[SSRP] Fixing the economy
6 years 10 months ago #763955
Server Name:
SSRP Suggestion Title:
Fix the economy How would it benefit the server:
At this point the rich get richer and the poorer gets poorer Potential Issues/Exploits:
nothing that i can see Additional notes:
The only way of really doing this is money sinks, where money goes into the game and never comes out
Doors - instead of paying $50 to rent a door instead you could pay rent something like $1000 an hour with no resale money in turn taking money out and never giving them it back, this would reduce the hyper inflated economy Bigger Fines - instead of the lousy 3k fine it should be like 1% of their money Guns Cost More - guns from a dealers shop should be 5x more with the high amount of psg's usedthis would be a big money sink Higher Maximun Mug - there are people walking around with 30bil but people can only rob 5k this should be increased by 5x Fuel - fuel costs little at this point it should cost more once again based upon your money Transaction Tax - costs like 0.1% of amount transfered Printers cost energy - like $20 per printer
Or you could simply Displace everyones money by 1 or 2 place value(s)
Mage you will always be remembered as the first person to write a fuck you list on Zarp and a bonus for not getting it deleted.
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[SSRP] Fixing the economy
6 years 10 months ago #763957
I've seen many fix the economy threads but this is the first one that actually writes a valid way of doing it, I like the ideas except for the printer one. The door one could be a little different too, that would be cool.
[SSRP] Fixing the economy
6 years 10 months ago #763991
By the logic in your post rich people and poor people will be paying the same thing and receiving the same thing. This is not a fix and would actually break the economy as it might cause the flow of money to stop.
[SSRP] Fixing the economy
6 years 10 months ago #763993
Roy Specter wrote:
By the logic in your post rich people and poor people will be paying the same thing and receiving the same thing. This is not a fix and would actually break the economy as it might cause the flow of money to stop.
i said a percentage of the money in some of them so the poor will pay less
[SSRP] Fixing the economy
6 years 10 months ago #764052
This wouldn't work, not in a million years. What could work, that'd be reducing the amount of shit people get and enforcing a system where sources of valuable items aren't broken and they are capped to a certain amount per individual /per IP or whatever. Since there's no real "human" work behind any possession or good, the value of any good is (in reality) equal to how much of it exists and how "good" it is (what are it's applications and how beneficial are they). Consumers are limited by their available money in Zarp (money in reality is the cash as well as the goods they own). If you wanna fix the fucking economy, you need to make shitton of money worthless , or plainly put, establish a controlled market.
[SSRP] Fixing the economy
6 years 10 months ago #764058
dankek wrote:
This wouldn't work, not in a million years. What could work, that'd be reducing the amount of shit people get and enforcing a system where sources of valuable items aren't broken and they are capped to a certain amount per individual /per IP or whatever. Since there's no real "human" work behind any possession or good, the value of any good is (in reality) equal to how much of it exists and how "good" it is (what are it's applications and how beneficial are they). Consumers are limited by their available money in Zarp (money in reality is the cash as well as the goods they own). If you wanna fix the fucking economy, you need to make shitton of money worthless , or plainly put, establish a controlled market.
[SSRP] Fixing the economy
6 years 10 months ago #764122
Nutzu3650XL wrote:
dankek wrote:
This wouldn't work, not in a million years. What could work, that'd be reducing the amount of shit people get and enforcing a system where sources of valuable items aren't broken and they are capped to a certain amount per individual /per IP or whatever. Since there's no real "human" work behind any possession or good, the value of any good is (in reality) equal to how much of it exists and how "good" it is (what are it's applications and how beneficial are they). Consumers are limited by their available money in Zarp (money in reality is the cash as well as the goods they own). If you wanna fix the fucking economy, you need to make shitton of money worthless , or plainly put, establish a controlled market.
a cap on items would hurt new/poor players even more, since they'll obtain them harder and less of them compared to those who have a dozen of alts, and an IP limit could be worked around too with a little bit of effort
Cap on items is not the same as making the items harder to obtain; in fact, the former would benefit the poor while the latter would be beneficial solely for the rich. Read better pl0x
IP limit + steam ID limit would not be easy to work around because if you knew more stuff about VPNs , one of the few disadvantages are the shitty DL/UP speeds.
[SSRP] Fixing the economy
6 years 10 months ago #765438
Audie wrote:
dankek wrote:
This wouldn't work, not in a million years. What could work, that'd be reducing the amount of shit people get and enforcing a system where sources of valuable items aren't broken and they are capped to a certain amount per individual /per IP or whatever. Since there's no real "human" work behind any possession or good, the value of any good is (in reality) equal to how much of it exists and how "good" it is (what are it's applications and how beneficial are they). Consumers are limited by their available money in Zarp (money in reality is the cash as well as the goods they own). If you wanna fix the fucking economy, you need to make shitton of money worthless , or plainly put, establish a controlled market.