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Prophunt Changelogs 17/11/2023:
**Some of following list items have been added to the Live Prophunt Server over the course of the last couple of months**

Gamemode
[ADDED] Added auto-spawn with a 1 second delay on team change and death if they align with the proper gamemode conditions
[CHANGED] Changed permissions for adding/removing banned models to Headadmin instead of Superadmin
[CHANGED] New host support
[CHANGED] Suppressed the annoying door sound from ph_office_2016 to avoid sound pollution in that particular small map

Hud
[CHANGED] Changed get max health method to a better one that accomodates gamemode's needs
[FIXED] Fixed an issue with Warmup timer and waiting for players text showing in more states than their pre-designated game states
[FIXED] Fixed issues with screen elements being/not being present at the appropriate game states
[FIXED] Screen elements now support a dynamic range of screen resolutions
[FIXED] Scoreboard's elements now support a dynamic range of screen resolutions
[FIXED] Fixed scoreboard's name shortener to match the resolution and text width properly

Power Rounds
[FIXED] Fixed an issue with hunter's shrink not considering team changes, death, spawn, etc, resulting in giving the ability to bypass conditions set by the powerround itself and gain an advantage over others

Voicepanel
[ADDED] Added a temporary fix for the localplayer's static visualizer line due to the gmod issue of voice volume not being retrieved for the localplayer

Help Panel
[FIXED] Fixed issues with opening and closing the panel consistently with 'X' press, F9 keybind, or !help chat command

Taunts
[ADDED] Added extra validations and error handling for player entity and web soundfile
[ADDED] Added yield and timeout for web taunts checking before information is sent to the server to handle all kinds of errors and allow them to have a proper fallback method
[ADDED] Added a "Make your Own!" button at the top of the taunts panel that is visible when a player is on web or favourite taunts tabs, which redirects to the how to make your own web taunt tutorial
[ADDED] Added extra garbage collection logic to possibly tackle the issue with previewed or not taunts stopping prematurely when a player connects to the server
[CHANGED] Previewed and Web taunts will now be played with the quality of the source file and not in a 3d space, while keeping a separate playback in 3d for the proximity volume to still apply for other players
[CHANGED] Changed taunting error messages to display only to client
[CHANGED] Changed force-taunt price from 2000 to 1000 diamonds
[CHANGED] Changed permissions for blocked taunts from Headadmin to Superadmin
[CHANGED] Changed the logic for web taunts toggle setting to block own web taunts and other players' taunts when the setting is enabled
[CHANGED] Changed the logic for hunter taunts toggle setting to block any taunts from hunters when the player is on the props team and the setting is enabled
[CHANGED] Code Optimizations -- spam handling, error handling, etc
[FIXED] Fixed an issue with player information parsed from the server misused with other player's code execution
[FIXED] Fixed an issue with web taunts not executing when camera was blocked by terain due to P.A.S. -- now a simple net send with filtering
[FIXED] Fixed an issue with previewed taunts stopping prematurely when other players played taunts
[FIXED] Fixed an issue with long taunt names overlapping other UI elements
[FIXED] Fixed an issue with HTML character entities not being translated into their real respective characters in taunt names

Undercover
[ADDED] Added logic to support undercover mode properly for voice, and text chat along with scoreboard
[FIXED] Fixed certain player nil info retrievals

Shoutvote
[ADDED] Added 2 new sounds to be played during vote sequence
[FIXED] Fixed and changed any necessary elements in code and voting panel with appropriate timers and behavior during map change and map extend

Level System
[ADDED] Added global chat messages that print when a player levels up, showing the level and color
[CHANGED] Changed setlevel command to support proper player name/level arguments and proper error fallbacks
[FIXED] Fixed issues with level up sound and volume that will now be emited from the player that leveled up within a set proximity

Betting
[ADDED] Added fallback mechanism for invalid selected player upon bet that reloads the players list and reselects appropriately
[ADDED] Added fallback mechanism for rare occasions where players list wouldn't populate, which handles the list and the bet button's behavior accordingly
[FIXED] Fixed issues when populating the players list and making the initial selection
[FIXED] Fixed an issue with the text changing into the winning calculation text for all players when someone made a bet instead of only the player that made a bet, allowing change in winnings calculation when others bet too

Anticheat
[CHANGED] Changed all punishment messages to reflect a more professional approach

ULX
[CHANGED] Logs overhaul -- Improved all logging and chat prints and added appropriate audience and names/format
[CHANGED] Added/changed/fixed derma menus for certain staff-related actions
[CHANGED] Changed forceteam's team change cooldown from 60 to 30 seconds
[FIXED] Fixed wrong player parsing for certain logs
[FIXED] Fixed map list in ulx menu disappearing randomly

Admin Chat
[CHANGED] Changed to "Staff Chat"
[CHANGED] Changed all chat prints and logs and added team coloring, steamIDs for logs, rank names where applicable and many more

Pets & Pet food
[FIXED] Fixed pet food swep to execute proper animations, sounds(pending -- files need to be replaced in workshop), at the correct time, and correct direction
[FIXED] Fixed behavior with equiping/unequiping pet food in both the swep and pointshop and blocked equip when on Props team
[FIXED] Fixed issues with wrong handling of pet names/levels/sizes which ultimately broke the whole pets system
[FIXED] Fixed a bug that doubled the feeding cooldown
[FIXED] Fixed being able to disguise into pet food unless it's available as a map prop

Pointshop Mini-games
[CHANGED] Changed parts of the minigames code that included execution and logic for different scenarios that were never implemented in the initial release
[FIXED] Removed certain logs for roulette that had no vital purpose

Vapes
[FIXED] Fixed an issue with vape sounds not working

Pointshop Menu
[FIXED] Fixed an issue with staff's names being empty in the staff list of the panel


And.. many, MANY small fixes for error handling and more.

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