As it's been repeated a lot on this thread as a "suggestion" (by some in a less respectful way than others) and has already been addressed in the past, I'm just going to say again that our plans do not currently include any of the following:
- An economy reset (this is not going to happen at any point)
- A new server with a fresh database
- Removal of existing items
Resetting the economy is not something that we are able to do for two simple reasons. The first one is that we simply know from experience with Friendly Players that it doesn't work, and is largely based on a nostalgia bias. Even if this were something that could be viable, however, it's not something we can even do to begin with, as people have invested real-life money into ZARP on booster packs in order to obtain money and items.
A new server with a fresh database is also not something we would do firstly for the above reason that we know a fresh database or economy wipe is not something that works, and is largely based in nostalgia bias, however further onto this, due to the way the Garry's Mod server ranking algorithm works, based on our analysis, having more servers within the same gamemode would be detrimental overall without having a strong existing foundation there to begin with, as it would split the playerbase between the servers, and the key form of discovery within Garry's Mod is through the server browser by having a high ranking, one of the leading aspects of which is number of players online.
For the same reason as the second point for why we won't be doing an economy reset, existing items won't be removed from the server. On top of this, the items and content of ZARP are custom-coded and what make ZARP a unique server compared to other drag-and-drop gmodstore servers. That being said, if anyone has suggestions for how any items or weapons could be balanced better in terms of gameplay, we are always open to suggestions on that front.
More importantly, however, is what our plans do entail. One of the key things which seems to be common from people on this thread and from what we've seen in the wider community is related to gangs, gang rivalry and basing. We've spent a lot of time thinking about this and have plans in the Christmas Update and in following updates to make further improvements to the gang system in order to incentivize and encourage more gang wars, rivalries and basing and reduce the risk of one gang crushing every other gang easily. If anyone has any specific suggestions regarding this, do feel free to reach out and let us know or create a suggestion thread.
Feel free to continue giving suggestions and ideas, and if you feel some older suggestions haven't been given due consideration in the past, simply let a Community Team member know and we'll take a look!