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TOPIC: [DeathRun] Suggestion replace MOTM

[DeathRun] Suggestion replace MOTM 6 years 6 months ago #797924

Server Name:
Death Run

Suggestion Title:
Replacing the 1st 2nd and 3rd Man of the Match bonuses and replace with a perk option

How would it benefit the server:
this might seem like an odd suggestion but hear me out

in replacing MOTM with perks in which i suggest a seperate currency similar to TTT where they used to have tokens players must complete the map and kill the other team for example a runner kills a death or a death kills a runner for every kill you get 1 token and with these tokens there is a perk menu in which u can buy power ups such as lower gravity or additional speed and even an exp boost in which is in out of 3 so u can only buy it 3 times thus increasing your exp earnt per kill by 5 exp so if u max that u get 15 exp extra which is a massive increase along with this ther eshould be one in which u can increase the amount of tokens you get however this will be a similar to price to the exp as they are the most over powered and with every purchase the next price doubles making it harder for players to obtain.

the reason i suggest this is so the whole server have the chance to get these rather than just simply the people that win the most this will inspire more people to want to win so they can afford the next level of there favourite perk

Potential Issues/Exploits:
i guess it will be hard to create and to get going originally however i feel in the long run this will be a massive beneficial upgrade for the server

Additional notes:
once again this will add a competitive edge to the server and inspire players to want to keep playing in order to max out their perks and upgrades
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[DeathRun] Suggestion replace MOTM 6 years 6 months ago #797925

Farming posts!!!!!!!

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[DeathRun] Suggestion replace MOTM 6 years 6 months ago #797926

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[DeathRun] Suggestion replace MOTM 6 years 6 months ago #797930

The MOTM system isn't bad...
This is a good idea but this might take a bit to get done
But I don't see any problems with it
:plussp:
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[DeathRun] Suggestion replace MOTM 6 years 6 months ago #798040

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Last Edit: 6 years 6 months ago by _Lewis.
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[DeathRun] Suggestion replace MOTM 6 years 6 months ago #798202

Go bump
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[DeathRun] Suggestion replace MOTM 6 years 6 months ago #798218

Although people are saying this would be a good idea (don't get me wrong it is). The low gravity could potentially lead to exploits within maps and the speed increase would just be too overpowered IMO. I also feel that this suggestion would ruin the game completely as people would just be bouncing around with really low gravity and there will be no skill needed within the game. I know this from experience on other deathrun servers and personally, for me, it ruins the game mode. Also, I feel that the current MOTM is a good standard seeing that you can get point shop points and experience if you are 1st 2nd or 3rd place from the previous map. If the essence of exp is being removed, this would be a huge downfall due to ranking up speeds for other people that aren't as high a rank as you for example and would be really frustrating how long it takes you to level up. If the exp is being removed from the MOTM then I would have to give this a
:minussp:
but if the exp stays within it, then I will give a
:neutralsp:
due to what I said above.

I hope that in the meeting they will consider this reply and think it through, as it could possibly change the way deathrun is completely and ruin it for current players...
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[DeathRun] Suggestion replace MOTM 6 years 6 months ago #798308

JoeSweeney wrote:
Although people are saying this would be a good idea (don't get me wrong it is). The low gravity could potentially lead to exploits within maps and the speed increase would just be too overpowered IMO. I also feel that this suggestion would ruin the game completely as people would just be bouncing around with really low gravity and there will be no skill needed within the game. I know this from experience on other deathrun servers and personally, for me, it ruins the game mode. Also, I feel that the current MOTM is a good standard seeing that you can get point shop points and experience if you are 1st 2nd or 3rd place from the previous map. If the essence of exp is being removed, this would be a huge downfall due to ranking up speeds for other people that aren't as high a rank as you for example and would be really frustrating how long it takes you to level up. If the exp is being removed from the MOTM then I would have to give this a
:minussp:
but if the exp stays within it, then I will give a
:neutralsp:
due to what I said above.

I hope that in the meeting they will consider this reply and think it through, as it could possibly change the way deathrun is completely and ruin it for current players...

If u look through my original post again the exp aspect i aim to keep and give it three upgradable purchases for each of the exp perk upgrades u buy with the tokens u gain an edition 5 exp per kill this stacks so if u get 3/3 on the exp perk u will get 15 addition exp per kill which will all stack up and players will then level up quicker alot quicker
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[DeathRun] Suggestion replace MOTM 6 years 6 months ago #798336

ez xp plus sp
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[DeathRun] Suggestion replace MOTM 6 years 6 months ago #798486

Go bump opinion
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[DeathRun] Suggestion replace MOTM 6 years 6 months ago #798871

Idiot bump
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[DeathRun] Suggestion replace MOTM 6 years 6 months ago #798879

gud idea
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[DeathRun] Suggestion replace MOTM 6 years 6 months ago #798993

i see where you are going with this, it sounds good.
at this moment i think the motm system isn't really that great, so yeah i deffiently see this happen

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[DeathRun] Suggestion replace MOTM 6 years 6 months ago #799286

Bump
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[DeathRun] Suggestion replace MOTM 6 years 6 months ago #799453

Go go bump
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[DeathRun] Suggestion replace MOTM 6 years 6 months ago #799633

Bump
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[DeathRun] Suggestion replace MOTM 6 years 6 months ago #799705

Have you thought about how hard it would be to track when deaths kill a player? It would have to be manually configured for each and every trap on each and every map. Unless people want to go through every map and set apl that up.
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[DeathRun] Suggestion replace MOTM 6 years 6 months ago #799734

EMP wrote:
Have you thought about how hard it would be to track when deaths kill a player? It would have to be manually configured for each and every trap on each and every map. Unless people want to go through every map and set apl that up.

Honestly I could tell that would be a struggle but if enough people like the suggestion then I feel people would opt into help from the staff team. This is a great suggestion to spice up the original game mode and will give a more competitive feel thus making the server more popular. Therefore the staff should work together to get this sorted... if they can
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[DeathRun] Suggestion replace MOTM 6 years 6 months ago #799735

JoeSweeney wrote:
Although people are saying this would be a good idea (don't get me wrong it is). The low gravity could potentially lead to exploits within maps and the speed increase would just be too overpowered IMO. I also feel that this suggestion would ruin the game completely as people would just be bouncing around with really low gravity and there will be no skill needed within the game. I know this from experience on other deathrun servers and personally, for me, it ruins the game mode. Also, I feel that the current MOTM is a good standard seeing that you can get point shop points and experience if you are 1st 2nd or 3rd place from the previous map. If the essence of exp is being removed, this would be a huge downfall due to ranking up speeds for other people that aren't as high a rank as you for example and would be really frustrating how long it takes you to level up. If the exp is being removed from the MOTM then I would have to give this a
:minussp:
but if the exp stays within it, then I will give a
:neutralsp:
due to what I said above.

I hope that in the meeting they will consider this reply and think it through, as it could possibly change the way deathrun is completely and ruin it for current players...


Read it next time? Yeah?

:plussp:
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[DeathRun] Suggestion replace MOTM 6 years 6 months ago #799776

EMP wrote:
Have you thought about how hard it would be to track when deaths kill a player? It would have to be manually configured for each and every trap on each and every map. Unless people want to go through every map and set apl that up.

I did honestly think this was the most risky and unlikely one to actually happen yes I did due to the fact of how difficult it would be to even get set up in the first place and I just thought I would first of all do it as a suggestion to get exactly this other people's opinions i can't force things to happen i just made my suggestions in hopes that some of them will be accepted due to the changes being like and accepted and that it promotes people wanting to finish maps and even prevent people breaking the death avoid rule in this case as they will want the currency for the upgrades

I totally understand where u are coming from and thanks for the feedback
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