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Changelog: - Made the warehouse in the outskirts appear more suitable for Nuclear Scientist job - Modified building in the shopping district to make up for a casino - Elevator base opposite spawn has a bigger room as you reach the top (Thanks to Nafe) - Elevator base opposite spawn has windows you can look out of (Thanks to Nafe) - Added more spawn points to avoid players instant killing each other - Added a ladder in the Nexus elevator shaft - Added event and desert arena - Added PvP arena - Modified the lighting and skybox to look more vibrant - Fixed some leaks - Optimizations - Several out of map exploits has been fixed //please report these in a confidential manner if you find more! I will continuing work on the map to deliver a much better experience, you will see a brand new bank, the return of the GenCorp & Casino buildings and more to come. I am still working on fixing bugs and out of map exploits, as this is a fairly big map, we need the community's help too to find some of these. I have no estimate when the next version will be done but I will be working around the clock to deliver these as soon as possible, but for now I hope you enjoy the ZARP Evocity experience! |
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The following user(s) said Thank You: Nafe, OnionRings
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I would like to preface this by giving Clarky a massive thank you for getting me into map development and helping me learn the ropes to push me into being able to bring you guys this map update. I want to give a massive thanks to Richard also for coming in clutch at the last moment and effectively saving this update for you us, he has given me a lot of advice and has given me many pointers for what to do with future updates. So again, thanks you Clarky and Richard. Changed
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Changes: Added: Removed Fixed: I'd like to thank Nafe in assisting me with the update and optimization of the map, as well as helping me through my numerous mental breakdowns I had dealing with this map. Hope you guys enjoy! |
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Download (recommended): steamcommunity.com/sharedfiles/filedetails/?id=3000164817 Bsp download: fastdl.friendlyplayers.com/darkrp/maps/r...city_zarp_v3.bsp.bz2 Release of ZARP EvoCity v3 is due to be released very soon, so here are the changes: [CHANGE] Skybox is not incredibly high anymore (optimization) [CHANGE] Nexus & Bank has been reduced in height of its structure [CHANGE] Lights in tunnel are now no-collided, making it easier to mastersword [CHANGE] Map now utilises cubemaps (mat_specular 1 to see the effect) [CHANGE] Map lighting has been adjusted [CHANGE] Inside PD ramp has been adjusted for more space [CHANGE] PD garage and inside should be generally more brighter and easier to see with suit overlays [CHANGE] Moved the apartment buildings in Park District [CHANGE] PD elevator exit will teleport you at the other doors [CHANGE] Some wall textures outside PD garage [CHANGE] Car dealership has been replaced into the ZARP Car Dealer from Downtown v6 [CHANGE] Automatic doors in Spawn & Nightclub [CHANGE] Automatic doors at Fire Department now has a slightly larger trigger area [CHANGE] Changed how the elevator looks in building opposite Nexus [CHANGE] Some (player)clip areas now also stop entities from being in there (for example, the cooling towers) [CHANGE] Map uses a smaller ZClip (optimization) [CHANGE] Stairs inside bank are now smooth to walk on [CHANGE] Hospital building to PatrickTM’s one from Downtown v6 [CHANGE] Industrial building changed into a GenCorp construction site [CHANGE] PD garage door can be opened by interacting with it, can be closed from button inside the garage [CHANGE] Barn building opposite car dealer has some doors removed to make it slightly more viable [REMOVED] Some suburbs houses, shop building next to casino & abandoned village. This was done to make room for some of the additions. [ADDED] ZARP Mines [ADDED] Club Catalyst from Rockford map (most props inside removed to make room for activities) [ADDED] Downtown v6 Warehouse District (you can also stand on some rooftops in there too) [ADDED] Downtown v6 Crackhouse Base [ADDED] Construction Site for new Zone Capture location [ADDED] Elevator music for building opposite spawn [ADDED] Music inside Burger King [ADDED] Ambient music outside nightclub [ADDED] Waterfall sound inside Spawn building [ADDED] ZARP Bank prop on building and inside [ADDED] Bus stop props around the map [ADDED] Trash dumpster props around the map [ADDED] PD Helicopter has arrived in Evocity, you can now swiftly escape PD raids with ease [ADDED] Special Jump Rope event arena from the good ol’ ZARP Jailbreak map [ADDED] Balcony entrance to building opposite spawn for balancing [FIX] Optimization issues from previous version [FIX] Some floating map props [FIX] Some areas you could get stuck in [FIX] Redone some displacements around the map |
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Last Edit: 1 year 4 months ago by Clarky.
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The following user(s) said Thank You: Chuteuk
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