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TOPIC: [SSRP] New drugs

[SSRP] New drugs 4 years 6 days ago #1212917

Server Name:
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Suggestion Title:
To add more drugs, or to make the drug system currently more profitable for newer players. The new drugs should be a more interactive system, requiring the user to pay attention and follow more steps to produce the drugs.
How would it benefit the server:
Easier for newer players to get money , whilst requiring them to actively play the game to produce more drugs, which they could also sell, however they would earn money from simply finishing the production of the drug and selling to the drug dealer. I’m suggesting things like cocaine, which would take many steps to complete, such as drying and whatnot, with a random timer between a certain amount of time so that the player would have to actively be paying attention. The components would cost money and should be around 50-100k each to purchase the product to process the drug, with money being earned after completing a step in the production from simply collecting a product and selling it to the drug dealer, getting higher in the stages of production would increase the value to sell. At different stages in production, the drug could be do different things when consumed, also adding benefits for players to produce these drugs.

An alternative to this, suggested by Markus: “I think a great idea would be like in Arma3, You go to specific locations to harvest material, travel somewhere else to process it, then take it to the dealer in fountain to sell. It gives a new user an objective, and with multiple drugs, a progression system.”

Potential Issues/Exploits:
Potentially hard to code , might be confusing
Additional notes:
Currently there isn’t really a good way of actively earning money on the server they doesn’t involve combat and involves actively playing for players to get money. I’m suggesting something that would be more profitable than the standard non-vip printers for the time it takes to produce the drugs as a benefit to actively looking after the drugs

This might be a bit rambly but if anyone has any suggestions to improve this or to counter it then please say so
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Last Edit: 4 years 5 days ago by Kyber.
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[SSRP] New drugs 4 years 6 days ago #1212919

YE @XNATOR NEW DRUGS!
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[SSRP] New drugs 4 years 6 days ago #1212922

jack bushross wrote:
YE @XNATOR NEW DRUGS!
please add meth
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a


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[SSRP] New drugs 4 years 6 days ago #1212935

You forgot drugs like:
MDMA
Oxycodone
Xanax
Lean
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[SSRP] New drugs 4 years 6 days ago #1212939

HAHAHAHA @JAMIE DON'T KNOW WHAT YOU'RE TALKING ABOUT
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[SSRP] New drugs 4 years 6 days ago #1212956

give us cocoa beans!
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[SSRP] New drugs 4 years 6 days ago #1212957

TheXnator wrote:
HAHAHAHA @JAMIE DON'T KNOW WHAT YOU'RE TALKING ABOUT


Must of been emp's job!
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[SSRP] New drugs 4 years 6 days ago #1212985

Free J wrote:
jack bushross wrote:
YE @XNATOR NEW DRUGS!
please add meth
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[SSRP] New drugs 4 years 6 days ago #1212999

As long as it doesn't take too long of a process to make the drugs it should work fine!

:support:
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[SSRP] New drugs 4 years 6 days ago #1213081

Can we get nitrous oxide
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[SSRP] New drugs 4 years 6 days ago #1213084

To Further my plus support, I think a great idea would be like in Arma3, You go to specific locations to harvest material, travel somewhere else to process it, then take it to the dealer in fountain to sell. It gives a new user an objective, and with multiple drugs, a progression system.
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[SSRP] New drugs 4 years 6 days ago #1213093

why not change the drug system and make it more profitable in place of adding new drugs? Like grow 500 weed and get a bp case or weapon case it would make people base more too.
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[SSRP] New drugs 4 years 6 days ago #1213096

Happy wrote:
why not change the drug system and make it more profitable in place of adding new drugs? Like grow 500 weed and get a bp case or weapon case it would make people base more too.
ah yes, 500 weed which would take hours to grow, for a bp case.
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[SSRP] New drugs 4 years 6 days ago #1213097

Markus Chellwigg wrote:
Happy wrote:
why not change the drug system and make it more profitable in place of adding new drugs? Like grow 500 weed and get a bp case or weapon case it would make people base more too.
ah yes, 500 weed which would take hours to grow, for a bp case.

it was an example it can be skull case, gencorp case every case maybe?
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[SSRP] New drugs 4 years 6 days ago #1213098

Happy wrote:
Markus Chellwigg wrote:
Happy wrote:
why not change the drug system and make it more profitable in place of adding new drugs? Like grow 500 weed and get a bp case or weapon case it would make people base more too.
ah yes, 500 weed which would take hours to grow, for a bp case.

it was an example it can be skull case, gencorp case every case maybe?

bro you're not very good at this, you went from a 500k bp case to a idk 50+mil gencorp case :? :?
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[SSRP] New drugs 4 years 6 days ago #1213099

Happy wrote:
Markus Chellwigg wrote:
Happy wrote:
why not change the drug system and make it more profitable in place of adding new drugs? Like grow 500 weed and get a bp case or weapon case it would make people base more too.
ah yes, 500 weed which would take hours to grow, for a bp case.

it was an example it can be skull case, gencorp case every case maybe?

Just stop right here.
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[SSRP] New drugs 4 years 5 days ago #1213100

MICHAELL wrote:
Happy wrote:
Markus Chellwigg wrote:
Happy wrote:
why not change the drug system and make it more profitable in place of adding new drugs? Like grow 500 weed and get a bp case or weapon case it would make people base more too.
ah yes, 500 weed which would take hours to grow, for a bp case.

it was an example it can be skull case, gencorp case every case maybe?

bro you're not very good at this, you went from a 500k bp case to a idk 50+mil gencorp case :? :?
^ as he said. You just jumped from a 700k item, to a 100 - 200m item.
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[SSRP] New drugs 4 years 5 days ago #1213102

Markus Chellwigg wrote:
MICHAELL wrote:
Happy wrote:
Markus Chellwigg wrote:
Happy wrote:
why not change the drug system and make it more profitable in place of adding new drugs? Like grow 500 weed and get a bp case or weapon case it would make people base more too.
ah yes, 500 weed which would take hours to grow, for a bp case.

it was an example it can be skull case, gencorp case every case maybe?

bro you're not very good at this, you went from a 500k bp case to a idk 50+mil gencorp case :? :?
^ as he said. You just jumped from a 700k item, to a 100 - 200m item.

Okay, maybe a case that drops that gives you a random case? Or an item
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[SSRP] New drugs 4 years 5 days ago #1213104

Happy wrote:
Markus Chellwigg wrote:
MICHAELL wrote:
Happy wrote:
Markus Chellwigg wrote:
Happy wrote:
why not change the drug system and make it more profitable in place of adding new drugs? Like grow 500 weed and get a bp case or weapon case it would make people base more too.
ah yes, 500 weed which would take hours to grow, for a bp case.

it was an example it can be skull case, gencorp case every case maybe?

bro you're not very good at this, you went from a 500k bp case to a idk 50+mil gencorp case :? :?
^ as he said. You just jumped from a 700k item, to a 100 - 200m item.

Okay, maybe a case that drops that gives you a random case? Or an item
..or just dont make a drugs system give you cases or other rewards? Instead use the quest NPC again
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[SSRP] New drugs 4 years 5 days ago #1213108

Happy wrote:
Markus Chellwigg wrote:
MICHAELL wrote:
Happy wrote:
Markus Chellwigg wrote:
Happy wrote:
why not change the drug system and make it more profitable in place of adding new drugs? Like grow 500 weed and get a bp case or weapon case it would make people base more too.
ah yes, 500 weed which would take hours to grow, for a bp case.

it was an example it can be skull case, gencorp case every case maybe?

bro you're not very good at this, you went from a 500k bp case to a idk 50+mil gencorp case :? :?
^ as he said. You just jumped from a 700k item, to a 100 - 200m item.

Okay, maybe a case that drops that gives you a random case? Or an item

Don't you think the server is ready for something new, instead of using the old boring methods? I dont know why you can't see that zarp needs to change
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