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TOPIC: Gun Balance Patch - Feedback

Gun Balance Patch - Feedback 5 years 9 months ago #969138

Nick0GR wrote:
LonelyDodo wrote:
(and bezzy gave me the DMR I requested <3)
Is that the G3 you are talking about?
Yeah I requested Bezzy to replace it with MK14 but this works even better
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Gun Balance Patch - Feedback 5 years 9 months ago #969139

Bezzy made some mistakes in the first patch , nerfed some things into the ground but now after a second patch things seem fine

Instead of complaining Kim , get some feedback , some data about the weapons and what you think should be changed and bring it to bezzy

I am fine with my Mossberg after its nerf
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Gun Balance Patch - Feedback 5 years 9 months ago #969141

LonelyDodo wrote:
Bezzy has been getting shit he doesnt deserve. Bezzy did really good job in executing what he needed to do. Bezzy had a clear goal with this patch and it was not letting people get 22 kills in a T round without actually being good. Prior to this gun patch I would consider a T round where I kill less than 10 innos a failure, but now I find myself being put into the right place getting that 5-6 kills. Bezzy made the gun balance be about what it should be. Longer kill times is an indirect nerf for being a T since people have chance to gradually take your health down during gunfights (instead of being dead in 0.2 seconds) and/or call you out.
Bezzys decision to increase kill time was definitively needed and his ways of doing so were interesting and functional


(and bezzy gave me the DMR I requested <3)
What he did with the tec 9 was good and should of bean done along time ago over all he did a good job but some guns are no used because of it and new and old player are complaining.
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Gun Balance Patch - Feedback 5 years 9 months ago #969143

LonelyDodo wrote:
Bezzy has been getting shit he doesnt deserve. Bezzy did really good job in executing what he needed to do. Bezzy had a clear goal with this patch and it was not letting people get 22 kills in a T round without actually being good. Prior to this gun patch I would consider a T round where I kill less than 10 innos a failure, but now I find myself being put into the right place getting that 5-6 kills. Bezzy made the gun balance be about what it should be. Longer kill times is an indirect nerf for being a T since people have chance to gradually take your health down during gunfights (instead of being dead in 0.2 seconds) and/or call you out.
Bezzys decision to increase kill time was definitively needed and his ways of doing so were interesting and functional


(and bezzy gave me the DMR I requested <3)
If the users don't like it, why does any of this matter? I'm not trying to be cynical, I am curious as to how this is justification for a lot of the users and staff disliking the update.
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Gun Balance Patch - Feedback 5 years 9 months ago #969145

LonelyDodo wrote:
Nick0GR wrote:
LonelyDodo wrote:
(and bezzy gave me the DMR I requested <3)
Is that the G3 you are talking about?
Yeah I requested Bezzy to replace it with MK14 but this works even better
I'm sorry sir but I was the one that originally made a request for the G3 to become the DMR it was meant to be!
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Gun Balance Patch - Feedback 5 years 9 months ago #969147

Weapon: All pistols
Change: mag decreasesed and damage up by alit bit
Reason: they useless
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Gun Balance Patch - Feedback 5 years 9 months ago #969149

Yung Henny wrote:
LonelyDodo wrote:
Bezzy has been getting shit he doesnt deserve. Bezzy did really good job in executing what he needed to do. Bezzy had a clear goal with this patch and it was not letting people get 22 kills in a T round without actually being good. Prior to this gun patch I would consider a T round where I kill less than 10 innos a failure, but now I find myself being put into the right place getting that 5-6 kills. Bezzy made the gun balance be about what it should be. Longer kill times is an indirect nerf for being a T since people have chance to gradually take your health down during gunfights (instead of being dead in 0.2 seconds) and/or call you out.
Bezzys decision to increase kill time was definitively needed and his ways of doing so were interesting and functional


(and bezzy gave me the DMR I requested <3)
If the users don't like it, why does any of this matter? I'm not trying to be cynical, I am curious as to how this is justification for a lot of the users and staff disliking the update.
I will let you in on a secret: People are sheep and they dont like when something they like is being nerfed no matter if it makes things more balanced so in order to have a functional balance patch the dev has to ignore the sheep for the first week or 2.

Also nick prove it to me via dates of your suggestion to Bezzy
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Gun Balance Patch - Feedback 5 years 9 months ago #969152

MemesAreGoodWithKim wrote:
Weapon: All pistols
Change: mag decreasesed and damage up by alit bit
Reason: they useless
Pistols are fine as they are in my opinion. The mag size on all of them is not an issue and they do not need to do anymore damage as they are intended to be mostly something you switch to when you have to reload or need to finish someone off.
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Gun Balance Patch - Feedback 5 years 9 months ago #969153

Longshot wrote:
Bezzy made some mistakes in the first patch , nerfed some things into the ground but now after a second patch things seem fine

Instead of complaining Kim , get some feedback , some data about the weapons and what you think should be changed and bring it to bezzy

I am fine with my Mossberg after its nerf
If you gave me time I could come back with heaps of date but I don’t have that time if DEAD could code in some things to grab statistics out of the server for player playing for every weapon:
the amount of shots shot, the amount of hits, the amount of head shots, the speed to kill and killing blows
Would help give date about time to kill. the accuracy. And how much more damage a head shot should do this would benefit this a lot.
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Last Edit: 5 years 9 months ago by Kim..
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Gun Balance Patch - Feedback 5 years 9 months ago #969154

Do you know what kind of animal awaits its own slaughter? Sheep.... Sheep
DAUBENY


Memes aside i think with 2 3 weeks of no beef and complains and everything will be back to normal
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Gun Balance Patch - Feedback 5 years 9 months ago #969157

MemesAreGoodWithKim wrote:
Longshot wrote:
Bezzy made some mistakes in the first patch , nerfed some things into the ground but now after a second patch things seem fine

Instead of complaining Kim , get some feedback , some data about the weapons and what you think should be changed and bring it to bezzy

I am fine with my Mossberg after its nerf
If you gave me time I could come back with heaps of date but I don’t have that time if DEAD could code in some things to grab statistics out of the server that would be nice like for every weapon:
the amount of shots shot, the amount of hits, the amount of head shots, the speed to kill and killing blows
Would help give date about time to kill. the accuracy. And how much more damage a head shot should do this would benefit this a lot.
The amount of times a weapon is fired doesn't give us much useful information, i fire a PKM into the air a lot it doesn't mean im using it because its a good weapon. Stats about accuracy are very player dependent, like the G3 is very accurate but if you are not used to the semi-auto nature of it you can miss a lot.
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Gun Balance Patch - Feedback 5 years 9 months ago #969158

MemesAreGoodWithKim wrote:
Longshot wrote:
Bezzy made some mistakes in the first patch , nerfed some things into the ground but now after a second patch things seem fine

Instead of complaining Kim , get some feedback , some data about the weapons and what you think should be changed and bring it to bezzy

I am fine with my Mossberg after its nerf
If you gave me time I could come back with heaps of date but I don’t have that time if DEAD could code in some things to grab statistics out of the server for player playing for every weapon:
the amount of shots shot, the amount of hits, the amount of head shots, the speed to kill and killing blows
Would help give date about time to kill. the accuracy. And how much more damage a head shot should do this would benefit this a lot.
If you get fire rates of weapons and have elementary grade math skills you should be able to easily calculate how long does *insert gun* take to kill
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Gun Balance Patch - Feedback 5 years 9 months ago #969159

Longshot wrote:
Do you know what kind of animal awaits its own slaughter? Sheep.... Sheep
DAUBENY


Memes aside i think with 2 3 weeks of no beef and complains and everything will be back to normal
It would because ever one would get used to it and just live with it like living with a half server killing tec 9
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Gun Balance Patch - Feedback 5 years 9 months ago #969161

Longshot wrote:
Bezzy made some mistakes in the first patch , nerfed some things into the ground but now after a second patch things seem fine

Instead of complaining Kim , get some feedback , some data about the weapons and what you think should be changed and bring it to bezzy

I am fine with my Mossberg after its nerf

This is a perfect example of someone who realizes mere words don't change anything.

Before you all say "Oh this is shit, that's shit, it's all shit." How about you do what everyone else who wants things to change and actually give real feedback and not just needlessly complain without giving any specifics, because you might think you're helping but believe me, you're doing nothing to help solve the issue, rather you're making it more difficult to sort out.Luki's Thread is a prime example of someone who actually did what someone should of done and gave literal feedback on the update and suggestions, all of which were taken into consideration, given a response and acted on.
I've read and I've heard many suggestions and recommendations that people who have actually properly spoken out about these updates, I am listening, don't think I am not. Yes, the initial patch was rough and really needed refinement which is exactly what I've been doing, it's taken some time due to real life, however I would consider the overall update to be in a much better state than it's ever been. I'm no fool who'll expect everyone to be happy with anything and everything that is done, especially when it's on this level, but by saying that everything is shit and bad without giving any actual feedback that can help change that, you're part of the problem and not part of the solution.
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Gun Balance Patch - Feedback 5 years 9 months ago #969162

MemesAreGoodWithKim wrote:
Longshot wrote:
Do you know what kind of animal awaits its own slaughter? Sheep.... Sheep
DAUBENY


Memes aside i think with 2 3 weeks of no beef and complains and everything will be back to normal
It would because ever one would get used to it and just live with it like living with a half server killing tec 9
Mate people didn't get used to that. For the longest time the users and people like myself complained about it but there was no one to fix the blatantly O stuff just like there was no one to fix the perks for over a year.
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Gun Balance Patch - Feedback 5 years 9 months ago #969163

LonelyDodo wrote:
MemesAreGoodWithKim wrote:
Longshot wrote:
Bezzy made some mistakes in the first patch , nerfed some things into the ground but now after a second patch things seem fine

Instead of complaining Kim , get some feedback , some data about the weapons and what you think should be changed and bring it to bezzy

I am fine with my Mossberg after its nerf
If you gave me time I could come back with heaps of date but I don’t have that time if DEAD could code in some things to grab statistics out of the server for player playing for every weapon:
the amount of shots shot, the amount of hits, the amount of head shots, the speed to kill and killing blows
Would help give date about time to kill. the accuracy. And how much more damage a head shot should do this would benefit this a lot.
If you get fire rates of weapons and have elementary grade math skills you shoumd be able to easily calculate how long does *insert gun* take to kill
But that’s under lab conditions it could change in the actual game taking into account average player skill
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Gun Balance Patch - Feedback 5 years 9 months ago #969165

LonelyDodo wrote:
Yung Henny wrote:
LonelyDodo wrote:
Bezzy has been getting shit he doesnt deserve. Bezzy did really good job in executing what he needed to do. Bezzy had a clear goal with this patch and it was not letting people get 22 kills in a T round without actually being good. Prior to this gun patch I would consider a T round where I kill less than 10 innos a failure, but now I find myself being put into the right place getting that 5-6 kills. Bezzy made the gun balance be about what it should be. Longer kill times is an indirect nerf for being a T since people have chance to gradually take your health down during gunfights (instead of being dead in 0.2 seconds) and/or call you out.
Bezzys decision to increase kill time was definitively needed and his ways of doing so were interesting and functional


(and bezzy gave me the DMR I requested <3)
If the users don't like it, why does any of this matter? I'm not trying to be cynical, I am curious as to how this is justification for a lot of the users and staff disliking the update.
I will let you in on a secret: People are sheep and they dont like when something they like is being nerfed no matter if it makes things more balanced so in order to have a functional balance patch the dev has to ignore the sheep for the first week or 2.

Also nick prove it to me via dates of your suggestion to Bezzy
A game which followed this mindset: The Culling (you can check steamcharts to see how its doing)
Of course people sheep when a new update comes out, but you cant just ignore their complaints. When someone joins the server and goes "wtf happened to the guns" without knowing about the update, that is not being a sheep. We must wait a bit to see if these complaints still hold up.
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Gun Balance Patch - Feedback 5 years 9 months ago #969170

MemesAreGoodWithKim wrote:
LonelyDodo wrote:
MemesAreGoodWithKim wrote:
Longshot wrote:
Bezzy made some mistakes in the first patch , nerfed some things into the ground but now after a second patch things seem fine

Instead of complaining Kim , get some feedback , some data about the weapons and what you think should be changed and bring it to bezzy

I am fine with my Mossberg after its nerf
If you gave me time I could come back with heaps of date but I don’t have that time if DEAD could code in some things to grab statistics out of the server for player playing for every weapon:
the amount of shots shot, the amount of hits, the amount of head shots, the speed to kill and killing blows
Would help give date about time to kill. the accuracy. And how much more damage a head shot should do this would benefit this a lot.
If you get fire rates of weapons and have elementary grade math skills you shoumd be able to easily calculate how long does *insert gun* take to kill
But that’s under lab conditions it could change in the actual game taking into account average player skill
In my opinion you understand more about balancing by playing then looking at statistics, while they may be helpful they do not beat the first hand experience of using the weapons for yourself and observing other players using them. You get more of an idea if something needs to be tweaked by being on the server and listening to the players than looking at some numbers.
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Gun Balance Patch - Feedback 5 years 9 months ago #969174

Bezzy wrote:
Longshot wrote:
Bezzy made some mistakes in the first patch , nerfed some things into the ground but now after a second patch things seem fine

Instead of complaining Kim , get some feedback , some data about the weapons and what you think should be changed and bring it to bezzy

I am fine with my Mossberg after its nerf

This is a perfect example of someone who realizes mere words don't change anything.

Before you all say "Oh this is shit, that's shit, it's all shit." How about you do what everyone else who wants things to change and actually give real feedback and not just needlessly complain without giving any specifics, because you might think you're helping but believe me, you're doing nothing to help solve the issue, rather you're making it more difficult to sort out.Luki's Thread is a prime example of someone who actually did what someone should of done and gave literal feedback on the update and suggestions, all of which were taken into consideration, given a response and acted on.
I've read and I've heard many suggestions and recommendations that people who have actually properly spoken out about these updates, I am listening, don't think I am not. Yes, the initial patch was rough and really needed refinement which is exactly what I've been doing, it's taken some time due to real life, however I would consider the overall update to be in a much better state than it's ever been. I'm no fool who'll expect everyone to be happy with anything and everything that is done, especially when it's on this level, but by saying that everything is shit and bad without giving any actual feedback that can help change that, you're part of the problem and not part of the solution.
Ok then
Pistons usless to brake the glass at tester all of the clip and takes along time
The acr for something like that good short range if I recorded this moment at medium range but this is what happened I shot 2 clips 60 shots and 3 hit and I was looking dead on him. I’m doing this if the top of my head but I will be testing most of the guns when I come back today especially the wons with the most drastic changes on the change logs.
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Gun Balance Patch - Feedback 5 years 9 months ago #969177

MemesAreGoodWithKim wrote:
Bezzy wrote:
Longshot wrote:
Bezzy made some mistakes in the first patch , nerfed some things into the ground but now after a second patch things seem fine

Instead of complaining Kim , get some feedback , some data about the weapons and what you think should be changed and bring it to bezzy

I am fine with my Mossberg after its nerf

This is a perfect example of someone who realizes mere words don't change anything.

Before you all say "Oh this is shit, that's shit, it's all shit." How about you do what everyone else who wants things to change and actually give real feedback and not just needlessly complain without giving any specifics, because you might think you're helping but believe me, you're doing nothing to help solve the issue, rather you're making it more difficult to sort out.Luki's Thread is a prime example of someone who actually did what someone should of done and gave literal feedback on the update and suggestions, all of which were taken into consideration, given a response and acted on.
I've read and I've heard many suggestions and recommendations that people who have actually properly spoken out about these updates, I am listening, don't think I am not. Yes, the initial patch was rough and really needed refinement which is exactly what I've been doing, it's taken some time due to real life, however I would consider the overall update to be in a much better state than it's ever been. I'm no fool who'll expect everyone to be happy with anything and everything that is done, especially when it's on this level, but by saying that everything is shit and bad without giving any actual feedback that can help change that, you're part of the problem and not part of the solution.
Ok then
Pistons usless to brake the glass at tester all of the clip and takes along time
The acr for something like that good short range if I recorded this moment at medium range but this is what happened I shot 2 clips 60 shots and 3 hit and I was looking dead on him. I’m doing this if the top of my head but I will be testing most of the guns when I come back today especially the wons with the most drastic changes on the change logs.
The pistol is designed around being something you use when you are out if your primary, it is not balanced around its time to kill on windows.
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