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Pretty sure it's not allowed because entities are used to impede player movement. The argument that it's allowed when they're on the fading doors quickly loses merrit when you see how some users have set up their bases. In the case of Fred it is still rather "okay", but some people practically have a maze set up where you need to walk around because there are keypads in the way.
With your argument, such bases would also be allowed? Something that was specifically mentioned they weren't? |
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There's a large difference between placing keypads in common areas and then placing them off the prop in odd ways to force a player movement, obviously with elevator bases and in this case there's a cargo crate in front of the elevator door used as the fading door. In this case, any where you place the keypad on that crate will more than likely impede a players movement but the reason this rule was implemented in the first place was due to much, much more tedious ways of players impeding raiders movement.
Also, when I talked to EMP about a base I thought was impeding player movement he felt it wasn't impeding it as the keypads were on the fading doors and not really impeding movement. Hope this answers your questions! |
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Last Edit: 7 years 2 weeks ago by Morgan.
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