why not change the drug system and make it more profitable in place of adding new drugs? Like grow 500 weed and get a bp case or weapon case it would make people base more too.
ah yes, 500 weed which would take hours to grow, for a bp case.
it was an example it can be skull case, gencorp case every case maybe?
bro you're not very good at this, you went from a 500k bp case to a idk 50+mil gencorp case
^ as he said. You just jumped from a 700k item, to a 100 - 200m item.
Okay, maybe a case that drops that gives you a random case? Or an item
Don't you think the server is ready for something new, instead of using the old boring methods? I dont know why you can't see that zarp needs to change
if so why are you not coming with suggestions? what do you want? tell me
why not change the drug system and make it more profitable in place of adding new drugs? Like grow 500 weed and get a bp case or weapon case it would make people base more too.
ah yes, 500 weed which would take hours to grow, for a bp case.
it was an example it can be skull case, gencorp case every case maybe?
bro you're not very good at this, you went from a 500k bp case to a idk 50+mil gencorp case
^ as he said. You just jumped from a 700k item, to a 100 - 200m item.
Okay, maybe a case that drops that gives you a random case? Or an item
Don't you think the server is ready for something new, instead of using the old boring methods? I dont know why you can't see that zarp needs to change
if so why are you not coming with suggestions? what do you want? tell me
To Further my plus support, I think a great idea would be like in Arma3, You go to specific locations to harvest material, travel somewhere else to process it, then take it to the dealer in fountain to sell. It gives a new user an objective, and with multiple drugs, a progression system.
Honestly, that could work as well, I’ll add this to the suggestion at the top as an alternate system if that’s alright with you?
To Further my plus support, I think a great idea would be like in Arma3, You go to specific locations to harvest material, travel somewhere else to process it, then take it to the dealer in fountain to sell. It gives a new user an objective, and with multiple drugs, a progression system.
Honestly, that could work as well, I’ll add this to the suggestion at the top as an alternate system if that’s alright with you?
[ACHIEVEMENTS] Kronen just completed the "Cheater" achievement!
(FAdmin) OnionRings (STEAM_0:1:81263200) set the access level of lWl Super Golden Sinz #Back to user
From what I remember before resigning the new drugs system was almost done. It just needed a few small things to be added
(bug fix's
Recipes for the drugs itself
The ability to get the materials for the drugs in creation)
Just seems it was abandoned when I resigned and for some reason the focus was adding things like hover boreds
We will be adding vapes soon
From what I remember before resigning the new drugs system was almost done. It just needed a few small things to be added
(bug fix's
Recipes for the drugs itself
The ability to get the materials for the drugs in creation)
Just seems it was abandoned when I resigned and for some reason the focus was adding things like hover boreds
We will be adding vapes soon