A Good Pianist wrote:
A Good Pianist wrote:
Richard Hoffmann wrote:
Nikoo wrote:
Mw2_terminal - its pretty cool i like mw2
Mw2_highrise - its pretty cool i like mw2
if you say the only issue is not enough props just add them, and if you dont want to do that but for some reason prefer editing the entire thing then go for it, I can see those being pretty decent maps
Both maps are great indeed, and the only problem, as mentioned, is that they lack props - This might sound totally dumb, but the whole point of the gamemode itself is to transform into and hide as a prop. I can add them with no issue, but as i told Kyber, I'm not willing to just slap props here and there and say that my job is done, i want to make it as immaculate as possible in case i decide to make a ph_ version of both of these maps. Adding props is easy, but adding them and maintaining the good look of the map is tricky when it comes to these two particular maps.
We arent expecting random props on the maps we are suggesting which maps could be good and make the server unique at the same time. Mw2 terminal as a map should be easy to add props in due to the fact it's an airport based map you can have anything from soda cans and piece of paper to big bags and cargo boxes and it would still luck normal u could even at smaller more unusual props like the baby and turtle prop because they will also fit the theme of an airport because things especially children's toys can get lost there.
As for mw2 highrise I agree it is a little harder to add as it's mainly an open map meaning the main prop will be barrels and boxes but similarly u can easily fit smaller props into the map if you look around the map and see what already exists on it for example I know there is an office type area on highrise meaning you can add small props like paper and big props like printers, computers and photocopies!
Please?
I'll see what I can do in Hammer, if I succeed in making a good PH version of one of these, or hopefully both maps, I'll upload it to the Garry's Mod Workshop.