Jawson wrote:
Legendary Soldier wrote:
Pretty sure the cvar is supposed to be forced to 1 already.
Yes but this is where the timed refresh comes into play because you can change it to zero on any server and it for some reason will permanently change the clients recoil to 0 im sure you can see for yourself just by simply running a p2p server it will not re change it back to 1 upon joining the ssrp servers M9k's fault for being buggy like that so the timed refresh will ofcourse reassure the client gets recoil as they should.
(I am trying to explain it as good as I can to sum it up the Cvar doesnt work as it should by changing it back to 1)
Seems like if you have a different version of M9K that creates the convar without the REPLICATED flag it allows you to change it on your client. This can also be done by creating the CVAR in the menu state, I told Clarky how to do it and DEAD is going to fix it.
Btw it doesn't require a timed refresh since the convar is just there to be used for an if statement, it can simply be removed entirely so that recoil is hardcoded instead.