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TOPIC: What maps would you like to see?

What maps would you like to see? 5 years 5 months ago #1137386



Before Kyber had left the community, Him and I went through the process of browsing the Workshop, acquiring certain maps, and testing them. We've managed to find a few good ones, and only were able to implement two of them - ph_volcano and ph_school for now.

This is the current list of maps on the Prop Hunt server:


Backyard

Office 2016

Market Battle

School

Volcano

Restaurant

Parking Lot

Office

Kakariko

Island House

Fancy House

Crash House

Minecraft Awakened

Bikini Bottom

Awesome Building


We had an issue before where we couldn't add maps that require CSS - Well, I'm lying, we could, but we were afraid that this would have an impact on the player count, since not everyone who play Garry's Mod have the textures required to play. But, TheXnator and I managed to resolve that issue by merging the map and the textures required for it into one file, so there is no need for a User to have CSS textures - We've done this on ph_Volcano, and it worked perfectly, and impressively enough it was the most played map for a whole month and even longer.

I'd like to see if you guys have any good maps to recommend for testing - I have a lot of time on my hands from this point on and I'll be glad to try out anything you think is a potential future Prop Hunt map. If you'd like to contact me privately, here is my Steam and my Discord as well.
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Last Edit: 5 years 4 months ago by TheXnator. Reason: Added maps
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What maps would you like to see? 5 years 5 months ago #1137388

honestly xnator has tons of maps I’ve given him and were accepted ages ago but never added, same goes for old maps that were removed which were liked, he has many which could be added but prop hunt hasn’t received an update dedicated just to it in ages
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What maps would you like to see? 5 years 5 months ago #1137390

Mw2_terminal
Mw2_highrise
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What maps would you like to see? 5 years 5 months ago #1137393

gm_laboratory !!!
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What maps would you like to see? 5 years 5 months ago #1137394

de_dust2
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Point made byee
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What maps would you like to see? 5 years 5 months ago #1137395

Damn if only TTT had a map pool
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What maps would you like to see? 5 years 5 months ago #1137546

Please, feel free to recommend any good maps we could implement into Prop Hunt! Thank you!
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What maps would you like to see? 5 years 5 months ago #1137666

ToBeHonest wrote:
gm_laboratory !!!

This map suggestion has been rejected, and will not be brought up nor taken into consideration, due to the following reason(s):
  • Insufficient Prop Count!
  • Certain map features are easily exploitable!
  • Map is too large!
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What maps would you like to see? 5 years 5 months ago #1137668

A Good Pianist wrote:
Mw2_terminal
Mw2_highrise

Both of these maps have been rejected, and will not be brought up nor taken into consideration. I really do like the maps and would love to see them implemented into Prop Hunt, I'm afraid that both of these have little to no props to turn into - and the whole point of the gamemode itself is to have a good amount and a good choice of Props you can transform into.

  • Highrise - The map has a decent size and a sufficient amount of spawn points, but as mentioned, not enough Props, you mostly get to turn into either a barrel, a plant and small garbage scattered on a small area on one side of the map,

  • Terminal - Same as Highrise, enough spawn points, decent map size, no exploitable features I've noticed whilst playing on it with friends, but again, you can mostly turn into computer screens and chairs, maybe some other props, but rarely.

I might try improving the map via Hammer when i get the time, but i highly doubt this will be any time soon...
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Last Edit: 5 years 5 months ago by Mr. Richard.
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What maps would you like to see? 5 years 5 months ago #1137671

Richard Hoffmann wrote:
A Good Pianist wrote:
Mw2_terminal
Mw2_highrise

Both of these maps have been rejected, and will not be brought up nor taken into consideration. I really do like the maps and would love to see them implemented into Prop Hunt, I'm afraid that both of these have little to no props to turn into - and the whole point of the gamemode itself is to have a good amount and a good choice of Props you can transform into.

  • Highrise - The map has a decent size and a sufficient amount of spawn points, but as mentioned, not enough Props, you mostly get to turn into either a barrel, a plant and small garbage scattered on a small area on one side of the map,

  • Terminal - Same as Highrise, enough spawn points, decent map size, no exploitable features I've noticed whilst playing on it with friends, but again, you can mostly turn into computer screens and chairs, maybe some other props, but rarely.

I might try improving the map via Hammer when i get the time, but i highly doubt this will be any time soon...
it can’t be too hard to just add props to the maps and you really need maps
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What maps would you like to see? 5 years 5 months ago #1137704

Kyber wrote:
Warning: Spoiler! [ Click to expand ]

it can’t be too hard to just add props to the maps and you really need maps

It isn't, but you can't just throw props everywhere and say: "My job is done", i can do that too, but what's the point? I'd rather take my time to make a ph_ version of the map and make it look as best as possible.
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What maps would you like to see? 5 years 5 months ago #1137712

ph_warehousev2, cs_office_prophunt
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What maps would you like to see? 5 years 5 months ago #1137714

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What maps would you like to see? 5 years 5 months ago #1137740

BDOG876 wrote:
These look rather interesting, I'll have a look at them later in the evening. Thanks for the recommendations!
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What maps would you like to see? 5 years 5 months ago #1138127

BDOG876 wrote:
First of all, thank you for your time on suggesting these maps - I've had a look at all three of the suggested maps and decided only to reject ph_mansionresort due to numerous issues. As for the other two, I've tested them and noticed no issues. I really like both maps. ph_minecraft_awakened will be brought up, as for ph_bikinibottom, i actually found a better version for the Prop Hunt gamemode which can be found here - ph_bikinibottom_edit_sdp! This improved version features the following changes (copied from Workshop):

  • Removed most of not really necessary invisible walls.
  • Added small outside part of restaurant.
  • Added old boat warehouse.
  • Added spongebob house.
  • Added many more props.

Again, thank you for the recommendations and feel free to suggest more maps in case you find any potentially good ones!
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What maps would you like to see? 5 years 5 months ago #1138268

Richard Hoffmann wrote:
Please, feel free to recommend any good maps we could implement into Prop Hunt! Thank you!
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What maps would you like to see? 5 years 5 months ago #1138272

Richard Hoffmann wrote:
A Good Pianist wrote:
Mw2_terminal
Mw2_highrise

Both of these maps have been rejected, and will not be brought up nor taken into consideration. I really do like the maps and would love to see them implemented into Prop Hunt, I'm afraid that both of these have little to no props to turn into - and the whole point of the gamemode itself is to have a good amount and a good choice of Props you can transform into.

  • Highrise - The map has a decent size and a sufficient amount of spawn points, but as mentioned, not enough Props, you mostly get to turn into either a barrel, a plant and small garbage scattered on a small area on one side of the map,

  • Terminal - Same as Highrise, enough spawn points, decent map size, no exploitable features I've noticed whilst playing on it with friends, but again, you can mostly turn into computer screens and chairs, maybe some other props, but rarely.

I might try improving the map via Hammer when i get the time, but i highly doubt this will be any time soon...

Pussy u have lost a player because of this
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What maps would you like to see? 5 years 5 months ago #1138335

Mw2_terminal - its pretty cool i like mw2 :)
Mw2_highrise - its pretty cool i like mw2 :)

if you say the only issue is not enough props just add them, and if you dont want to do that but for some reason prefer editing the entire thing then go for it, I can see those being pretty decent maps
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What maps would you like to see? 5 years 5 months ago #1138362

Nikoo wrote:
Mw2_terminal - its pretty cool i like mw2 :)
Mw2_highrise - its pretty cool i like mw2 :)

if you say the only issue is not enough props just add them, and if you dont want to do that but for some reason prefer editing the entire thing then go for it, I can see those being pretty decent maps

Both maps are great indeed, and the only problem, as mentioned, is that they lack props - This might sound totally dumb, but the whole point of the gamemode itself is to transform into and hide as a prop. I can add them with no issue, but as i told Kyber, I'm not willing to just slap props here and there and say that my job is done, i want to make it as immaculate as possible in case i decide to make a ph_ version of both of these maps. Adding props is easy, but adding them and maintaining the good look of the map is tricky when it comes to these two particular maps.
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What maps would you like to see? 5 years 5 months ago #1138407

Richard Hoffmann wrote:
Nikoo wrote:
Mw2_terminal - its pretty cool i like mw2 :)
Mw2_highrise - its pretty cool i like mw2 :)

if you say the only issue is not enough props just add them, and if you dont want to do that but for some reason prefer editing the entire thing then go for it, I can see those being pretty decent maps

Both maps are great indeed, and the only problem, as mentioned, is that they lack props - This might sound totally dumb, but the whole point of the gamemode itself is to transform into and hide as a prop. I can add them with no issue, but as i told Kyber, I'm not willing to just slap props here and there and say that my job is done, i want to make it as immaculate as possible in case i decide to make a ph_ version of both of these maps. Adding props is easy, but adding them and maintaining the good look of the map is tricky when it comes to these two particular maps.

We arent expecting random props on the maps we are suggesting which maps could be good and make the server unique at the same time. Mw2 terminal as a map should be easy to add props in due to the fact it's an airport based map you can have anything from soda cans and piece of paper to big bags and cargo boxes and it would still luck normal u could even at smaller more unusual props like the baby and turtle prop because they will also fit the theme of an airport because things especially children's toys can get lost there.

As for mw2 highrise I agree it is a little harder to add as it's mainly an open map meaning the main prop will be barrels and boxes but similarly u can easily fit smaller props into the map if you look around the map and see what already exists on it for example I know there is an office type area on highrise meaning you can add small props like paper and big props like printers, computers and photocopies!
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