found on forums targeting and detecting those would be a walk in the park. You'd also be able to detect a vast majority of cheats simply by loading first and reporting what loads to the server so that the server can verify what is being ran on the client as legitimate. In the end though all anti-cheats are fallible to fail under certain circumstances as people that load before them and modify the functions they use to report inaccurate data so that the server doesn't detect anything being wrong, even CAC can be bypassed by doing things such as this.

I think where a lot of the fear of the current policy comes from is that especially with showing people the proof it makes it very easy for them to say theirs and then continue hacking with the knowledge of how they got caught and how to avoid it. I do agree with what EMP said earlier about the policy that requires proof to be shown to people prior to asking them about it being flawed as it both gives them a chance to learn how to avoid detection and also puts them in a situation where the logical move will be to confess regardless of being sorry or actually realizing what they did wrong as they can't do anything to prove their innocence at that point.

Also as a final note, the people that get caught cheating and try to say something like "let me leave instead of kicking me so people don't see that I got caught" or long term players that can't even muster up an apology on the forums. You really suck.
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[ALL] Hacking Policy Change 7 years 4 months ago #562192

Tyler Durden wrote:
Currently there are several ways to detect people using LUA scripts to cheat, most of the public bypasses that are used do not do anything to bypass anti-cheats. As for all of the public scripts that can be found on forums targeting and detecting those would be a walk in the park. You'd also be able to detect a vast majority of cheats simply by loading first and reporting what loads to the server so that the server can verify what is being ran on the client as legitimate. In the end though all anti-cheats are fallible to fail under certain circumstances as people that load before them and modify the functions they use to report inaccurate data so that the server doesn't detect anything being wrong, even CAC can be bypassed by doing things such as this.

I think where a lot of the fear of the current policy comes from is that especially with showing people the proof it makes it very easy for them to say theirs and then continue hacking with the knowledge of how they got caught and how to avoid it. I do agree with what EMP said earlier about the policy that requires proof to be shown to people prior to asking them about it being flawed as it both gives them a chance to learn how to avoid detection and also puts them in a situation where the logical move will be to confess regardless of being sorry or actually realizing what they did wrong as they can't do anything to prove their innocence at that point.

Also as a final note, the people that get caught cheating and try to say something like "let me leave instead of kicking me so people don't see that I got caught" or long term players that can't even muster up an apology on the forums. You really suck.
Vote on the poll then. The more the votes the bigger the chance of it getting accepted.
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[ALL] Hacking Policy Change 7 years 4 months ago #562269

AA RFLeX wrote:
Clarky wrote:
Correct me if I'm wrong in any of this, but if ZARP were to have a anticheat that catches lua being injected into the game, wouldn't that cause server performance issues? I mean it would be a great idea to have something like CAC on the server however it would need to be heavily modified to suit our needs (such as removing the kick for "bhop scripting" when it can be done legitimately), and if somebody was to be caught with using hacks with an anticheat like CAC, it shouldn't kick them straight up, it should inform a SA+ in-game that someone is potentially cheating so we can keep an eye on them as a suspect (You know like overwatch on CSGO sorta works but obviously more different such as using the anticheat we have right now and flying around them in cloak seeing if they snap onto you).

This could fix issues for lua hacks as they're can be common to use in Garry's Mod servers but compared to C++ hacks, that is much more harder to catch someone use and detect as some C++ hacks detours to hide the visuals (Some fail doing that which makes our job 10x eaiser as it can be obvious) so we can't fix any of that unfortunately.
Anyways what I suggested, it may not be able to be done but it's how I feel that would be a great solution to preventing cheaters who use lua, C++ on the other hand, not quite there on catching those who use it but it's been done before when people leave their menus open and such when they get anticheated, bad timing :p.

Gloratic wrote:
I support that is a good idea the HA's and CM's just follow logs which isn't correct at least show proof of them hacking like them aimbotting whilst your spectating them
The logs will show fuck all and spectating them doesn't 100% prove they are hacking unless if it's straight up blatant.
What would be the point in using a C++ script if it doesnt have a screenshot bypass.
Because with a C++ module bypassing all screenshots would be so fucking easy. All you would have to do is fuck with the render order a little bit and ensure that the screenshot function would be called before what ever thing gets drawn to the screen. Using a method like that I could use ESP and all other stuff on my screen and if someone took a SC it would look 100% normal. Not to mention alot of C++ will run in a thirdparty application that attaches its self to GMod, they then draw that stuff on that so it basicly overlays itself on Gmod.

Any Lua anitcheat will be bypassed. Any C++ will never be dected assuming the person who make it isnt fucking retarded.
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[ALL] Hacking Policy Change 7 years 4 months ago #562272

Omfg thx EMP, I now know a method to hack undetected. LOOOL Ty bruv
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