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Something Walrus wrote:
Hmph. -Firstly, the map design is horribly made. -Most traps and their purpose are the same which is lacking in variation. Warning: Spoiler! [ Click to expand ][ Click to hide ] -Easy pointfarming and extend feature and the newly feature; EXP which leads to EXP farming. Returning to the point of easy "Bhop transportation". Extending the map leads to easy EXP farming which may seem fun, but in the end it's not deserving. -Creates leeching effect at the start of the rounds. -Deaths have a minimum chance of succeeding in a victory, thus creating a very over-balanced victory for runners. Returning to the point of easy "EXP farming" and repeated traps with the sense of bad map design. -Exploit & Accidental/Intentional Teamkill. I do not see the point in leaving this map. This map was removed for a valid and good reasoning. This action in reintroducing the map has taken to be in vain and not needed. More negatives than positives. -All maps are fun, yes; don't include that. I think you pointed the thing you very well, I don't have nothing much to say and that's why I clearly support ! ![]() |
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Bump.
The people that want this map to stay (By decision of lead-team) have vague reasons. I would like either Manya or Patrick to tell me the reason behind this. |
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Why hasn't this map get removed yet?
Please remove this map. +Support. |
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Please, no more xp farming
+Support |
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Bump before meeting.
Now, now kids; let's have a clean, correct argument in that meeting now. |
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Tonight is #Removemcpyramid night !
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Last Edit: 10 years 2 months ago by Doode.
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This was denied in the Deathrun Meeting.
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