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Prophunt Changelogs 9/09/2024

POWERROUNDS
[ADDED] "Whose speed advantage": The speed of every player gets completely randomized every 15 seconds
[ADDED] "Beefy props": All props get 300HP
[ADDED] "Props fight back": Prop players will receive guns 2 minutes after round start
[ADDED] "Gun game": Hunters get a random weapon for every kill they make
[ADDED] "Where's my gun": Hunters get a random weapon every 10 seconds
[ADDED] "Total madness": A new powerround triggers every 30 seconds
[ADDED] "Budget cuts": Props can only choose from 5 different models to disguise from
[ADDED] "Most normal round": Nothing happens, or does it?
[ADDED] "Sensitive hunters": Hunters get occasional visual hints of props that dare to make a noise
[ADDED] "Archery prop hunt": Hunters get to play with bow & arrow
[ADDED] "Axe throwing contest": Hunters get to play with a throw able axe
[ADDED] "It's like martial arts": Hunters get to play with finger guns
[ADDED] "Let's cook some props": Hunters get to play with a high tech microwave gun
[ADDED] "Meow Meow": Hunters get to play with a cat that shoots bullets
[ADDED] "Ninja style": Hunters get to play with shurikens
[ADDED] "Pick up that can": Hunters get to play with a trash can that shoot cans
[ADDED] "Pyrotechnics": Hunters get to play with a flamethrower
[ADDED] "Toy guns": Hunters get to play with a wooden gun
[CHANGED] Speed advantages now only give benefits to one team instead of slowing down the other
[CHANGED] Harpoon and sniper only rounds now give props a slight speed decrease
[CHANGED] Harpoon only now gives multiple harpoons instead of a new one every second
[CHANGED] Hunters get given more HP during the grenade launcher only round

Gamemode
[ADDED] Added new mechanism for handling afk players
[ADDED] Spectators now persist through map changes
[ADDED] Added new round time logic based on players
[ADDED] Added slight cooldown between team changes
[CHANGED] Overhauled methods that transfer data between client and server such as tables and chat for optimization
[CHANGED] Changed database queries for consistency and optimization
[CHANGED] Changed the method of including files to force an order and avoid multi-includes
[CHANGED] Reduced base round time
[CHANGED] Hardcoded certain menu and movement keys for consistency
[CHANGED] Truly randomized assigned team on join
[CHANGED] Big improvements to killfeed along with new special PR weapons support
[CHANGED] Optimized toggling of all menus
[CHANGED] Overhauled and optimized disguise code and collision checking.
[FIXED] Fixed being given a level 1 loadout due to asychronous loadout call before level and exp was properly fetched
[FIXED] Fixed "/me" not abiding by the round and team rules enabling it for abuse
[FIXED] Fixed an issue with the end of the round board not displaying the chat and fetching text that's not from the game's chatbox
[FIXED] Fixed shoutvote hud announcements during all states of the vote

Taunts
[ADDED] Added auto-taunt logic based on round time and total disguisable objects on map
[CHANGED] Auto-taunt no longer has a minimum hunters playing requirement
[CHANGED] Loading/Saving favourite taunts now loads/saves both name and path
[CHANGED] Favourites will now be networked to the client once on join instead of each time they get an update, and any consecutive adds/removals will only network the specific entry
[CHANGED] Adding/Removing favourite taunts now updates the menu instantly
[CHANGED] Taunt history tab now allows previewing of everything except TTS
[CHANGED] Greatly improved distance perception for 3D web taunts, avoiding distortion at close range
[FIXED] Fixed an issue with random taunt selection causing a crash
[FIXED] Fixed gender-specific default taunts

In-Game Events
[ADDED] Added separate on join broadcast functionality from ulx, exclusive to in-game events
[ADDED] Added sorting with localplayer entry as priority for taunt event types
[CHANGED] Updated and added preview, stop preview, and vote buttons along with context menu options for taunt event types
[CHANGED] Ended 'Best Taunt Event'

Scoreboard
[CHANGED] Improved context menu's style
[CHANGED] Improved size and positioning for parent and elements
[CHANGED] Updated overall style

HUD
[CHANGED] Reworked shadow and fading text, health, auto taunt, and other elements

Rapsheet
[ADDED] Added rapsheet logging for all necessary actions as many(almost all) were missing
[CHANGED] Optimized log types for uniformity using a smaller color palette
[REMOVED] Removed/Combined old log types into the new ones for less clutter and to maintain support for old rapsheet logs

Anticheat
[ADDED] Added a new spectating method for staff
[FIXED] Fixed and optimized working methods
[REMOVED] Removed outdated methods

ULX
[CHANGED] Overhauled ban functionality for both online and offline players
[CHANGED] Lots of optimizations and fixes to functionality and logging

Huge thanks to Donny for the collaboration on this update.

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