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rp_evocity_zarp_v2 - Performance and optimization hotfix


Changes:

  • Restructured the spawn area.
  • The industrial district tunnel has been changed to match the other ones.
  • Fog draw distance has been changed to a more sensible number.
  • Clip axis range set to 12,000 units (previously disabled) - Map won’t generate past 12k units from your position.
  • Prop draw distance has changed or implemented where it hadn’t already existed, set to 6,000 units for props that are outside, and 2000 units for props that are inside buildings.
  • The light props in the tunnels no longer draw shadows.
  • Adjusted displacements on the edge of the map in industrial.
  • All map props are now frozen.
  • Nuclear power plant roof props now have collisions.
  • Angle of PD ramp rectified to allow vehicles to get up it easier.
  • Destroyed unnecessary displacements across spawn and other districts.
  • Removed unneeded textures from materials facing outside of the map.
  • Optimized the map lighting and skybox.
  • Water optimization across the whole map.


    Added:

  • Added areaportals at Industrial District, the bank, and casino.
  • Added ZARP logo at spawn.
  • Added ramp across the casino building.
  • Added poles to prevent vehicles from driving into spawn.


    Removed

  • Various trees in the mining area until we can figure out compiling issues caused by the new mines.
  • Removed props from building that is next to the Casino in the Shopping District.
  • Removed various unnecessary props across the map (traffic lights, tables, chairs, etc).
  • Removed inner set of bank doors.


    Fixed:

  • Clipping issues on certain roads.
  • Performance issues (to an extent).
  • You can no longer get stuck in a certain bathtub.
  • Certain displacements.
  • Leaks within small elevator shaft.
  • Doors in the nuclear reactor not closing.
  • Fixed PD doors so they don’t get stuck in each other.
  • Fixed floating house in Lake District.
  • Fixed floating rocks at Abandoned Town.

    I'd like to thank Nafe in assisting me with the update and optimization of the map, as well as helping me through my numerous mental breakdowns I had dealing with this map. Hope you guys enjoy!
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