I'll go into detail here:
Legendary Salamander wrote:
Explain "Random Death Match" and give an example scenario:
A scenario of Random Death match is when perhaps you are just running along the sidewalk minding your own business it would be RDM if someone were to kill you without an RP reason. Hence the "Random"
Player X is walking down the street admiring the scenery. Player Y comes out of no where and shotguns him/her in the face.
RDM is killing without a proper role play reason. An example would be when you're walking on the sidewalk, but that is not its definition - you basically gave two examples without actually explaining RDM. I'd advice you to keep the last scenario you gave and completely (or partly) redo the explaining part.
Explain "New Life Rule" and give an example scenario:
A scenario of New Life Rule is perhaps when you are raiding a base and you die It would be against the New Life Rule to repeatedly come back as you died there before. It would also probably be breaking the raid timer
New Life rule is when after you die you have to pretend you forgot everything from your previous life before you die, like if you die in your base you can't come back until they are done raiding.
Player X dies while raiding a base. Player X instantly comes back to where they died.
Nothing wrong here, really - only you once again gave two scenarios. Seems fine, though. Also don't forget to add that you also cannot return to the district you died in for three minutes.
Explain how you would handle the following situation:
Player x accuses player y for RDMing him, the console log shows that player y killed player x.
I would TP to either player first and ask them if I can bring them into a sit making sure they aren't in the middle of something. If they say they can't at the moment I would TP to the other player and ask them. If they can I would then return to the previous player until they can or aren't doing anything. When I have them both in a sit I will ask each players side of the story to see which adds up with the logs. If player Y doesn't admit for RDM'ing them I would ask player X for proof. If no proof is given I will return them to their previous positions.
Explain how you would handle the following situation:
Player x accuses player y for breaking NLR, the kills are pretty close together in console (a few lines apart) at a peak time.
I would do the same steps as of how I TPd the RDM case above. I would then ask player Y if they were breaking NLR purposely. If the answer is yes I would warn player Y. If it was no I would proceed to ask player X for proof. If player X can't provide proof I would return both to their previous positions.
You improved this massively! Perhaps if there's anything I could add to it then it would be the fact that the logs are usually enough proof, unless some other form of contrary information is given by either of the users (such as admitting, video/picture proof, etc.) Basically, if you think the player did break a rule and literally everything suggests that to be so then you have every right to punish them (though you don't have to, mind you)
Other than that you seem dedicated enough and have great activity.
Good luck!