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TOPIC: [SSRP Suggestion] Fix The Holster Exploit

[SSRP Suggestion] Fix The Holster Exploit 6 years 2 months ago #857443



Suggestion Title:
Fix The Holster Exploit

How would it benefit the server:
As of right now once you equip a weapon you have zero ammo and are forced to reload. In some cases weapons will not work since they cant reload so therefor can not be fired. This fix will solve the issues with this problem as well as the un-needed reload upon equip.

My solution to this is to do these actions:
Once a weapon is equipped it will have full ammo
Once holstered a variable with the amount of ammo will be stored 
Once re-equipped the variable will be used to give the ammo you holstered 
it with
If a death is occurred then the variable is reset and the weapon is reset to 
full ammo

This will continue to solve the problem of holster-exploiting as well as remove the useless no ammo upon equip.

Potential Issues/Exploits:
This may cause lag since each user will have a unique variable for each individual gun.

Additional notes:
Feedback is useful.
I am not a coder so my 'Pseudo code' isn't the greatest. However you should get the right idea.
  • Fred Wroolie
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Last Edit: 6 years 2 months ago by Fred Wroolie.
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[SSRP Suggestion] Fix The Holster Exploit 6 years 2 months ago #857444

best suggestion yet
:plussp:
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The following user(s) said Thank You: Fred Wroolie

[SSRP Suggestion] Fix The Holster Exploit 6 years 2 months ago #857445

Warning: Spoiler! [ Click to expand ]

We need Max_ to find a smart way to fix it, instead of updating Zarp like this, with all chaos in forums lol.
Something like, you pull out a weapon, use 3 on 6 bullets, holster it, then when you re-pull out your weapon, there, in your mag there's 3/6 bullets.
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[SSRP Suggestion] Fix The Holster Exploit 6 years 2 months ago #857455

ToBeHonest wrote:
Warning: Spoiler! [ Click to expand ]

We need Max_ to find a smart way to fix it, instead of updating Zarp like this, with all chaos in forums lol.
Something like, you pull out a weapon, use 3 on 6 bullets, holster it, then when you re-pull out your weapon, there, in your mag there's 3/6 bullets.
why do you think max did this change when he doesn't even have access to any of the SSRP files nor has he been active recently
  • Clarky
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The following user(s) said Thank You: EiPUS, Fred Wroolie

[SSRP Suggestion] Fix The Holster Exploit 6 years 2 months ago #857487

:plussp:

Spam me on steam again and I'll get my boys to curb stomp u
  • A Good Pianist
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The following user(s) said Thank You: Fred Wroolie

[SSRP Suggestion] Fix The Holster Exploit 6 years 2 months ago #857512

:plussp:
  • JoshuaIsGreat
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a


3^ the Serb
JayHouse on top forever, fuck around and find out :)
Zarp SSRP Lawyer

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The following user(s) said Thank You: Fred Wroolie

[SSRP Suggestion] Fix The Holster Exploit 6 years 2 months ago #857517

There is a reason we made it like it is in the first place(your idea would be performance heavy). Not only does it fix holster abuse it gives everyone who just pulls out a gun from their inventory a disadvantage. This should allow other players more of a chance to react to someone pulling a gun out. Now of course if you dont want to have to reload then the solution is simple just keep the gun on your hotbar and you can quickly swap to it without needing reloading.
  • EMP
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Last Edit: 6 years 2 months ago by EMP.
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