I would like to preface this by giving Clarky a massive thank you for getting me into map development and helping me learn the ropes to push me into being able to bring you guys this map update. I want to give a massive thanks to Richard also for coming in clutch at the last moment and effectively saving this update for you us, he has given me a lot of advice and has given me many pointers for what to do with future updates. So again, thanks you Clarky and Richard.
Changed
- Casino has received a huge overhaul
- Bank has been moved and now sits across from Burger King
- Skybox has been completely opened up in the main city area
- The hotel has been moved to a different location in the city area
- All roads now share the same texture
- Converted various func_detail into props
- Converted various func_detail into regular brushes
- Police department front door no longer is button operated
- Spawn decoration changed from a fountain to Atlas statue
- Disabled collisions on some bushes
- Frozen a lot of world props
- Fog distance massively increased
- Spawn doors have returned
- Texture of car dealer doors as they were invisible
- A draw distance has been implemented on 90% of the props within the map
Added
- Tunnel from city to the main mining district
- Elevator music in nexus
- Elevator floor ticker in nexus
- Childrens play park in suburbs area
- Small lake in suburbs area
- Added Cedar Creek nuclear power plant building
- Very small construction zone in the main mining area
- Lighting to district vehicle tunnels
- Extra spawn doors
Removed
- Classic combat arena
- Old bank building
- Bus stop entities
- Out of bounds textures
- White house in suburbs area
- Outskirts warehouse
- Interior police department garage door
- Blurred window in one of the suburbs houses
- Unnecessary lighting and related props in brown hotel
- Sundial prop in brown hotel
Fixed
- Nexus elevator now correctly lands on floors in the right position
- Various materials not connecting properly
- Police department vehicle ramp causing Simphy’s vehicles to get stuck
- Road textures now all join correctly
- Police department garage doors not functioning correctly
- Lots of no draw textures on displacements
- Various displacements that have been moved too generously
- Sewn many displacements together
- Various lighting errors from the original map
- Things on the map that VVIS was upset with
- Exploit with a particular brush that would make the entire map pitch black
- Too many lightstyles on faces warnings
- Major issue which would cause the server to hang
- Planefighting issue with certain textures at the hospital
- Missing textures in hospital
- Issue causing foliage not to light correctly