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TOPIC: [SSRP Suggestion] M9K Dynamic Recoil Patch

[SSRP Suggestion] M9K Dynamic Recoil Patch 4 years 11 months ago #1125263

Server Name: All SSRP Servers

Suggestion Title: M9K Dynamic Recoil Patch

How would it benefit the server: Well this is obvious as most people's recoil is set to 0 which be achievable by just putting up a server of your own and simply setting it to 0 which inturn makes it 0 for every server with M9k . I know people have had this for years but this can be fixed with a simple timer function that constantly Refreshes M9k DynamicRecoil to 1 every once in awhile e.g every hour or so.

Potential Issues/Exploits:
People being pissed that the game will require skill but oh well.

Additional notes:
Im not sure if I was clear with this but if any questions need to be asked for me to explain more I will glady.
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[SSRP Suggestion] M9K Dynamic Recoil Patch 4 years 11 months ago #1125266

Pretty sure the cvar is supposed to be forced to 1 already.
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[SSRP Suggestion] M9K Dynamic Recoil Patch 4 years 11 months ago #1125269

Legendary Soldier wrote:
Pretty sure the cvar is supposed to be forced to 1 already.
Yes but this is where the timed refresh comes into play because you can change it to zero on any server and it for some reason will permanently change the clients recoil to 0 im sure you can see for yourself just by simply running a p2p server it will not re change it back to 1 upon joining the ssrp servers M9k's fault for being buggy like that so the timed refresh will ofcourse reassure the client gets recoil as they should.


(I am trying to explain it as good as I can to sum it up the Cvar doesnt work as it should by changing it back to 1)
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Last Edit: 4 years 11 months ago by Jawson.
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[SSRP Suggestion] M9K Dynamic Recoil Patch 4 years 11 months ago #1125272

Jawson wrote:
Legendary Soldier wrote:
Pretty sure the cvar is supposed to be forced to 1 already.
Yes but this is where the timed refresh comes into play because you can change it to zero on any server and it for some reason will permanently change the clients recoil to 0 im sure you can see for yourself just by simply running a p2p server it will not re change it back to 1 upon joining the ssrp servers M9k's fault for being buggy like that so the timed refresh will ofcourse reassure the client gets recoil as they should.


(I am trying to explain it as good as I can to sum it up the Cvar doesnt work as it should by changing it back to 1)
Currently looking into this, i've also informed DEAD about the bullets not shooting where your crosshair is aiming at and the recoil will be set to one. If a specific weapon's recoil needs changing you can feel free to suggest a change for that too.

Heres a gif of the issue I found:
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Last Edit: 4 years 11 months ago by Clarky.
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[SSRP Suggestion] M9K Dynamic Recoil Patch 4 years 11 months ago #1125273

Jawson wrote:
Legendary Soldier wrote:
Pretty sure the cvar is supposed to be forced to 1 already.
Yes but this is where the timed refresh comes into play because you can change it to zero on any server and it for some reason will permanently change the clients recoil to 0 im sure you can see for yourself just by simply running a p2p server it will not re change it back to 1 upon joining the ssrp servers M9k's fault for being buggy like that so the timed refresh will ofcourse reassure the client gets recoil as they should.


(I am trying to explain it as good as I can to sum it up the Cvar doesnt work as it should by changing it back to 1)

Seems like if you have a different version of M9K that creates the convar without the REPLICATED flag it allows you to change it on your client. This can also be done by creating the CVAR in the menu state, I told Clarky how to do it and DEAD is going to fix it.

Btw it doesn't require a timed refresh since the convar is just there to be used for an if statement, it can simply be removed entirely so that recoil is hardcoded instead.
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[SSRP Suggestion] M9K Dynamic Recoil Patch 4 years 11 months ago #1125287

This will be fixed in the next restart, thank you!
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