Server Name: Deathrun Server 1 & 2
Suggestion Title: Removal of minecraft_pyramid
How would it benefit the server: See "Additional Notes".
Potential Issues/Exploits: You kid me.
Additional notes:
Let's start shall we?
I'll be taking bits from the previous suggestion that was made ages ago by Tomvtv because I'm too lazy.
-Firstly, the map design is horribly made.
-Easy pointfarming and extend feature and the newly feature; EXP which leads to EXP farming.
-Creates leeching effect at the start of the rounds.
-Deaths have a minimum chance of succeeding in a victory, thus creating a very over-balanced victory for runners.
-Most traps and their purpose are the same which is lacking in variation.
I don't see how this map was added back when long ago, we all agreed to remove it during the time the Betting system was added I believe. Now that there's exp and ranks involved, it's easy to earn them using this map. For example:
-No one is on a server and the map is set to pyramid, you and your friend can intentionally win for earn easy EXP.
-Bhoppers can accomplish this map in seconds and makes it useless.
-New players will enjoy the map yes, but it will become tiresome at the end of the day.
I was about to bump my suggestion but to my dismay I found it locked without any sign of why.
It wasn't mentioned in the latest Deathrun Meeting announcement either.
I nearly forgot about, but did not.
I want a real response from Manya'Jayne, the person who simply adores this map to give me a good reason to why it should be left untouched.
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