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Server Name: Zarp super serious rp (not the serious surf server without knives)
Suggestion Title: fix map How would it benefit the server: better fps Potential Issues/Exploits: uhhh Additional notes: the casino and the bank have had a massive upgrade leading to spawn to be FPS hell, move some of the trillion things in spawn to other parts of the map if you can. just a suggestion but I have no clue how possible that is. |
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i believe the issues are fixed and it is awaiting to be added! correct me if wrong!
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You must be Норка Косметический Вазелин С Норковым Жиром if you think we fuckin wrote:
i believe the issues are fixed and it is awaiting to be added! correct me if wrong! oh cool, I wouldn't know, I haven't been on in a while |
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I'm working on it, I'm working on it.
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I've been helping Nafe on optimizing the map as much as possible in the short time we've been given to release a fixed patch. The map is not fully optimized but there is some improvement as compared to the old version. The only area that I'm not 100% happy with is the whole of spawn, it's underperforming regardless of my optimization attempts - Since it's a huge district with lots of brushes and props, and it's quite open, so everything is generating at once. Everything else seems to be good. I'm getting as low as 40 and as high as 100 at spawn (compared to the low 30s and high 50s). As for all the other parts of the map I'm getting no lower than 80 and up to 200 FPS as compared to the previous average of ~70 FPS.
This test was performed on my laptop - 4 cores at 2.3 Ghz (fixed) - If I unlock it I'll be getting at least x1.5 if not x2 the performance (the reason I keep the frequency locked is because it's a laptop so because of temperature, otherwise it will auto clock up to 4.5 Ghz and make my laptop a nuclear reactor). I've also went ahead and changed the skybox texture as well as the lightning properties and parameters to give the map a more better and lively look. Furthermore I spent a couple of minutes redesigning the spawn area before compiling the map. The map has been successfully compiled and is ready for testing tonight, and hopefully deployment tomorrow evening. |
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Mr. Richard wrote:
I've been helping Nafe on optimizing the map as much as possible in the short time we've been given to release a fixed patch. The map is not fully optimized but there is some improvement as compared to the old version. The only area that I'm not 100% happy with is the whole of spawn, it's underperforming regardless of my optimization attempts - Since it's a huge district with lots of brushes and props, and it's quite open, so everything is generating at once. Everything else seems to be good. I'm getting as low as 40 and as high as 100 at spawn (compared to the low 30s and high 50s). As for all the other parts of the map I'm getting no lower than 80 and up to 200 FPS as compared to the previous average of ~70 FPS. oh shit didn't think that the amazing spawn redesign would come this quick, this is great!!!This test was performed on my laptop - 4 cores at 2.3 Ghz (fixed) - If I unlock it I'll be getting at least x1.5 if not x2 the performance (the reason I keep the frequency locked is because it's a laptop so because of temperature, otherwise it will auto clock up to 4.5 Ghz and make my laptop a nuclear reactor). I've also went ahead and changed the skybox texture as well as the lightning properties and parameters to give the map a more better and lively look. Furthermore I spent a couple of minutes redesigning the spawn area before compiling the map. The map has been successfully compiled and is ready for testing tonight, and hopefully deployment tomorrow evening. im happy to hear these zarpgaming news keep it up bros (and hope testing goes well) ((invite me to playtest please i beg)) |
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Fighter without fire, nothing to Inspire
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![]() We will be updating the map as soon as possible. |
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