Login to ZARP





View BBCode Back »

Legendary Soldier wrote:
Pretty sure the cvar is supposed to be forced to 1 already.
Yes but this is where the timed refresh comes into play because you can change it to zero on any server and it for some reason will permanently change the clients recoil to 0 im sure you can see for yourself just by simply running a p2p server it will not re change it back to 1 upon joining the ssrp servers M9k's fault for being buggy like that so the timed refresh will ofcourse reassure the client gets recoil as they should.


(I am trying to explain it as good as I can to sum it up the Cvar doesnt work as it should by changing it back to 1)

BBCode


Time to create page: 0.062 seconds

177 PLAYERS ONLINE

Connect to server View Gametracker DarkRP
7/127
Online
Connect to server View Gametracker Deathrun
0/40
Online
Connect to server View Gametracker TTT
0/47
Online
Connect to server View Gametracker Bhop
0/32
Online
Connect to server View Gametracker Surf
0/32
Online
Connect to server View Gametracker Prop Hunt
0/42
Online
Connect to server View Gametracker Sandbox
0/42
Online
Connect to server Discord
170/976
Online
Top