TheXnator wrote:
SorIe wrote:
TheXnator wrote:
Probably shouldn't be putting more suits into the economy.
this post just reeks of a lack of experience with the current state of the gamemode
the gamemode at this stage revolves around suits and special items, why would be putting a few more into the economy every friday be such a negative thing?
keep in mind these are the cheapest suits, making them a good option for newcomers
arguing for the idea of not adding any more items into the economy is essentially arguing for the server's demise at this stage
Because the gamemode
should not revolve around suits and special items, especially since it is going to be easier for those who already have suits and special weapons to actually raid the vault and to prevent those without from raiding it, hence it is unlikely to add in these items for newer players.
When it comes to virtual economies, you don't want to just add in more currency, either in cash or liquid form (suit and whatnot). We should be looking into ways to drain suits and money out of the economy and keeping the control over the economy in the hands of the Community Team with various sinks and anchors rather than adding in more things like suits into the cycle, handing that over to the players and making the current hyper inflation even worse than it is currently.
firstly: the concept is that they should already be available and aren't for some reason, spartan lasers and orange core printers aren't either because they're new too
additionally the concept that the gamemode shouldn't revolve around suits and special items is rather archaic, and hanging on to the prospect of "real roleplay" when it was literally always just about shooting each other shows a lack of experience with what SSRP has become - our SSRP server is its own unique beast and trying to remove what makes it fun and unique is literally just trying to kill the server - the items are why 99% of players play now and have played in the past so the concept of trying to remove them from the economy is ridiculous
secondly: the idea is that there needs to be more in rotation overall, which will lower prices - still a positive effect for new players
thirdly: it's not currency, as there's no set value to the suit, the only value is that defined by the player
finally: you're making out hyperinflation to actually have an impact in an isolated economy, there is little to no impact and the rate of increase on the amount of money you make is still proportional to the rate of inflation
primary income source is mining - gem prices adjusts over time as there's no defined price.
secondary source - printing - special printers have seen drastic drops in price to accommodate for the inflation and as such the risk of using these is minimal and the profit margins are large
the only real income source that has been left in the past is drugs, however that was a significant period of time ago and as far as I'm aware there's most likely gonna be some adjustments to drugs as a less risky option for new players