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Jawson wrote:
Legendary Soldier wrote:
Pretty sure the cvar is supposed to be forced to 1 already.
Yes but this is where the timed refresh comes into play because you can change it to zero on any server and it for some reason will permanently change the clients recoil to 0 im sure you can see for yourself just by simply running a p2p server it will not re change it back to 1 upon joining the ssrp servers M9k's fault for being buggy like that so the timed refresh will ofcourse reassure the client gets recoil as they should.


(I am trying to explain it as good as I can to sum it up the Cvar doesnt work as it should by changing it back to 1)
Currently looking into this, i've also informed DEAD about the bullets not shooting where your crosshair is aiming at and the recoil will be set to one. If a specific weapon's recoil needs changing you can feel free to suggest a change for that too.

Heres a gif of the issue I found:

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