Prophunt Changelogs 20/08/2023:
ShoutVote
[CHANGED] Voting Time changed from 35s to 30s
[CHANGED] Time between vote results and map change changed from 1s to 5s
Betting
[CHANGED] "Place a bet to calculate your winnings!" text will now change to
"You stand to win up to %s Diamonds from your %s Diamond bet!" only for the local player that makes a bet, instead of updating the text for all connected clients
Hud & Panels
[CHANGED] Dead players will now see
"DEAD" instead of a negative number or blank rectangle where health is
[FIXED] Warmup screen text and time used for it should now match the server's data and not get falsely shown in certain conditions when a playing round returns to the waiting for players screen
[FIXED] Trading requests can now be accepted or declined using the corresponding keys without interference from the Pointshop, Taunts, or Model Picker menus
Model Picker
[CHANGED] Optimized the code that handles opening and closing of the panel
Taunts
[CHANGED] Optimized the code that handles opening and closing of the panel
[CHANGED] Adjusted colors and messages sent to the client and the server on regular, redo, and force taunt conditions
[CHANGED] Re-routed the whole force-taunt system
- Checks for target player's current taunt should be working fine for both normal and web taunts
- Players should be able to web force-taunt a target player successfully without running into chat prints and point deductions when the force taunt is not being executed
[CHANGED] Adjusted Redo logic to grab data only after the execution of each taunt type instead of before
[FIXED] Adjusted the Auto Taunts
- Hud changes are now precise in all conditions
- All factors of delays and resets should now consider all actions from localplayer and force taunts