Download (recommended):
steamcommunity.com/sharedfiles/filedetails/?id=3000164817
Bsp download:
fastdl.friendlyplayers.com/darkrp/maps/r...city_zarp_v3.bsp.bz2
Release of ZARP EvoCity v3 is due to be released very soon, so here are the changes:
[CHANGE] Skybox is not incredibly high anymore (optimization)
[CHANGE] Nexus & Bank has been reduced in height of its structure
[CHANGE] Lights in tunnel are now no-collided, making it easier to mastersword
[CHANGE] Map now utilises cubemaps (mat_specular 1 to see the effect)
[CHANGE] Map lighting has been adjusted
[CHANGE] Inside PD ramp has been adjusted for more space
[CHANGE] PD garage and inside should be generally more brighter and easier to see with suit overlays
[CHANGE] Moved the apartment buildings in Park District
[CHANGE] PD elevator exit will teleport you at the other doors
[CHANGE] Some wall textures outside PD garage
[CHANGE] Car dealership has been replaced into the ZARP Car Dealer from Downtown v6
[CHANGE] Automatic doors in Spawn & Nightclub
[CHANGE] Automatic doors at Fire Department now has a slightly larger trigger area
[CHANGE] Changed how the elevator looks in building opposite Nexus
[CHANGE] Some (player)clip areas now also stop entities from being in there (for example, the cooling towers)
[CHANGE] Map uses a smaller ZClip (optimization)
[CHANGE] Stairs inside bank are now smooth to walk on
[CHANGE] Hospital building to PatrickTM’s one from Downtown v6
[CHANGE] Industrial building changed into a GenCorp construction site
[CHANGE] PD garage door can be opened by interacting with it, can be closed from button inside the garage
[CHANGE] Barn building opposite car dealer has some doors removed to make it slightly more viable
[REMOVED] Some suburbs houses, shop building next to casino & abandoned village. This was done to make room for some of the additions.
[ADDED] ZARP Mines
[ADDED] Club Catalyst from Rockford map (most props inside removed to make room for activities)
[ADDED] Downtown v6 Warehouse District (you can also stand on some rooftops in there too)
[ADDED] Downtown v6 Crackhouse Base
[ADDED] Construction Site for new Zone Capture location
[ADDED] Elevator music for building opposite spawn
[ADDED] Music inside Burger King
[ADDED] Ambient music outside nightclub
[ADDED] Waterfall sound inside Spawn building
[ADDED] ZARP Bank prop on building and inside
[ADDED] Bus stop props around the map
[ADDED] Trash dumpster props around the map
[ADDED] PD Helicopter has arrived in Evocity, you can now swiftly escape PD raids with ease
[ADDED] Special Jump Rope event arena from the good ol’ ZARP Jailbreak map
[ADDED] Balcony entrance to building opposite spawn for balancing
[FIX] Optimization issues from previous version
[FIX] Some floating map props
[FIX] Some areas you could get stuck in
[FIX] Redone some displacements around the map