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TOPIC: [TTT] Old Bug Reports

[TTT] Bug Reports 4 years 11 months ago #1119577

Legendary Soldier wrote:
Eddie. wrote:
Legendary Soldier wrote:
House wrote:
Stuny wrote:
Sally wrote:
Warning: Spoiler! [ Click to expand ]

oh ye theres also some wierd floating Black ppl T-posing like the fuck?

(Like full on black clothes eyes and everything)

Those are spawnpoint entities used so the game knows where players can spawn.
I don't know why they flash up sometimes.
Pretty sure they’re a recent problem as the hands have been an issue for ages but I fail to recalls seeing the defauly model thing.
is this the ghostly figures that sometimes appear floating in front of me? somtimes I get scared and shoot them so pls fix
Lol I wouldn't do that if I were you.
why not? :?
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[TTT] Bug Reports 4 years 11 months ago #1119613

Legendary Soldier wrote:
House wrote:
Stuny wrote:
Sally wrote:
Warning: Spoiler! [ Click to expand ]

oh ye theres also some wierd floating Black ppl T-posing like the fuck?

(Like full on black clothes eyes and everything)

Those are spawnpoint entities used so the game knows where players can spawn.
I don't know why they flash up sometimes.
Pretty sure they’re a recent problem as the hands have been an issue for ages but I fail to recalls seeing the defauly model thing.

Happens since November/December 2018 so its relatively recent for you I guess
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[TTT] Bug Reports 4 years 11 months ago #1119619

House wrote:
Stuny wrote:
Sally wrote:
Warning: Spoiler! [ Click to expand ]

oh ye theres also some wierd floating Black ppl T-posing like the fuck?

(Like full on black clothes eyes and everything)

Those are spawnpoint entities used so the game knows where players can spawn.
I don't know why they flash up sometimes.

Damn you are so wrong lmao, its to do with the beta version of my anticheat. I will update it as gmod doesn't like constantly changing nodraw since the update apparently.
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Last Edit: 4 years 11 months ago by DEADMONSTOR.
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[TTT] Bug Reports 4 years 11 months ago #1119621

DEADMONSTOR wrote:
House wrote:
Stuny wrote:
Sally wrote:
Warning: Spoiler! [ Click to expand ]

oh ye theres also some wierd floating Black ppl T-posing like the fuck?

(Like full on black clothes eyes and everything)

Those are spawnpoint entities used so the game knows where players can spawn.
I don't know why they flash up sometimes.

Damn you are so wrong lmao, its to do with the beta version of my anticheat. I will update it as gmod doesn't like constantly changing nodraw since the update apparently.
This why I told Eddie not to shoot them
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[TTT] Bug Reports 4 years 11 months ago #1120175

Legendary Soldier wrote:
DEADMONSTOR wrote:
House wrote:
Stuny wrote:
Sally wrote:
Warning: Spoiler! [ Click to expand ]

oh ye theres also some wierd floating Black ppl T-posing like the fuck?

(Like full on black clothes eyes and everything)

Those are spawnpoint entities used so the game knows where players can spawn.
I don't know why they flash up sometimes.

Damn you are so wrong lmao, its to do with the beta version of my anticheat. I will update it as gmod doesn't like constantly changing nodraw since the update apparently.
This why I told Eddie not to shoot them
great that’s me fucking banned
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[TTT] Bug Reports 4 years 11 months ago #1120178

Eddie. wrote:
Legendary Soldier wrote:
DEADMONSTOR wrote:
House wrote:
Stuny wrote:
Sally wrote:
Warning: Spoiler! [ Click to expand ]

oh ye theres also some wierd floating Black ppl T-posing like the fuck?

(Like full on black clothes eyes and everything)

Those are spawnpoint entities used so the game knows where players can spawn.
I don't know why they flash up sometimes.


Damn you are so wrong lmao, its to do with the beta version of my anticheat. I will update it as gmod doesn't like constantly changing nodraw since the update apparently.
This why I told Eddie not to shoot them
great that’s me fucking banned
Again? :woohoo:
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Last Edit: 4 years 11 months ago by Rule.
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[TTT] Bug Reports 4 years 11 months ago #1120179

RuleBreaker163 wrote:
Eddie. wrote:
Legendary Soldier wrote:
DEADMONSTOR wrote:
House wrote:
Stuny wrote:
Sally wrote:
Warning: Spoiler! [ Click to expand ]

oh ye theres also some wierd floating Black ppl T-posing like the fuck?

(Like full on black clothes eyes and everything)

Those are spawnpoint entities used so the game knows where players can spawn.
I don't know why they flash up sometimes.


Damn you are so wrong lmao, its to do with the beta version of my anticheat. I will update it as gmod doesn't like constantly changing nodraw since the update apparently.
This why I told Eddie not to shoot them
great that’s me fucking banned
Again? :woohoo:
you got me there
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[TTT] Bug Reports 4 years 11 months ago #1120273

DEADMONSTOR wrote:
House wrote:
Stuny wrote:
Sally wrote:
Warning: Spoiler! [ Click to expand ]

oh ye theres also some wierd floating Black ppl T-posing like the fuck?

(Like full on black clothes eyes and everything)

Those are spawnpoint entities used so the game knows where players can spawn.
I don't know why they flash up sometimes.

Damn you are so wrong lmao, its to do with the beta version of my anticheat. I will update it as gmod doesn't like constantly changing nodraw since the update apparently.

Tzh yeah, whatever man, they look like the spawnpoint entity so I'm not wrong, wether it has to do with it or not doesn't matter. ¯\_(ツ)_/¯
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[TTT] Bug Reports 4 years 11 months ago #1121764

Ok so someones probably already reported this but im just gonna report it anyway to make sure

What is the bug? trip mines detonate on Ts and dont award points for inno and det kills

When did you encounter the issue? pretty much after they were added and the amount given when bought from T shop was changed from 2 to 1

How can we reproduce the issue? just use the trip mine

Were there any errors? If so include them here! only error i know is that when someone dies to one it counts as being killed by the world so im guessing that the trip mines identify what side they're supposed to be on but they're being set to a neutral side instead of the Ts side
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Last Edit: 4 years 11 months ago by Nafe. Reason: This is meant to be a serious post, there's no need for this "Nya" rubbish...
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[TTT] Bug Reports 4 years 11 months ago #1121934

NekoKami wrote:
Ok so someones probably already reported this but im just gonna report it anyway to make sure

What is the bug? trip mines detonate on Ts and dont award points for inno and det kills

When did you encounter the issue? pretty much after they were added and the amount given when bought from T shop was changed from 2 to 1

How can we reproduce the issue? just use the trip mine

Were there any errors? If so include them here! only error i know is that when someone dies to one it counts as being killed by the world so im guessing that the trip mines identify what side they're supposed to be on but they're being set to a neutral side instead of the Ts side

Yea it currently counts as a world kill, I'm still looking on how to change it.
Tho they shouldn't explode when a T runs through it.. I tested that and it didn't explode. If it did it would be good if you could provide a video of that happening.
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[TTT] Bug Reports 4 years 11 months ago #1121958

House wrote:
NekoKami wrote:
Ok so someones probably already reported this but im just gonna report it anyway to make sure

What is the bug? trip mines detonate on Ts and dont award points for inno and det kills

When did you encounter the issue? pretty much after they were added and the amount given when bought from T shop was changed from 2 to 1

How can we reproduce the issue? just use the trip mine

Were there any errors? If so include them here! only error i know is that when someone dies to one it counts as being killed by the world so im guessing that the trip mines identify what side they're supposed to be on but they're being set to a neutral side instead of the Ts side

Yea it currently counts as a world kill, I'm still looking on how to change it.
Tho they shouldn't explode when a T runs through it.. I tested that and it didn't explode. If it did it would be good if you could provide a video of that happening.
Generally speaking thats because the entity doesn’t have the owner set on it. So the game doesn’t know who to attribute the kill to. I would make sure that the entity it creates has this called on it with the proper player. wiki.garrysmod.com/page/Entity/SetOwner
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[TTT] Bug Reports 4 years 11 months ago #1121960

EMP wrote:
House wrote:
NekoKami wrote:
Ok so someones probably already reported this but im just gonna report it anyway to make sure

What is the bug? trip mines detonate on Ts and dont award points for inno and det kills

When did you encounter the issue? pretty much after they were added and the amount given when bought from T shop was changed from 2 to 1

How can we reproduce the issue? just use the trip mine

Were there any errors? If so include them here! only error i know is that when someone dies to one it counts as being killed by the world so im guessing that the trip mines identify what side they're supposed to be on but they're being set to a neutral side instead of the Ts side

Yea it currently counts as a world kill, I'm still looking on how to change it.
Tho they shouldn't explode when a T runs through it.. I tested that and it didn't explode. If it did it would be good if you could provide a video of that happening.
Generally speaking thats because the entity doesn’t have the owner set on it. So the game doesn’t know who to attribute the kill to. I would make sure that the entity it creates has this called on it with the proper player. wiki.garrysmod.com/page/Entity/SetOwner
when they were first implemented and i tested it in the morning they were working fine and giving the correct points/xp, it was only after the amount of tripwires you receive was changed from 2 to 1 that it stopped giving the rewards. And for the issue of it being triggered by a T walking through, i don’t think that actually happened, i think an innocent walked into it and there was a traitor stood within range so the explosion killed them.
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[TTT] Bug Reports 4 years 11 months ago #1121971

Eddie. wrote:
EMP wrote:
House wrote:
NekoKami wrote:
Ok so someones probably already reported this but im just gonna report it anyway to make sure

What is the bug? trip mines detonate on Ts and dont award points for inno and det kills

When did you encounter the issue? pretty much after they were added and the amount given when bought from T shop was changed from 2 to 1

How can we reproduce the issue? just use the trip mine

Were there any errors? If so include them here! only error i know is that when someone dies to one it counts as being killed by the world so im guessing that the trip mines identify what side they're supposed to be on but they're being set to a neutral side instead of the Ts side

Yea it currently counts as a world kill, I'm still looking on how to change it.
Tho they shouldn't explode when a T runs through it.. I tested that and it didn't explode. If it did it would be good if you could provide a video of that happening.
Generally speaking thats because the entity doesn’t have the owner set on it. So the game doesn’t know who to attribute the kill to. I would make sure that the entity it creates has this called on it with the proper player. wiki.garrysmod.com/page/Entity/SetOwner
when they were first implemented and i tested it in the morning they were working fine and giving the correct points/xp, it was only after the amount of tripwires you receive was changed from 2 to 1 that it stopped giving the rewards. And for the issue of it being triggered by a T walking through, i don’t think that actually happened, i think an innocent walked into it and there was a traitor stood within range so the explosion killed them.
I watched as my own t buddy walked through the trip mine and died while no innocents were even close. May be a rare scenario but it has still happened nonetheless
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[TTT] Bug Reports 4 years 11 months ago #1121973

RuleBreaker163 wrote:
Eddie. wrote:
EMP wrote:
House wrote:
NekoKami wrote:
Ok so someones probably already reported this but im just gonna report it anyway to make sure

What is the bug? trip mines detonate on Ts and dont award points for inno and det kills

When did you encounter the issue? pretty much after they were added and the amount given when bought from T shop was changed from 2 to 1

How can we reproduce the issue? just use the trip mine

Were there any errors? If so include them here! only error i know is that when someone dies to one it counts as being killed by the world so im guessing that the trip mines identify what side they're supposed to be on but they're being set to a neutral side instead of the Ts side

Yea it currently counts as a world kill, I'm still looking on how to change it.
Tho they shouldn't explode when a T runs through it.. I tested that and it didn't explode. If it did it would be good if you could provide a video of that happening.
Generally speaking thats because the entity doesn’t have the owner set on it. So the game doesn’t know who to attribute the kill to. I would make sure that the entity it creates has this called on it with the proper player. wiki.garrysmod.com/page/Entity/SetOwner
when they were first implemented and i tested it in the morning they were working fine and giving the correct points/xp, it was only after the amount of tripwires you receive was changed from 2 to 1 that it stopped giving the rewards. And for the issue of it being triggered by a T walking through, i don’t think that actually happened, i think an innocent walked into it and there was a traitor stood within range so the explosion killed them.
I watched as my own t buddy walked through the trip mine and died while no innocents were even close. May be a rare scenario but it has still happened nonetheless
fair enough, i hadn’t seen that
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[TTT] Bug Reports 4 years 11 months ago #1122001

Eddie. wrote:
when they were first implemented and i tested it in the morning they were working fine and giving the correct points/xp, it was only after the amount of tripwires you receive was changed from 2 to 1 that it stopped giving the rewards

What are you talking about man?
I uploaded the addon, restarted the server and changed the amount from two to one within 10 minutes after the restart..
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[TTT] Bug Reports 4 years 11 months ago #1122010

Eddie. wrote:
RuleBreaker163 wrote:
Eddie. wrote:
EMP wrote:
House wrote:
NekoKami wrote:
Ok so someones probably already reported this but im just gonna report it anyway to make sure

What is the bug? trip mines detonate on Ts and dont award points for inno and det kills

When did you encounter the issue? pretty much after they were added and the amount given when bought from T shop was changed from 2 to 1

How can we reproduce the issue? just use the trip mine

Were there any errors? If so include them here! only error i know is that when someone dies to one it counts as being killed by the world so im guessing that the trip mines identify what side they're supposed to be on but they're being set to a neutral side instead of the Ts side

Yea it currently counts as a world kill, I'm still looking on how to change it.
Tho they shouldn't explode when a T runs through it.. I tested that and it didn't explode. If it did it would be good if you could provide a video of that happening.
Generally speaking thats because the entity doesn’t have the owner set on it. So the game doesn’t know who to attribute the kill to. I would make sure that the entity it creates has this called on it with the proper player. wiki.garrysmod.com/page/Entity/SetOwner
when they were first implemented and i tested it in the morning they were working fine and giving the correct points/xp, it was only after the amount of tripwires you receive was changed from 2 to 1 that it stopped giving the rewards. And for the issue of it being triggered by a T walking through, i don’t think that actually happened, i think an innocent walked into it and there was a traitor stood within range so the explosion killed them.
I watched as my own t buddy walked through the trip mine and died while no innocents were even close. May be a rare scenario but it has still happened nonetheless
fair enough, i hadn’t seen that

me and Stuny just tested and they do detonate on Ts heres teh vid
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Last Edit: 4 years 11 months ago by Nafe.
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[TTT] Bug Reports 4 years 11 months ago #1123432

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Last Edit: 4 years 11 months ago by Sally.
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[TTT] Bug Reports 4 years 11 months ago #1124220

What is the bug?
RSB symbol glitch.
When did you encounter the issue?
Just now.
How can we reproduce the issue?
To be honest, I have no clue.
Were there any errors? If so include them here!
Skip to 27 seconds. It wouldn't let me edit it for some reason.

I also had perm from Kurze and Nina to record.

Well shit. I'm a fucking tool and accidentally deleted the video. This reply can be deleted. :(
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Last Edit: 4 years 11 months ago by BossComic23.
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[TTT] Bug Reports 4 years 11 months ago #1124227

BossComic23 wrote:
What is the bug?
RSB symbol glitch.
When did you encounter the issue?
Just now.
How can we reproduce the issue?
To be honest, I have no clue.
Were there any errors? If so include them here!
Skip to 27 seconds. It wouldn't let me edit it for some reason.

I also had perm from Kurze and Nina to record.

Well shit. I'm a fucking tool and accidentally deleted the video. This reply can be deleted. :(
If its the glitch im thinking of it happenes when the person with the RSB on them dies before its detonated.
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[TTT] Bug Reports 4 years 11 months ago #1124229

Miia wrote:
BossComic23 wrote:
What is the bug?
RSB symbol glitch.
When did you encounter the issue?
Just now.
How can we reproduce the issue?
To be honest, I have no clue.
Were there any errors? If so include them here!
Skip to 27 seconds. It wouldn't let me edit it for some reason.

I also had perm from Kurze and Nina to record.

Well shit. I'm a fucking tool and accidentally deleted the video. This reply can be deleted. :(
If its the glitch im thinking of it happenes when the person with the RSB on them dies before its detonated.

The RSB symbol just glitches and flies all around the screen and follows your cross hair. It doesn't stop until the round restarts.
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