Clarky wrote:
You can only use the defib once and not buy it again so it should be kept the way it is now since respawning a team mate is a very good utility for the Traitors.
However if you’re caught in the act, you’ve performed an act which could quite possibly double the force of the terrorists if you are last in the round. If you don’t succeed then there should be something which could be a negative towards the traitors. It makes the game more strategic, because you could consider that the traitors may not want a detective to be revived which could possibly force test the living to narrow down the traitors or even use their utility. With very little risk if you define in a secluded location, there needs to be a negative towards reviving teammates , which there isn’t rn