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Nutzu3650XL wrote:
dankek wrote:
This wouldn't work, not in a million years. What could work, that'd be reducing the amount of shit people get and enforcing a system where sources of valuable items aren't broken and they are capped to a certain amount per individual /per IP or whatever. Since there's no real "human" work behind any possession or good, the value of any good is (in reality) equal to how much of it exists and how "good" it is (what are it's applications and how beneficial are they). Consumers are limited by their available money in Zarp (money in reality is the cash as well as the goods they own). If you wanna fix the fucking economy, you need to make shitton of money worthless , or plainly put, establish a controlled market. a cap on items would hurt new/poor players even more, since they'll obtain them harder and less of them compared to those who have a dozen of alts, and an IP limit could be worked around too with a little bit of effortCap on items is not the same as making the items harder to obtain; in fact, the former would benefit the poor while the latter would be beneficial solely for the rich. Read better pl0x IP limit + steam ID limit would not be easy to work around because if you knew more stuff about VPNs , one of the few disadvantages are the shitty DL/UP speeds. |
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dankek wrote:
Nutzu3650XL wrote:
dankek wrote:
This wouldn't work, not in a million years. What could work, that'd be reducing the amount of shit people get and enforcing a system where sources of valuable items aren't broken and they are capped to a certain amount per individual /per IP or whatever. Since there's no real "human" work behind any possession or good, the value of any good is (in reality) equal to how much of it exists and how "good" it is (what are it's applications and how beneficial are they). Consumers are limited by their available money in Zarp (money in reality is the cash as well as the goods they own). If you wanna fix the fucking economy, you need to make shitton of money worthless , or plainly put, establish a controlled market. a cap on items would hurt new/poor players even more, since they'll obtain them harder and less of them compared to those who have a dozen of alts, and an IP limit could be worked around too with a little bit of effortCap on items is not the same as making the items harder to obtain; in fact, the former would benefit the poor while the latter would be beneficial solely for the rich. Read better pl0x IP limit + steam ID limit would not be easy to work around because if you knew more stuff about VPNs , one of the few disadvantages are the shitty DL/UP speeds. and who's gonna bother doing all this hackerman shit, only to receive backlash later from a large margin of the active paying players? i doubt emp and chute would work on shit like this b and people are always going to find a way around to gain an advantage over others and make money, and shitty internet won't stop them |
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Audie wrote:
dankek wrote:
I would if he wasn't completely wrong. This wouldn't work, not in a million years. What could work, that'd be reducing the amount of shit people get and enforcing a system where sources of valuable items aren't broken and they are capped to a certain amount per individual /per IP or whatever. Since there's no real "human" work behind any possession or good, the value of any good is (in reality) equal to how much of it exists and how "good" it is (what are it's applications and how beneficial are they). Consumers are limited by their available money in Zarp (money in reality is the cash as well as the goods they own). If you wanna fix the fucking economy, you need to make shitton of money worthless , or plainly put, establish a controlled market. Give this man an auplause |
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The following user(s) said Thank You: Raeker
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just release more stuff like better custom titles, more cars, more cosmetic suits and such. stuff that people will want but people wont profit from.
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RealDenis wrote:
Audie wrote:
chill the fuck out, economist. dankek wrote:
I would if he wasn't completely wrong.This wouldn't work, not in a million years. What could work, that'd be reducing the amount of shit people get and enforcing a system where sources of valuable items aren't broken and they are capped to a certain amount per individual /per IP or whatever. Since there's no real "human" work behind any possession or good, the value of any good is (in reality) equal to how much of it exists and how "good" it is (what are it's applications and how beneficial are they). Consumers are limited by their available money in Zarp (money in reality is the cash as well as the goods they own). If you wanna fix the fucking economy, you need to make shitton of money worthless , or plainly put, establish a controlled market. Give this man an auplause |
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dankek wrote:
RealDenis wrote:
Sorry bruski but don't chat to me like that again or next time I catch u slipping your getting straight tonked in the rasclart throat Audie wrote:
chill the fuck out, economist.dankek wrote:
I would if he wasn't completely wrong.This wouldn't work, not in a million years. What could work, that'd be reducing the amount of shit people get and enforcing a system where sources of valuable items aren't broken and they are capped to a certain amount per individual /per IP or whatever. Since there's no real "human" work behind any possession or good, the value of any good is (in reality) equal to how much of it exists and how "good" it is (what are it's applications and how beneficial are they). Consumers are limited by their available money in Zarp (money in reality is the cash as well as the goods they own). If you wanna fix the fucking economy, you need to make shitton of money worthless , or plainly put, establish a controlled market. Give this man an auplause |
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RealDenis wrote:
Audie wrote:
As stated by Denis, this is completely the wrong way around. What's needed isn't making money worthless, but expanding the economy to establish a market with more items and more places to spend your money on. This is also EMP's and Chute's way of doing things, they just need more time to actually get it all done. dankek wrote:
I would if he wasn't completely wrong.This wouldn't work, not in a million years. What could work, that'd be reducing the amount of shit people get and enforcing a system where sources of valuable items aren't broken and they are capped to a certain amount per individual /per IP or whatever. Since there's no real "human" work behind any possession or good, the value of any good is (in reality) equal to how much of it exists and how "good" it is (what are it's applications and how beneficial are they). Consumers are limited by their available money in Zarp (money in reality is the cash as well as the goods they own). If you wanna fix the fucking economy, you need to make shitton of money worthless , or plainly put, establish a controlled market. Give this man an auplause |
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