Fred Wroolie wrote:
Suggestion Title:
Fix The Holster Exploit
How would it benefit the server:
As of right now once you equip a weapon you have zero ammo and are forced to reload. In some cases weapons will not work since they cant reload so therefor can not be fired. This fix will solve the issues with this problem as well as the un-needed reload upon equip.
My solution to this is to do these actions:Once a weapon is equipped it will have full ammo
Once holstered a variable with the amount of ammo will be stored
Once re-equipped the variable will be used to give the ammo you holstered it with
If a death is occurred then the variable is reset and the weapon is reset to full ammo
This will continue to solve the problem of holster-exploiting as well as remove the useless no ammo upon equip.
Potential Issues/Exploits:
This may cause lag since each user will have a unique variable for each individual gun.
Additional notes:
Feedback is useful.
I am not a coder so my 'Pseudo code' isn't the greatest. However you should get the right idea.
We need Max_ to find a smart way to fix it, instead of updating Zarp like this, with all chaos in forums lol.
Something like, you pull out a weapon, use 3 on 6 bullets, holster it, then when you re-pull out your weapon, there, in your mag there's 3/6 bullets.
why do you think max did this change when he doesn't even have access to any of the SSRP files nor has he been active recently