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TOPIC: [PROPHUNT] Suggestions

[PROPHUNT] Suggestions 6 years 3 months ago #996747

Suggestion Title (What are you Suggesting):

VIP Prop (or VIProp)

How / why would it benefit the Prophunt server:

Players, especially hunters, would be more incentivised to hunting down a prop that is worth twice as much while also possibly increasing other props' survivability. Also further encourages friendly competition between hunters while playing.

Potential Issues/Exploits:

Nothing if coded correctly and player count restrictions are placed, similar to the point betting system's.

Additional notes:

A single player on ‘Props’ will be chosen at random to be the VIP who will give twice (or higher than) the usual PS points and more XP from being killed. They will be chosen about 30-40 seconds after hunters' start of play (to lessen chances of AFK props being chosen) and will be indicated by an alert both in the chat box and somewhere on screen, either subtlety in the middle or in the top-right corner possibly followed by a sound as well.

The alert will say something along the lines of: “Player X is the VIP! Kill them for Double XP and Points!”. When the VIP is killed, the usual top-left alert will appear though will be edited to reflect the greater point reward. For this feature to be enabled, there must >=7 (not definite value) players on the server as to avoid abuse of it during lower player counts.

That's the main suggestion; what I have included in the spoiler below is mainly an aesthetic supplement to the concept.
Warning: Spoiler! [ Click to expand ]


Leaving the suggestion here in case I can't make it to the meeting.
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Last Edit: 6 years 3 months ago by Sopheric.
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[PROPHUNT] Suggestions 6 years 3 months ago #996756

Ramen wrote:
Suggestion Title (What are you Suggesting):

VIP Prop (or VIProp)

How / why would it benefit the Prophunt server:

Players, especially hunters, would be more incentivised to hunting down a prop that is worth twice as much while also possibly increasing other props' survivability. Also further encourages friendly competition between hunters while playing.

Potential Issues/Exploits:

Nothing if coded correctly and player count restrictions are placed, similar to the point betting system.

Additional notes:

A single player on ‘Props’ will be chosen at random to be the VIP who will give twice (or higher than) the usual PS points and more XP from being killed. They will be chosen about 30-40 seconds after hunters' start of play (to lessen chances of AFK props being chosen) and will be indicated by an alert both in the chat box and somewhere on the screen, either subtlety in the middle or in the top-right corner possibly followed by a sound as well.

The alert will say something along the lines of: “Player X is the VIP! Kill them for Double XP and Points!”. When the VIP is killed, the usual top-left alert will appear though will be edited to reflect the greater point reward. For this feature to be enabled, there must >=7 (not definite value) players on the server as to avoid abuse of it during lower player counts.

That's the main suggestion; what I have included in the spoiler below is mainly an aesthetic supplement to the concept.
Warning: Spoiler! [ Click to expand ]


Leaving the suggestion here in case I can't make it to the meeting.

:plussp:
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[PROPHUNT] Suggestions 6 years 3 months ago #996859

Ramen wrote:
Suggestion Title (What are you Suggesting): VIP Prop (or VIProp)...

I quite like this suggestion but I personally feel a slightly lower interim period would be better over 30-40 seconds.

My reasoning for this would be, in my experience, with prophunt so far, a huge chunk of players are often killed in the first minute of the round. If there's a 30-40 second delay before the VIP is picked, it will just reduce the number of people it can be applied to (more often than not the more skilled players because they last the longest). I think 10-20 seconds would be fine.
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[PROPHUNT] Suggestions 6 years 3 months ago #996878

:plussp:
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[PROPHUNT] Suggestions 6 years 3 months ago #996882

.uzi wrote:
Ramen wrote:
Suggestion Title (What are you Suggesting): VIP Prop (or VIProp)...

I quite like this suggestion but I personally feel a slightly lower interim period would be better over 30-40 seconds.

My reasoning for this would be, in my experience, with prophunt so far, a huge chunk of players are often killed in the first minute of the round. If there's a 30-40 second delay before the VIP is picked, it will just reduce the number of people it can be applied to (more often than not the more skilled players because they last the longest). I think 10-20 seconds would be fine.

Actually agree with you as well and looking back now it does seem quite lengthy. I did state to Xnator privately anyway that the values would have to be messed around with to see which ones work best overall
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Last Edit: 6 years 3 months ago by Sopheric.
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[PROPHUNT] Suggestions - Remove the worst map ever 6 years 2 months ago #1015550

Suggestion Title (What are you Suggesting):
Remove the map "ph_lttp_kakariko_b2"
How / why would it benefit the Prophunt server:
First off, 95% of the players I have seen do not like this map. Although they say it's good for betting because props never win.
In my almost 4000 hours of Garry's Mod, I have never seen a prophunt map that sucks that much. Of course some people like it, because they can get many kills as hunter maybe. It has lots of props, of which all except for one big one can be destroyed I believe (So you can go trial and error till there can only be disguised props) - The other one that can't be destroyed is a bush that has a darker color than all other bushes which makes it obvious unless you stand in a spot alone (Which others will realise and kill you)

Summed up:

1. I've never experienced team props win on this map
2. If you bet on Hunters you have 99% chance of winning
3. This map just sucks and I have only seen one guy who said "I love this map!" although he sounded ironic everytime he said it (Sorry)

Potential Issues/Exploits:
None
Additional notes:
Opinion Mashup:

The only prop on the Map that you can not slowly clear from the map (You dont even need to check though)
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Last Edit: 6 years 2 months ago by XyroGod.
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[PROPHUNT] Suggestions - Remove the worst map ever 6 years 2 months ago #1015609

XyroGod wrote:
Suggestion Title (What are you Suggesting):
Remove the map "ph_lttp_kakariko_b2"
How / why would it benefit the Prophunt server:
First off, 95% of the players I have seen do not like this map. Although they say it's good for betting because props never win.
In my almost 4000 hours of Garry's Mod, I have never seen a prophunt map that sucks that much. Of course some people like it, because they can get many kills as hunter maybe. It has lots of props, of which all except for one big one can be destroyed I believe (So you can go trial and error till there can only be disguised props) - The other one that can't be destroyed is a bush that has a darker color than all other bushes which makes it obvious unless you stand in a spot alone (Which others will realise and kill you)
Potential Issues/Exploits:
1. I've never experienced team props win on this map
2. If you bet on Hunters you have 99% chance of winning
3. This map just sucks and I have only seen one guy who said "I love this map!" although he sounded ironic everytime he said it (Sorry)
Additional notes:
Opinion Mashup:

The only prop on the Map that you can not slowly clear from the map (You dont even need to check though)
I doubt this would ever happen due to the fact that kakariko is one of the most popular maps we have (3rd most popular i believe) and its simple. If you don't want it, don't vote for it. The majority of the players have to vote on a map to get it so just vote something else.
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[PROPHUNT] Suggestions - Remove the worst map ever 6 years 2 months ago #1015621

Kyber wrote:
XyroGod wrote:
Suggestion Title (What are you Suggesting):
Remove the map "ph_lttp_kakariko_b2"
How / why would it benefit the Prophunt server:
First off, 95% of the players I have seen do not like this map. Although they say it's good for betting because props never win.
In my almost 4000 hours of Garry's Mod, I have never seen a prophunt map that sucks that much. Of course some people like it, because they can get many kills as hunter maybe. It has lots of props, of which all except for one big one can be destroyed I believe (So you can go trial and error till there can only be disguised props) - The other one that can't be destroyed is a bush that has a darker color than all other bushes which makes it obvious unless you stand in a spot alone (Which others will realise and kill you)
Potential Issues/Exploits:
1. I've never experienced team props win on this map
2. If you bet on Hunters you have 99% chance of winning
3. This map just sucks and I have only seen one guy who said "I love this map!" although he sounded ironic everytime he said it (Sorry)
Additional notes:
Opinion Mashup:

The only prop on the Map that you can not slowly clear from the map (You dont even need to check though)
I doubt this would ever happen due to the fact that kakariko is one of the most popular maps we have (3rd most popular i believe) and its simple. If you don't want it, don't vote for it. The majority of the players have to vote on a map to get it so just vote something else.
I think it was removed for a time after I exploded but that’s it.
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[PROPHUNT] Suggestions - Remove the worst map ever 6 years 2 months ago #1015657

MemesAreGoodWithKim wrote:
Kyber wrote:
XyroGod wrote:
Suggestion Title (What are you Suggesting):
Remove the map "ph_lttp_kakariko_b2"
How / why would it benefit the Prophunt server:
First off, 95% of the players I have seen do not like this map. Although they say it's good for betting because props never win.
In my almost 4000 hours of Garry's Mod, I have never seen a prophunt map that sucks that much. Of course some people like it, because they can get many kills as hunter maybe. It has lots of props, of which all except for one big one can be destroyed I believe (So you can go trial and error till there can only be disguised props) - The other one that can't be destroyed is a bush that has a darker color than all other bushes which makes it obvious unless you stand in a spot alone (Which others will realise and kill you)
Potential Issues/Exploits:
1. I've never experienced team props win on this map
2. If you bet on Hunters you have 99% chance of winning
3. This map just sucks and I have only seen one guy who said "I love this map!" although he sounded ironic everytime he said it (Sorry)
Additional notes:
Opinion Mashup:

The only prop on the Map that you can not slowly clear from the map (You dont even need to check though)
I doubt this would ever happen due to the fact that kakariko is one of the most popular maps we have (3rd most popular i believe) and its simple. If you don't want it, don't vote for it. The majority of the players have to vote on a map to get it so just vote something else.
I think it was removed for a time after I exploded but that’s it.
It wasn't.
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[PROPHUNT] Suggestions 6 years 2 months ago #1022173

Suggestion Title (What are you Suggesting):
Add an option which would no longer show Auras to other players if you are on the Prop Team (It should be turned on by default)
How / why would it benefit the Prophunt server:
Some people believe that it automatically turns off which makes sense, because it would be kind of dumb to have an aura which will always give you away as a prop. However it does not, and if you want to play with auras on Prophunt you would need to turn them off every second round so you dont die from them. This would ifx that entirely.
Potential Issues/Exploits:
I dont see any Issues, only positives.
Additional notes:
I could finally show off my Auras without being annoyed from it :P
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[PROPHUNT] Suggestions 6 years 2 months ago #1022518

Suggestion Title (What are you Suggesting):
Add checkspec to the tab menu
How / why would it benefit the Prophunt server:
Make it easier to checkspec someone
Potential Issues/Exploits:
None
Additional notes:
It's not necessary but it's a quality of life improvement
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[PROPHUNT] Suggestions 6 years 2 months ago #1023398

Suggestion Title (What are you Suggesting):
Remove the spawnpoint (ph_crashhouse) where you spawn right in front of a nitro bomb, so any unsuspecting user wont instantly die when they try to run at the start of the round
How / why would it benefit the Prophunt server:
Less people rage quitting?
Potential Issues/Exploits:
steamcommunity.com/sharedfiles/filedetails/?id=1525995482
The map may need more spawn points
Additional notes:
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[PROPHUNT] Suggestions 6 years 2 months ago #1023399

Kyber wrote:
Suggestion Title (What are you Suggesting):
Remove the spawnpoint (ph_crashhouse) where you spawn right in front of a nitro bomb, so any unsuspecting user wont instantly die when they try to run at the start of the round
How / why would it benefit the Prophunt server:
Less people rage quitting?
Potential Issues/Exploits:
steamcommunity.com/sharedfiles/filedetails/?id=1525995482
The map may need more spawn points
Additional notes:
I just insta died from this whilst spawning and its really annoying when you just straight up blow up when you want to play. I don't think you actually need to move to set this off

EDIT: Died 4 times in a row to this fuck me
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Last Edit: 6 years 2 months ago by Kyber.
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[PROPHUNT] Suggestions 6 years 2 months ago #1024138

Suggestion Title (What are you Suggesting):
Preview Web Taunt function

Basically you would right click a web taunt and it would play it but only for you, similar to how you can preview taunts in the shop or inventory.

How / why would it benefit the Prophunt server:
Less Accidental Ear Rape due to using a Web Taunt that sounded like a normal thing and turned out to be earrape...

Potential Issues/Exploits:
None, in fact it would reduce rulebreaks

Additional notes:
Please add it, im scared of using web taunts because of normal sounding titles that turn out to be ear rape
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[PROPHUNT] Suggestions 6 years 1 month ago #1039199

Suggestion Title (What are you Suggesting):

Money and Xp for taunting

How / why would it benefit the Prophunt server:

Would make people more likely to taunt, adds an element of risk for a reward.

Potential Issues/Exploits:

Spamming taunts, but a simple limit on the amount of taunts that give a rewards per round would stop this.

Additional notes:
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[PROPHUNT] Suggestions 6 years 1 month ago #1039301

Kyber wrote:
Suggestion Title (What are you Suggesting):

Money and Xp for taunting

How / why would it benefit the Prophunt server:

Would make people more likely to taunt, adds an element of risk for a reward.

Potential Issues/Exploits:

Spamming taunts, but a simple limit on the amount of taunts that give a rewards per round would stop this.

Additional notes:

You know exactly what I want you to do
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[PROPHUNT] Suggestions 6 years 1 month ago #1039302

TheXnator wrote:
Kyber wrote:
Suggestion Title (What are you Suggesting):

Money and Xp for taunting

How / why would it benefit the Prophunt server:

Would make people more likely to taunt, adds an element of risk for a reward.

Potential Issues/Exploits:

Spamming taunts, but a simple limit on the amount of taunts that give a rewards per round would stop this.

Additional notes:

You know exactly what I want you to do

You nicked my code :angry:
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[PROPHUNT] Suggestions 6 years 1 month ago #1039303

DEADMONSTOR wrote:
TheXnator wrote:
Kyber wrote:
Suggestion Title (What are you Suggesting):

Money and Xp for taunting

How / why would it benefit the Prophunt server:

Would make people more likely to taunt, adds an element of risk for a reward.

Potential Issues/Exploits:

Spamming taunts, but a simple limit on the amount of taunts that give a rewards per round would stop this.

Additional notes:

You know exactly what I want you to do

You nicked my code :angry:

Only a couple of lines sir!
(And the steamauth API)
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[PROPHUNT] Suggestions 6 years 1 month ago #1039304

TheXnator wrote:
Kyber wrote:
Suggestion Title (What are you Suggesting):

Money and Xp for taunting

How / why would it benefit the Prophunt server:

Would make people more likely to taunt, adds an element of risk for a reward.

Potential Issues/Exploits:

Spamming taunts, but a simple limit on the amount of taunts that give a rewards per round would stop this.

Additional notes:

You know exactly what I want you to do
Ok! Also, what’s the point of these thread if they are being replaced? :thinking:
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[PROPHUNT] Suggestions 6 years 1 month ago #1039310

Kyber wrote:
TheXnator wrote:
Kyber wrote:
Suggestion Title (What are you Suggesting):

Money and Xp for taunting

How / why would it benefit the Prophunt server:

Would make people more likely to taunt, adds an element of risk for a reward.

Potential Issues/Exploits:

Spamming taunts, but a simple limit on the amount of taunts that give a rewards per round would stop this.

Additional notes:

You know exactly what I want you to do
Ok! Also, what’s the point of these thread if they are being replaced? :thinking:

So I can post when it is broken.

Please fix
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