Hmph.
-Firstly, the map design is horribly made.
-Most traps and their purpose are the same which is lacking in variation.
Ranging from repeated traps to the way the map is angled to provide easy "Bhop transportation" (Note: From one's experience, for others this may not be the case)
-Bhoppers can accomplish this map in seconds and makes it useless.
-Easy pointfarming and extend feature and the newly feature; EXP which leads to EXP farming.
Returning to the point of easy "Bhop transportation". Extending the map leads to easy EXP farming which may seem fun, but in the end it's not deserving.
-Creates leeching effect at the start of the rounds.
-Deaths have a minimum chance of succeeding in a victory, thus creating a very over-balanced victory for runners.
Returning to the point of easy "EXP farming" and repeated traps with the sense of bad map design.
-Exploit & Accidental/Intentional Teamkill.
I do not see the point in leaving this map. This map was
removed for a valid and good reasoning. This action in reintroducing the map has taken to be in vain and not needed. More negatives than positives.
-All maps are fun, yes; don't include that.