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rp_evocity_zarp_v1-v2

I would like to preface this by giving Clarky a massive thank you for getting me into map development and helping me learn the ropes to push me into being able to bring you guys this map update. I want to give a massive thanks to Richard also for coming in clutch at the last moment and effectively saving this update for you us, he has given me a lot of advice and has given me many pointers for what to do with future updates. So again, thanks you Clarky and Richard.

Changed

  • Casino has received a huge overhaul
  • Bank has been moved and now sits across from Burger King
  • Skybox has been completely opened up in the main city area
  • The hotel has been moved to a different location in the city area
  • All roads now share the same texture
  • Converted various func_detail into props
  • Converted various func_detail into regular brushes
  • Police department front door no longer is button operated
  • Spawn decoration changed from a fountain to Atlas statue
  • Disabled collisions on some bushes
  • Frozen a lot of world props
  • Fog distance massively increased
  • Spawn doors have returned
  • Texture of car dealer doors as they were invisible
  • A draw distance has been implemented on 90% of the props within the map

Added

  • Tunnel from city to the main mining district
  • Elevator music in nexus
  • Elevator floor ticker in nexus
  • Childrens play park in suburbs area
  • Small lake in suburbs area
  • Added Cedar Creek nuclear power plant building
  • Very small construction zone in the main mining area
  • Lighting to district vehicle tunnels
  • Extra spawn doors

Removed

  • Classic combat arena
  • Old bank building
  • Bus stop entities
  • Out of bounds textures
  • White house in suburbs area
  • Outskirts warehouse
  • Interior police department garage door
  • Blurred window in one of the suburbs houses
  • Unnecessary lighting and related props in brown hotel
  • Sundial prop in brown hotel

Fixed

  • Nexus elevator now correctly lands on floors in the right position
  • Various materials not connecting properly
  • Police department vehicle ramp causing Simphy’s vehicles to get stuck
  • Road textures now all join correctly
  • Police department garage doors not functioning correctly
  • Lots of no draw textures on displacements
  • Various displacements that have been moved too generously
  • Sewn many displacements together
  • Various lighting errors from the original map
  • Things on the map that VVIS was upset with
  • Exploit with a particular brush that would make the entire map pitch black
  • Too many lightstyles on faces warnings
  • Major issue which would cause the server to hang
  • Planefighting issue with certain textures at the hospital
  • Missing textures in hospital
  • Issue causing foliage not to light correctly

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