Tramaxan wrote:
I haven't got too much time but i'll list the stuff that I really enjoyed about zarp
- Big Gang Bases: Nowadays it's way too easy to make money printing, for example Sorle is making billions every day and there's little to no competition at all. Back 2 years ago, basing was high risk, high reward. You could either make a billion or lose a billion, it all mattered about skill and how well you could defend an attack from a rival gang, plus you'd also have to risk using Juggs etc to make sure that they won't just gluon rush and fuck everything up.
- The Old Suit Meta: Back when the only suits that existed were the Jugg, Nano, ACS and Hyper were the good old days, the EVO suit wasn't a terrible addition, however it pretty much made co-operation and comms obsolete as you could see everybody in the vicinity of the base you're raiding etc. And now with the Mummy suit and the Golden Gluon, it's just not worth even using suits anymore as you'll inevitably get one tapped by a 2x mummy with a Golden Gluon.
Now i'm not saying we should just flat out remove the mummy, however we should nerf it to where it gets 1.5x damage instead of 2x damage, and cap the health to 750, however give it like 400 armor or something, making it weaker but also tankier. And the Golden Gluon could also do with a nerf to where it only does 1.5x Damage or maybe make it so it fires faster and has 300 ammo in it's clip instead of the 200. The OG suits could also do with some HP and armor buffs as well.
It would be cool if we could also craft ACS's and Nanos in the crafting tab as right now, they're wayy too expensive considering how unbelievably weak they are at the moment, maybe make them craftable with Gems so that way they will retain their price and will have a use other than being used only for the wheel etc.
- Money Sinks: Now as you all know, there's so much money in the economy these days (especially from dupers, please no drama though) that items are just worth so much, like right now a Nano Suit is 400mil even though they'll get one tapped by a gluon and barely fit in the meta. We as a community should really try and implement some money sinks, I made an idea in the past which got accepted that if somebody gets arrested with a valuable item on them, that item then goes into the auction house for people to bid on, this would mean that the item doesn't disappear from the economy, but the money the person used to buy it would, eventually meaning that special weapons will go down in price.
I think it would also be a great idea to implement different skins for suits / weapons that cost money, i'm not a graphic designer by any means but if there was special skins for say suits, I wouldn't think twice before buying them (only if they looked good of course) say the person who made the skin (if it wasn't the owners) would also get 10% of that sale, meaning that people would have a good reason to develop great looking skins.
Another idea would be to add more cars and maybe have cars that have certain special abilities (for example a car with a turret on it) or a car that drops slams, you know some 007 type shit. you just gotta add cool ass shit that people won't think twice about buying.
I also had an idea of selling perma weapons, not special weapons of course but stuff like PSG's, you could price them at a couple hundred mil, I wouldn't think twice about buying a perma PSG as it would mean they would no longer take up valuable inventory space.
Another idea would be to make it so that character upgrades are no longer tradeable, and that people who have duplicates can either get them replaced with other character upgrades that they don't have or they could trade them in to obtain some SCU's or something else.
My final idea would be to make inventory space purchasable, for example you could sell 5 inventory space for around 50mil, this would mean that people who can't afford boosterpacks or don't want to buy them with their in game cash can instead buy inventory space, this would be super helpful and would encourage people to mine for steel and then use that steel to craft M202's, Nukes etc. I feel like at the moment, there's too much money compared to how many items there are.
The Crafting System - Now the crafting system is fucking fantastic, it's one of the best things about the server but it could really do with some more features, for example, Iridium Pickaxes are quite rare at this moment and they cost a pretty penny, how about instead you make them craftable for a certain amount of steel or gems? This will encourage even more people to mine and craft more items this economy desperately needs, I mean I don't want to throw too many things that should be craftable as some of my ideas may be a little too overpowering to the economy.
And for the last suggestion......... drum roll.........
New Players - As we all know, most people who join Zarp don't stay for long, this is because it's very difficult to get set up as a new player, I remember when I came back after a long break in 2016, I set up a little base hoping to make some money and 5 minutes later my base gets raided by an EMP nade and a Milkor (they were somewhat valuable back in mid 2016) and that really destroyed my confidence that I would've ever ended up making enough money, however because i'm a pretty competent businessman, I was able to make a lot of money from buying stuff for cheap and selling it for more (AFK mining helped a lot too) but most people who start playing probably won't even know what AFK mining is, and not many people know how to trade (not trying to insult anyone) so really we need to make it easier to start out
I think we could possibly achieve this by revamping the drug system, it would be cool if you could craft a very wide range of drugs and you could store them in your inventory and sell to either an NPC or other players who would pay a decent price for them as they would have certain effects to make you more powerful. We could also implement something where for the first 6 hours you join, you're completely immune to being raided, meaning that new players could make a nice amount of cash, also we should make it so new players start out with $1,000,000 and give them access to VIP printers for the first 6 hours, this would mean that new players could potentially make $10,000,000 plus and that's more than enough money to start making more and more money.
We could also add a Casino Manager job where new players can buy Fruit Machines and such and they'll get a small amount every time somebody plays on the machine, of course make the machines rigged so people will lose money more often than they'll gain money.
That's all for now, if I come up with more ideas later i'll be sure to add them to this topic.
I would like to thank DEADMONSTOR for being extremely transparent with the Community and giving us a space where we can suggest ways to really revamp the server and make it more populous and alive, I really hope you read my suggestions and get some sort of inspiration from them, I spent a lot of time thinking about this, constructive criticism would also be very much appreciated as I know there will be people who politely disagree with some of my suggestions
Also change the mummy's force respawn to 5 seconds and add the ability to take off while being dead.
A nice addition to the mummy would also be an overlay, slight nerf but it would prevent people afking with it