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TOPIC: Adding Your Own Kill Logs

Adding Your Own Kill Logs 6 years 9 months ago #701052

Server Name: Zarp Semi-Serious RP

Suggestion Title: Adding Your Own Killed Logs

How would it benefit the server: if you'd ever not notice and some sniper just rdme/d your arse and you're like omfg i got rdmed w/ gluon on or something like that you can sucessfully report him by knowing both his name and the weapon he used for it and thus reports would be more valid

Potential Issues/Exploits: not that i can think about

Additional notes: Would Be Very Good If You Could Add This And A Plugin That'll tell you when people will be under map
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EMP wrote:
Thats, not a bug change your steam name you dumby Onion.
Dumpy Onion Isn't Dumby Onion ;)
wrote my profile info in dec and bin enjoy decoding
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Adding Your Own Kill Logs 6 years 9 months ago #701054

Hard to be done but is possible
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Hi!
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Adding Your Own Kill Logs 6 years 9 months ago #701055

:plussp:
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EMP wrote:
Thats, not a bug change your steam name you dumby Onion.
Dumpy Onion Isn't Dumby Onion ;)
wrote my profile info in dec and bin enjoy decoding
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Adding Your Own Kill Logs 6 years 9 months ago #701064

Having kill logs would be nice, not sure about the under the map idea.
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Adding Your Own Kill Logs 6 years 9 months ago #701072

:plussp:
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Adding Your Own Kill Logs 6 years 9 months ago #701107

Wr1st wrote:
:plussp:

You just plus supported your own suggestion...
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Adding Your Own Kill Logs 6 years 9 months ago #701114

Kill logs for players - I can see how it would be useful but, as you said "If you are RDM'd with gluon" there are no refunds for RDM. Do you would just be reporting RDM as if you didn't know who killed you.

Under the Map detector - If the undermap zone can only be a bow and not custom areas this would conflict with underground areas on S1 and S2. S2 had varying elevation throughout the whole map. This would give off the signal that anyone in Mines on S1 or Disco on S2 would be under the map.

In my opinion both of these seem like more problems would be created then solved. I was at school when posting this and thought of some quick examples. I'm sure there are many more that exist.
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Adding Your Own Kill Logs 6 years 9 months ago #701118

I see how this could be useful but it does have a very obvious drawback

Someone could easily abuse this by finding the name of the player and rather than reporting it, they would just go out themself and kill them for payback
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Adding Your Own Kill Logs 6 years 9 months ago #701120

If you want to see the logs for whoever kills you just to make a report then there is no point because the staff can see who killed you with their logs.

It could also cause a lot more revenge rdm.
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cya
Last Edit: 6 years 9 months ago by Jamez.
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Adding Your Own Kill Logs 6 years 9 months ago #701159

Jamez wrote:
If you want to see the logs for whoever kills you just to make a report then there is no point because the staff can see who killed you with their logs.

It could also cause a lot more revenge rdm.

9/10 times I know who killed me, If not I just make an f1 and the staff tells me who did.
No point wasting the staffs precious time over 1 log, especially when it often takes 20+ mins for F1's to get responded to.
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Adding Your Own Kill Logs 6 years 9 months ago #701160

:plussp:
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Adding Your Own Kill Logs 6 years 9 months ago #701174

MyNameBrokeTOU wrote:
Jamez wrote:
If you want to see the logs for whoever kills you just to make a report then there is no point because the staff can see who killed you with their logs.

It could also cause a lot more revenge rdm.

9/10 times I know who killed me, If not I just make an f1 and the staff tells me who did.
No point wasting the staffs precious time over 1 log, especially when it often takes 20+ mins for F1's to get responded to.
Thats some of the dumbest crap I've ever heard. You have to take up the staffs time because even if you had a kill log you can't do jack shit about the guy without a staff member.

This idea would be 100% pointless as staff would still have to look up the logs themselves to confirm people weren't lying to them. Not to mention the information would also be all but useless for a forum report because staff cannot tell if a kill was valid from a line of text.
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