The Eliminator wrote:
Agreed. Too many explosives are already made into the game..
Thundergun, it usually takes 2-4 hits to take down a base of medium size.
Gluon Gun, takes down pretty much everything
Nuclear Launch, Just too OP, but it barely passes due to it being launched in 15 mins... Still annoying af.
I'd prefer to have window wipers to raid a base with, rather than these weapons.
Yet you came back and applied for staff on the very server that as this crazy outrages uncontrollable long distance killing machine? It can't be that bad because If I was playing somewhere and I didn't like it I would of found somewhere that as things I do like. I hear there is a couple servers out there that have a couple glocks.
Nutzu3650XL wrote:
Twitch.tv/StookiTV wrote:
i lost already 2 gluon guns -.-"
nothing bad about it...
It's not about the price here or how many you loose. It's about its balance in combat. It's pretty much the remover tool without the admin abuse. It makes defending a base incredibly hard. Same as with Gems I'm against both the gluon and thundergun.
Unfortunately it's impossible to balance the amount of weapons we have because you can't have a AK do the same damage as a Thundergun because there would be zero point in having "special weapons" everyone would just use the AK.
Anyways in my opinion its fine I see plenty of people losing them and plenty of people risk losing them to raid a base with a printer that as only 30k in them so the benefits of raiding with them isn't really HIGH at all. The issue is that people can't adapt or learn to build their base around the special weapons. ( well some can't but most people learn tricks to do this ) people was complaining about the Orb strike and now it's just a not as "OP" because now they know to double up their props and it doesn't really do much damage.