Aspect wrote:
Rick Johnson wrote:
Aspect wrote:
Rick Johnson wrote:
Tamaninja wrote:
Rick Johnson wrote:
SorIe wrote:
if I wanted another separate SSRP server it'd honestly just be permanent mega 3 months summer 2017 because that was by far the most fun time for me, and I'm sure many people who played at the time could agree
Then again, it will inevitably become repetitive at some point so we'd need to implement updates to the server to keep it fresh and going. Not necessarily updates that bring new items to the game, but gameplay updates that can spice things up every now and then.
People complained it was repetitive after a week, doesn't mean it wasn't fun even after 3 months
Yes, it will definitely be fun after one year of running it won't be stale after that at all! It might be fun for a while but with no actual updates to the gameplay to keep it fun & fresh, I don't see why players wouldn't just migrate back to SSRP 1-3 again.
You have completely misunderstood the point of this if you think the goal of this server is to solely migrate players back to Legacy. While that's helpful for the health of the server: The goal is also bringing in more players. The game mode back then was superb and would bring in pure and new players now just like it did then. If you could leave any argument to why not then please, I'm listening.
I think you misunderstood me as well. I'm not saying the new server should & will migrate players to Legacy, I'm just saying that those players who choose Legacy > SSRP might see no reason to continue playing on the Legacy servers after a certain time has passed, and consequently move back to SSRP, leaving little to no players left on the Legacy server.
As for bringing in new players, there's no real way to prove that will work out as well as you think it will. Keep in mind most of these "legacy" server ideas are based on old memories, and while we might've enjoyed the servers back then, it's not a definite chance that we will now. In fact, say we do enjoy the nostalgic nature of the server and we find enjoyment in playing it - whose to say
new players will?
I don't know, most of the things I come up with in these discussions are just things that come of the top of my head, but most of the arguments still stand quite strongly; there's really no way of knowing that these "legacy" servers will do a better job of attracting players than our current SSRP servers.
Also, I'm not directly opposing your ideas and concepts, that's something I want to clarify. I'm just trying to think of things you might want to account for and improve on- after all, we would want what is best for the server.
also tour mom gay lol
If some of the stuff I just wrote isn't grammatically correct or doesn't make sense, I just want to note that I'm drunk and that's probably why lol
I see your points but they don't really make any sense to me. You could say the same thing about all servers; how do we know if they will bring in players? There's always going to be a risk element with all the time, effort invested into things like these. But how do we know they wouldn't have worked if we never tried?
And yes there is a way to know how well it will do to a large extent. I have aimed to recreate Zarp 2016 that had a lot of popularity. The game was interesting, had lots of dynamic mechanics and so on. But again, we can't know if we don't try it.
I have taken measurements, by closely studying by taking notes of the game mode, talked to over 100 people about what they found joy and made sure it's not nostalgia based. There is also a lot of content to explore that is exclusive and not available on the current Zarp servers.
I believe I already mentioned that the only way for us to really find out is through simply going through with it, so I'm on your side in that case.
I was simply trying to make you aware of certain things because from the way you conveyed yourself it looked like you were overlooking some of the things I talked about earlier. This might be an error on my end, though, because I generally don't want to spend too much time on these threads and I might have brushed over some of the things you've said previously.
Addressing your second argument, do you remember Jailbreak? That idea sure was good in theory but it did not go well in practice. And while your server idea might sound good, that doesn't mean it will turn out good when executed either. This argument in particular just seems pointless on your end and it doesn't really further the discussion. We both said it; we can only find out how it fares in practice, so let's dismiss this argument completely.
Anyway, your third argument/paragraph is a good response, I like it. It shows that you actually have taken the necessary measures to prevent what I previously mentioned; good job on that. That gives me a fair bit of hope for the server, and I can trust that you're probably aware of most of the things I'd mention in the future.
I'll shift the focus of my arguments to interesting features and improvements to the server itself in the future since it seems like my arguments on the welfare of the server aren't really required anymore.
TL;DR: Seems like we agree on most things, just miscommunication on both ends. We're both aware of the risks and I just wanted to make sure of that. Also, I'm glad you're focused on taking the measures to ensure nostalgia isn't a part of the equation.
@RealDenis: Virtually all ZARP servers have used some form of Gmodstore content, bighead. You don't actually accomplish anything by posting it here.