Should we remove or keep elevator bases?
7 years 11 months ago #564380
_Max wrote:
MicrosoftAccess wrote:
They are easy to raid if you know how to, they should stay
Easy to raid for who? The people who have all the best special weapons and suits or the people with a huge gang and raiding force. What about the players who may have just started and have little special weapons or those who have played for a while but aren't in a big gang and aren't particularly rich. These people are the majority of the player base.
That's every base, name me a new player who managed to base a district base or even a large gang base that isn't in an elevator; elevators are not a new players worst dream, it's any player who bites off more than they can chew.
Should we remove or keep elevator bases?
7 years 11 months ago #564387
Jenga wrote:
_Max wrote:
MicrosoftAccess wrote:
They are easy to raid if you know how to, they should stay
Easy to raid for who? The people who have all the best special weapons and suits or the people with a huge gang and raiding force. What about the players who may have just started and have little special weapons or those who have played for a while but aren't in a big gang and aren't particularly rich. These people are the majority of the player base.
That's every base, name me a new player who managed to base a district base or even a large gang base that isn't in an elevator; elevators are not a new players worst dream, it's any player who bites off more than they can chew.
Elevator basing causes many issues and makes it far too easy for the basers to defend against there is quite literally no skill involved in basing in the elevator. With district bases there are many more raiding tactics to balance out basing and raiding. With elevator bases it is extremely one sided.
Should we remove or keep elevator bases?
7 years 11 months ago #564396
I'd say remove the elevator bases, they're unfair as hell, and a lot of loopholding happens there. Overall they're just a pain in the ass. I'd love if they got removed so people would start basing in s1/s2 again or s3 for that matter. Bring back basing without elevators.
Should we remove or keep elevator bases?
7 years 11 months ago #564398
Jacob wrote:
I'd say remove the elevator bases, they're unfair as hell, and a lot of loopholding happens there. Overall they're just a pain in the ass. I'd love if they got removed so people would start basing in s1/s2 again or s3 for that matter. Bring back basing without elevators.
s2 basing in industrial district or carpark was the shit back in 2016
Should we remove or keep elevator bases?
7 years 11 months ago #564402
Honestly these bases bring alot of fights loopholing and trouble. The current rules about the bases heavily favour the people who base than the people who raid which makes it extremly overpowered. Especially when u are not allowed to shoo explosives on the shaft to destroy the props
The following user(s) said Thank You: Jabbee, MichaeI
Should we remove or keep elevator bases?
7 years 11 months ago #564403
Clarky wrote:
Keep. The weapons and suits are VERY strong, even elevator bases are now getting rekt.
Here are some videos showing elevator bases getting raided successfully:
If we lose elevator basing, basing will be dead as the weapons such as the Hand Cannon is extremely OP for destroying (sometimes nearly) every props almost instantly. Then all you need is a TGun and some drugs or a suit such as the Hyper Suit and boom you'll easily get the people inside a none elevator base.
Plus you can use a nuclear launch to destroy a base without even needing to try and raid them.
Remember my bases in s1 new district? They have been unraidable so far, well they get raided when people use hyper suit tp inside ( should be nerfed ). Basing is still very do-able in s1-s2, s3 basing and hyper suit are both 2 factors that crush basing in general.
Should we remove or keep elevator bases?
7 years 11 months ago #564404
Also to everyone saying " But its not hard to raid". Most of the times such bases get raided because of mistakes happening inside the base and not highly skilled raiders.
Should we remove or keep elevator bases?
7 years 11 months ago #564406
AA RFLeX wrote:
Also to everyone saying " But its not hard to raid". Most of the times such bases get raided because of mistakes happening inside the base and not highly skilled raiders.
Plus the people who raid use their suit to withstand the tgun explosive.
Should we remove or keep elevator bases?
7 years 11 months ago #564409
FUZZY wrote:
AA RFLeX wrote:
Also to everyone saying " But its not hard to raid". Most of the times such bases get raided because of mistakes happening inside the base and not highly skilled raiders.
Plus the people who raid use their suit to withstand the tgun explosive.
Lets say the base has 3 people defending and 3 raiders. 3 people with 3 tguns = 20M worth of items. 3 raiders that each have to use a suit worth 200M+ = 600m+
Should we remove or keep elevator bases?
7 years 11 months ago #564414
Accidentally gave the wrong vote for this poll (damn phone), the elevator bases really make everything unbalanced. You get everyone on the server basing, and few players successfully raiding, unless they have got lucky in updates or they have managed raids in the past when everyone was less OP. Without elevator bases, you would actually have to actively defend with multiple people if you want the base to stay, and it makes raids far more interesting rather than just firing in a bunch of specials and hoping for the best. Both the players basing and the players raiding would be interacting more, and it would help with some rebalancing, meaning new players and new gangs stand so much more of a chance to grow and actually make it somewhere in the leaderboards.
Should we remove or keep elevator bases?
7 years 11 months ago #564419
_Max wrote:
MicrosoftAccess wrote:
They are easy to raid if you know how to, they should stay
Easy to raid for who? The people who have all the best special weapons and suits or the people with a huge gang and raiding force. What about the players who may have just started and have little special weapons or those who have played for a while but aren't in a big gang and aren't particularly rich. These people are the majority of the player base.
You basically just described special weapons and suits. They are there to give an advantage over poor people. Rich>Poor in zarp.
Should we remove or keep elevator bases?
7 years 11 months ago #564420
_Max wrote:
MicrosoftAccess wrote:
They are easy to raid if you know how to, they should stay
Easy to raid for who? The people who have all the best special weapons and suits or the people with a huge gang and raiding force. What about the players who may have just started and have little special weapons or those who have played for a while but aren't in a big gang and aren't particularly rich. These people are the majority of the player base.
Should we remove or keep elevator bases?
7 years 11 months ago #564427
AA RFLeX wrote:
Also to everyone saying " But its not hard to raid". Most of the times such bases get raided because of mistakes happening inside the base and not highly skilled raiders.
Exactly if we had 24/7 human turrets with tgun it'll be unraidable
Should we remove or keep elevator bases?
7 years 11 months ago #564433
MicrosoftAccess wrote:
_Max wrote:
MicrosoftAccess wrote:
They are easy to raid if you know how to, they should stay
Easy to raid for who? The people who have all the best special weapons and suits or the people with a huge gang and raiding force. What about the players who may have just started and have little special weapons or those who have played for a while but aren't in a big gang and aren't particularly rich. These people are the majority of the player base.