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TOPIC: [SSRP] BETTER Rewards for stopping a nuke

[SSRP] BETTER Rewards for stopping a nuke 6 days 6 hours ago #1389739

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Suggestion Title: give BETTER rewards for stopping a nuke so that its worth it to try your best to raid it

How would it benefit the server: insanely more fun server and it would push players to use/risk their stuff ( guns / suits) to obtain a reward

rightnow standby is literally nuking and none even trying to stop it and it make sense , why risk your stuff for nothing ?

Potential Issues/Exploits: i cant think of any rightnow

Additional notes:what i mean by a better reward , it should be something that worth risking your stuff for
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[SSRP] BETTER Rewards for stopping a nuke 6 days 6 hours ago #1389740

how specific, thank you for the suggestion :unsure:
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[SSRP] BETTER Rewards for stopping a nuke 6 days 6 hours ago #1389741

I think the fact that you dont die and lose your entities you placed down is a good enough reward :pray:
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[SSRP] BETTER Rewards for stopping a nuke 6 days 6 hours ago #1389742

CEO of Business wrote:
how specific, thank you for the suggestion :unsure:
whats there to be specific about lol ?
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[SSRP] BETTER Rewards for stopping a nuke 6 days 6 hours ago #1389743

Mr Red X wrote:
CEO of Business wrote:
how specific, thank you for the suggestion :unsure:
whats there to be specific about lol ?
Mr Red X wrote:
CEO of Business wrote:
how specific, thank you for the suggestion :unsure:
whats there to be specific about lol ?
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[SSRP] BETTER Rewards for stopping a nuke 6 days 6 hours ago #1389744

Mr Red X wrote:
CEO of Business wrote:
how specific, thank you for the suggestion :unsure:
whats there to be specific about lol ?
The rewards maybe? It seems fine as is, and usually the incentive for nuking is combat. Not the 5M reward or Police XP
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[SSRP] BETTER Rewards for stopping a nuke 6 days 6 hours ago #1389745

Even with a greater reward, people are often too much of a coward to raid properly
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[SSRP] BETTER Rewards for stopping a nuke 6 days 5 hours ago #1389746

Hi Red X,

In order for us to consider this suggestion, you'll have to outline what you think would be a good reward.

Also do remember that the rewards for something like raiding a nuke can't be too high, as then some people would just place down a nuke and destroy it to get the reward from doing that.
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[SSRP] BETTER Rewards for stopping a nuke 6 days 5 hours ago #1389751

maybe a small chance to get a really good case (ex: fire or gencorp) and like 90% a cheap case (like bp case) and some cash along with it , perhaps 5mil or 10
or you could just make nukes somehow rare and expensive and give a random case for it like the events
either way it needs to change.
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[SSRP] BETTER Rewards for stopping a nuke 6 days 4 hours ago #1389756

Mr Red X wrote:
maybe a small chance to get a really good case (ex: fire or gencorp) and like 90% a cheap case (like bp case) and some cash along with it , perhaps 5mil or 10
or you could just make nukes somehow rare and expensive and give a random case for it like the events
either way it needs to change.
You already get 5m as a reward no?
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[SSRP] BETTER Rewards for stopping a nuke 6 days 4 hours ago #1389757

Markus wrote:
Mr Red X wrote:
maybe a small chance to get a really good case (ex: fire or gencorp) and like 90% a cheap case (like bp case) and some cash along with it , perhaps 5mil or 10
or you could just make nukes somehow rare and expensive and give a random case for it like the events
either way it needs to change.
You already get 5m as a reward no?

Correct.
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[SSRP] BETTER Rewards for stopping a nuke 6 days 4 hours ago #1389758

Nafe wrote:
Markus wrote:
Mr Red X wrote:
maybe a small chance to get a really good case (ex: fire or gencorp) and like 90% a cheap case (like bp case) and some cash along with it , perhaps 5mil or 10
or you could just make nukes somehow rare and expensive and give a random case for it like the events
either way it needs to change.
You already get 5m as a reward no?

Correct.
great , just add a random case then
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[SSRP] BETTER Rewards for stopping a nuke 6 days 4 hours ago #1389760

Mr Red X wrote:
Nafe wrote:
Markus wrote:
Mr Red X wrote:
maybe a small chance to get a really good case (ex: fire or gencorp) and like 90% a cheap case (like bp case) and some cash along with it , perhaps 5mil or 10
or you could just make nukes somehow rare and expensive and give a random case for it like the events
either way it needs to change.
You already get 5m as a reward no?

Correct.
great , just add a random case then
This is too farmable, as a nuclear equipment is like 15m, while cases are worth more and can contain better items.
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[SSRP] BETTER Rewards for stopping a nuke 6 days 4 hours ago #1389761

Mr Red X wrote:
maybe a small chance to get a really good case (ex: fire or gencorp) and like 90% a cheap case (like bp case) and some cash along with it , perhaps 5mil or 10
or you could just make nukes somehow rare and expensive and give a random case for it like the events
either way it needs to change.

Giving cases for stopping nukes is too OP, as I outlined in my reply.
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[SSRP] BETTER Rewards for stopping a nuke 6 days 4 hours ago #1389762

don't put cases in nukes when they're destroyed so people can blow up their own shit and sell it for half the price of a scu when they bought the nuke for 15m, don't make nuke bp's and shit 100m.

better idea: have different tiers of nukes

Tier 1: shorter nuke, 10 minutes, U get a random gun like Dark Matter, idk something like that 50-100m shit
Tier 2: normal nuke, 15 minutes, SCU - 250m
Tier 3: longer nuke, time (prolly 18-20 min?), Better prize. (More initiative to raid and stop the enemies from getting better items.) (and more initiative to defend heavily.) 350m+, you could get something like materials to craft a new suit that actually has decent stats that you don't get out of a case. or something else around that price players would want idk


instead of new nuclear equipment for each tier these tiers could just be prompted when you're about to launch a normal nuke

I wouldn't change the output of destroying the nuke, I think it's fine as it is but this is a change to the nukes cause they really haven't changed in the past years
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[SSRP] BETTER Rewards for stopping a nuke 6 days 3 hours ago #1389764

Lefty. wrote:
don't put cases in nukes when they're destroyed so people can blow up their own shit and sell it for half the price of a scu when they bought the nuke for 15m, don't make nuke bp's and shit 100m.

better idea: have different tiers of nukes

Tier 1: shorter nuke, 10 minutes, U get a random gun like Dark Matter, idk something like that 50-100m shit
Tier 2: normal nuke, 15 minutes, SCU - 250m
Tier 3: longer nuke, time (prolly 18-20 min?), Better prize. (More initiative to raid and stop the enemies from getting better items.) (and more initiative to defend heavily.) 350m+, you could get something like materials to craft a new suit that actually has decent stats that you don't get out of a case. or something else around that price players would want idk


instead of new nuclear equipment for each tier these tiers could just be prompted when you're about to launch a normal nuke

I wouldn't change the output of destroying the nuke, I think it's fine as it is but this is a change to the nukes cause they really haven't changed in the past years
3rd tier could also require more cops along with more players as the reward is higher so should the stakes
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[SSRP] BETTER Rewards for stopping a nuke 6 days 3 hours ago #1389767

Lerpson wrote:
Lefty. wrote:
don't put cases in nukes when they're destroyed so people can blow up their own shit and sell it for half the price of a scu when they bought the nuke for 15m, don't make nuke bp's and shit 100m.

better idea: have different tiers of nukes

Tier 1: shorter nuke, 10 minutes, U get a random gun like Dark Matter, idk something like that 50-100m shit
Tier 2: normal nuke, 15 minutes, SCU - 250m
Tier 3: longer nuke, time (prolly 18-20 min?), Better prize. (More initiative to raid and stop the enemies from getting better items.) (and more initiative to defend heavily.) 350m+, you could get something like materials to craft a new suit that actually has decent stats that you don't get out of a case. or something else around that price players would want idk


instead of new nuclear equipment for each tier these tiers could just be prompted when you're about to launch a normal nuke

I wouldn't change the output of destroying the nuke, I think it's fine as it is but this is a change to the nukes cause they really haven't changed in the past years
3rd tier could also require more cops along with more players as the reward is higher so should the stakes
agreed
its just stupid that people can make 300million scu from a 15mil nuke by just waiting 15 min , there is literally no rivaly right now im really suprised by the owners for letting shit like this happens
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[SSRP] BETTER Rewards for stopping a nuke 6 days 3 hours ago #1389768

Mr Red X wrote:
Lerpson wrote:
Lefty. wrote:
don't put cases in nukes when they're destroyed so people can blow up their own shit and sell it for half the price of a scu when they bought the nuke for 15m, don't make nuke bp's and shit 100m.

better idea: have different tiers of nukes

Tier 1: shorter nuke, 10 minutes, U get a random gun like Dark Matter, idk something like that 50-100m shit
Tier 2: normal nuke, 15 minutes, SCU - 250m
Tier 3: longer nuke, time (prolly 18-20 min?), Better prize. (More initiative to raid and stop the enemies from getting better items.) (and more initiative to defend heavily.) 350m+, you could get something like materials to craft a new suit that actually has decent stats that you don't get out of a case. or something else around that price players would want idk


instead of new nuclear equipment for each tier these tiers could just be prompted when you're about to launch a normal nuke

I wouldn't change the output of destroying the nuke, I think it's fine as it is but this is a change to the nukes cause they really haven't changed in the past years
3rd tier could also require more cops along with more players as the reward is higher so should the stakes
agreed
its just stupid that people can make 300million scu from a 15mil nuke by just waiting 15 min , there is literally no rivaly right now im really suprised by the owners for letting shit like this happens
In no way can it possibly be the owners fault that people don't counter a nuke, you said it yourself earlier, you're too scared to lose items.
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[SSRP] BETTER Rewards for stopping a nuke 6 days 3 hours ago #1389770

Markus wrote:
Mr Red X wrote:
Lerpson wrote:
Lefty. wrote:
don't put cases in nukes when they're destroyed so people can blow up their own shit and sell it for half the price of a scu when they bought the nuke for 15m, don't make nuke bp's and shit 100m.

better idea: have different tiers of nukes

Tier 1: shorter nuke, 10 minutes, U get a random gun like Dark Matter, idk something like that 50-100m shit
Tier 2: normal nuke, 15 minutes, SCU - 250m
Tier 3: longer nuke, time (prolly 18-20 min?), Better prize. (More initiative to raid and stop the enemies from getting better items.) (and more initiative to defend heavily.) 350m+, you could get something like materials to craft a new suit that actually has decent stats that you don't get out of a case. or something else around that price players would want idk


instead of new nuclear equipment for each tier these tiers could just be prompted when you're about to launch a normal nuke

I wouldn't change the output of destroying the nuke, I think it's fine as it is but this is a change to the nukes cause they really haven't changed in the past years
3rd tier could also require more cops along with more players as the reward is higher so should the stakes
agreed
its just stupid that people can make 300million scu from a 15mil nuke by just waiting 15 min , there is literally no rivaly right now im really suprised by the owners for letting shit like this happens
In no way can it possibly be the owners fault that people don't counter a nuke, you said it yourself earlier, you're too scared to lose items.
i never said im scared of losing items lmao , i literally dont even have items
its still the owners fault for letting people nuke for free and get 300million scu from a 15 million nuke in 15 mins , there is literally no risk in nuking when you have 11 jugg suits camping in elevator
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[SSRP] BETTER Rewards for stopping a nuke 6 days 2 hours ago #1389771

Mr Red X wrote:
Markus wrote:
Mr Red X wrote:
Lerpson wrote:
Lefty. wrote:
don't put cases in nukes when they're destroyed so people can blow up their own shit and sell it for half the price of a scu when they bought the nuke for 15m, don't make nuke bp's and shit 100m.

better idea: have different tiers of nukes

Tier 1: shorter nuke, 10 minutes, U get a random gun like Dark Matter, idk something like that 50-100m shit
Tier 2: normal nuke, 15 minutes, SCU - 250m
Tier 3: longer nuke, time (prolly 18-20 min?), Better prize. (More initiative to raid and stop the enemies from getting better items.) (and more initiative to defend heavily.) 350m+, you could get something like materials to craft a new suit that actually has decent stats that you don't get out of a case. or something else around that price players would want idk


instead of new nuclear equipment for each tier these tiers could just be prompted when you're about to launch a normal nuke

I wouldn't change the output of destroying the nuke, I think it's fine as it is but this is a change to the nukes cause they really haven't changed in the past years
3rd tier could also require more cops along with more players as the reward is higher so should the stakes
agreed
its just stupid that people can make 300million scu from a 15mil nuke by just waiting 15 min , there is literally no rivaly right now im really suprised by the owners for letting shit like this happens
In no way can it possibly be the owners fault that people don't counter a nuke, you said it yourself earlier, you're too scared to lose items.
i never said im scared of losing items lmao , i literally dont even have items
its still the owners fault for letting people nuke for free and get 300million scu from a 15 million nuke in 15 mins , there is literally no risk in nuking when you have 11 jugg suits camping in elevator
It used to be 50 mill per SCU, clearly, its the players that are at fault not the "owners"
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