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TOPIC: [SURF] Suggestions

[SURF] Suggestions 2 years 8 months ago #1346197



New Hud / New Hud Option:

Currently the Hud only supports three different styles which are all kind of similar.

Hud A


Hud B


Hud C


It would be nice to have another style, which is more simple and minimalistic.

Something like this:


How / why would it benefit the Surf server:

N/A

Potential Issues/Exploits:

N/A

Additional notes:

N/A
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[SURF] Suggestions 2 years 8 months ago #1346198



Longer RTV-Timer:

It would be nice if the RTV-Timer was set from 10 Minutes to 20 Minutes.
This would allow players, to finish maps, without the map being rtvd every 10 Minutes.

How / why would it benefit the Surf server:

N/A

Potential Issues/Exploits:

N/A

Additional notes:

N/A
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Last Edit: 2 years 8 months ago by Prince Nyx.
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[SURF] Suggestions 2 years 8 months ago #1346199



Spec show Name / show Nothing:

Many players find it annoying having the icon of another player in the screen (especially when it is bugged).
Therefore I suggest, that we offer the option, to set the spectator (shwow) mode to:

A

-Icon Mode

B

-Name mode (only shows the name of the player spectating you)

C

-Nothing (Nothing is showed)

How / why would it benefit the Surf server:

N/A

Potential Issues/Exploits:

N/A

Additional notes:

N/A
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[SURF] Suggestions 2 years 8 months ago #1346200



Following Maps:

Map
Tier
Type
XP
Bonus
surf_frost
1
Linear
60
8
surf_calycate
1
Linear
60
1

Videos of the Maps:

surf_frost



surf_calycate



Links for downloading the Maps:

surf_frost

surf_calycate


How / why would it benefit the Surf server:

N/A

Potential Issues/Exploits:

N/A

Additional notes:

N/A
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Last Edit: 2 years 8 months ago by Prince Nyx.
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[SURF] Suggestions 2 years 8 months ago #1346201

Prince Nyx wrote:


Surf Tournament:

Idea by






Foreword:

Rittsu and I really enjoying surfing and want to improve the server as much as possible to offer fun and challenges to all of its players.
Both Rittsu and I experienced that surf can often be boring, once you have finished almost all maps.
Therefore we think that offering something which would change things up a bit, would be a good idea!

We came up with the idea of a Surf Tournament which would be held either
every week or every month.
The tournament would then be open for the span of either the week / month
and would end in the "crowning" of the winners.
The winners will be offered various prices (I will go into detail about the prices soon).

Structure:

The tournament will be divided into two groups.
Each group contains three different tiers, which will be randomly assigned once.

Fore example:

Group A

Tier 3
Tier 5
Tier 6

Group B

Tier 1
Tier 2
Tier 4

This means that in the first Week / Month the tournament will contain one map of
Tier 3, Tier 5 and Tier 6.
The second Week / Month would contain one map of
Tier 1, Tier 2 and Tier 4.

This cycle will then repeat.
Important to note is, that this doesn't mean, that there is a chance, that one Week / Month the tournament only contains a Tier 6 map.

In the duration of the tournament all three tiers of each group will be represented by one map (randomly picked) each.

Maps

Tier I
Tier II
Tier III
Tier IV
----
----
----
----
surf_ace_fix
surf_4head
surf_crackdesert_evo2
surf_beginner_hell
surf_aircontrol_fixed
surf_8bit
surf_dusk
surf_lab
surf_aser
surf_aqua
surf_friday
surf_monotony
surf_beginner
surf_aquaflow
surf_kitsune2
surf_quickie
surf_bonkers_v2
surf_arcade
surf_lost2
surf_calzone
surf_ardon_fix
surf_meme
surf_enlightened
surf_atriumyes
surf_mesa_aether
surf_forbidden_ways_ksf
surf_beginner2
surf_oasis
surf_fornax
surf_believe
surf_psychedelia
surf_garden
surf_blue
surf_stargaze_css
surf_hourglass
surf_classics
surf_zoomboys
surf_how2surfyes
surf_classics2
surf_kitsune
surf_cyberwave
surf_lavaflow
surf_delight
surf_leet_xl_beta7z
surf_dragonyes
surf_luxyes
surf_ebony
surf_mesa_tf2
surf_ethereal
surf_meyes
surf_gleam
surf_mom_fix
surf_gleam2
surf_nyx
surf_greensway
surf_pantheon
surf_guitar_hi
surf_rebel_resistance
surf_halloween_tf2
surf_rooftopsv3
surf_happyhands
surf_satellite_fix
surf_harmony
surf_school_fix
surf_holiday
surf_summit
surf_interference
surf_tendies
surf_island
surf_utopia_njv
surf_ivory
surf_water-run_banjo_skill
surf_mesa_mine
surf_whiteout
surf_nova
surf_year300
surf_paddy
surf_zoomathon
surf_palm
surf_progress_fix
surf_ravine
surf_reprise_fix
surf_rocco_v2
surf_rookie
surf_sancturay
surf_sandtrap2
surf_saturday_fix
surf_simpsons_source
surf_skipalot
surf_spacejam
surf_squirrelsonvacation
surf_stonks
surf_summer
surf_tomb_redone
surf_tranquil
----
----
----
----
Tier I
Tier II
Tier III
Tier IV

Tier V
Tier VI
----

----
surf_disneyland
surf_lt_omnific_fix
surf_nesquik
surf_technique

This should give you a basic understanding of how the tournament is supposed to work.

But how will the tournament work in terms of recording time etc.?

For this we came up with the idea of a Tournament mode which will be located on F3.
As you may have guessed, the Tournament mode will be a own style.
You can only select this mode when you're on one of the three current Tournament maps.

For example:

Normal F3-Menu


Tournament F3-Menu


Tournament entry notification


The Tournament mode will work like the normal mode, with the difference that your time will be stored in a separately "Scoreboard" once the Tournament is over, the times will be deleted.

Example for the leaderboard


Prices:

The following prices, are first thoughts and may change in the future.

Each Week / Month we will assign the Tournament a fix Price Pool = x.

First Week / Month:

Price Pool = x



Explanation:

Each Tier in one group will recieve a percentage cut of x.
This percentage cut will then be further splitted for each place.

For Example:

x = 100.000 Diamonds

Tier 3 will get 20% of x (100.000)
Tier 3 = 20.000

Tier 5 will get 30% of x (100.000)
Tier 5 = 30.000

Tier 6 will get 50% of x (100.000)
Tier 6 = 50.000

Those Diamonds will then be splitted:

Tier 3 (x3 = 20.000):

Place 1 gets 60% of x3 (20.000)
Place 2 gets 25% of x3 (20.000)
Place 3 gets 15% of x3 (20.000)

Place 1 gets 12.000 Diamonds
Place 2 gets 5.000 Diamonds
Place 3 gets 3.000 Diamonds

Tier 5 (x5 = 30.000):

Place 1 gets 60% of x5 (30.000)
Place 2 gets 25% of x5 (30.000)
Place 3 gets 15% of x5 (30.000)

Place 1 gets 18.000 Diamonds
Place 2 gets 7.500 Diamonds
Place 3 gets 4.500 Diamonds

Tier 6 (x6 = 50.000):

Place 1 gets 60% of x6 (50.000)
Place 2 gets 25% of x6 (50.000)
Place 3 gets 15% of x6 (50.000)

Place 1 gets 30.000 Diamonds
Place 2 gets 12.500 Diamonds
Place 3 gets 7.500 Diamonds

This logic will also apply for Group B:


x = 100.000 Diamonds

Tier 1 will get 20% of x (100.000)
Tier 1 = 20.000

Tier 2 will get 20% of x (100.000)
Tier 2 = 20.000

Tier 4 will get 60% of x (100.000)
Tier 4 = 60.000

Those Diamonds will then be splitted:

Tier 1 (x1 = 20.000):

Place 1 gets 60% of x1 (20.000)
Place 2 gets 25% of x1 (20.000)
Place 3 gets 15% of x1 (20.000)

Place 1 gets 12.000 Diamonds
Place 2 gets 5.000 Diamonds
Place 3 gets 3.000 Diamonds

Tier 2 (x2 = 20.000):

Place 1 gets 60% of x2 (20.000)
Place 2 gets 25% of x2 (20.000)
Place 3 gets 15% of x2 (20.000)

Place 1 gets 12.000 Diamonds
Place 2 gets 5.000 Diamonds
Place 3 gets 3.000 Diamonds

Tier 4 (x4 = 60.000):

Place 1 gets 60% of x4 (60.000)
Place 2 gets 25% of x4 (60.000)
Place 3 gets 15% of x4 (60.000)

Place 1 gets 36.000 Diamonds
Place 2 gets 15.000 Diamonds
Place 3 gets 9.000 Diamonds

There is also optional extra prices which could be added to the Diamond prices:

Group A:



Group B:




Important note:

The rainbow tag will only be shown on the map the person got First Place on and will expire,
once the map is played again in the tournament.

End of the Tournament:

Once the tournament is finished, the winners will be declared in the Forum and at the F1-Menu.
The winners are then able to claim their prices.

Epilogue

With that said, Brian and I hope you like the idea!
If you have any questions or suggestions, feel free to reply!

How / why would it benefit the Surf server:

N/A

Potential Issues/Exploits:

N/A

Additional notes:

N/A

Would be fun, but I doubt that someone wants to implement this :plussp:
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[SURF] Suggestions 2 years 8 months ago #1346202

Prince Nyx wrote:
How / why would it benefit the Surf server:

N/A

says it doesnt benefit the server, so :minussp:
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[SURF] Suggestions 2 years 8 months ago #1346203

MadMagic wrote:
Prince Nyx wrote:
How / why would it benefit the Surf server:

N/A

says it doesnt benefit the server, so :minussp:
It says Not Available, since I think it's pretty self explanatory, why those changes would be a good idea.
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[SURF] Suggestions 2 years 8 months ago #1346268



Player Mini-Profile:

I think it would be very usefull, to have a Mini-Profile showing information about a player.
This Mini-Profile would fit nicely into the existing TAB-Menu.

Current TAB-Menu


I've started creating a little "Blueprint" of what this Mini-Profile could look like.
Please remember that I have absolutely no talent when it comes to design!

Mini-Profile inside the TAB-Menu


List of completed maps


List of uncompleted maps



How / why would it benefit the Surf server:

N/A

Potential Issues/Exploits:

N/A

Additional notes:

N/A
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[SURF] Suggestions 2 years 7 months ago #1348310



Suggestion Title:

Add Type, Stages and Bonus to !m

It could look like this:

[Map_Info] surf_lt_omnific_fix is a Staged, Tier 6 map with 18 Stages and 3 Bonus Stages
[Map_Info] surf_lab is a Linear, Tier 4 map with 2 Bonus Stages

Maybe this can help I dunno ^^

CREATE TABLE surfmap_info (
	map varchar(255) PRIMARY KEY,
	tier INT NOT NULL,
	style BIT NOT NULL,
	stages INT NOT NULL,
	bonus INT NOT NULL
);

INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_4head', 2, 0, 0, 4);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_8bit', 2, 1, 3, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_ace_fix', 1, 1, 8, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_aircontrol_fixed', 1, 0, 0, 2);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_aqua', 2, 0, 0, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_aquaflow', 2, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_arcade', 2, 1, 6, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_ardon_fix', 2, 0, 0, 6);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_aser', 1, 1, 6, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_atriumyes', 2, 1, 6, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_beginner', 1, 1, 7, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_beginner2', 2, 1, 7, 4);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_beginner_hell', 4, 1, 7, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_believe', 2, 1, 4, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_blue', 2, 0, 0, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_bonkers_v2', 1, 1, 7, 4);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_calzone', 1, 1, 4, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_classics', 2, 1, 10, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_classics2', 2, 1, 9, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_crackdesert_evo2', 3, 1, 3, 2);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_cyberwave', 2, 1, 2, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_delight', 2, 0, 0, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_disneyland', 5, 1, 7, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_dragonyes', 2, 0, 0, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_dusk', 3, 1, 6, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_ebony', 2, 0, 0, 4);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_enlightened', 1, 0, 0, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_ethereal', 2, 1, 3, 2);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_forbidden_ways_ksf', 1, 0, 0, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_fornax', 1, 0, 0, 7);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_friday', 3, 1, 6, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_garden', 1, 1, 10, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_gleam', 2, 0, 0, 2);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_gleam2', 2, 1, 4, 4);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_greensway', 2, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_guitar_hi', 2, 0, 0, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_halloween_tf2', 2, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_happyhands', 2, 0, 0, 2);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_harmony', 2, 1, 5, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_holiday', 2, 1, 4, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_hourglass', 1, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_how2surfyes', 1, 1, 21, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_interference', 2, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_island', 2, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_ivory', 2, 0, 0, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_kitsune', 1, 1, 9, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_kitsune2', 3, 1, 12, 4);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_lab', 4, 0, 0, 2);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_lavaflow', 1, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_leet_xl_beta7z', 1, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_lost2', 3, 1, 4, 4);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_lt_omnific_fix', 6, 1, 18, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_luxyes', 1, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_meme', 3, 1, 9, 2);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_mesa_aether', 3, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_mesa_mine', 2, 0, 0, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_mesa_tf2', 1, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_meyes', 1, 1, 5, 4);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_mom_fix', 1, 1, 6, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_monotony', 4, 1, 5, 2);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_nesquik', 5, 1, 6, 6);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_nova', 2, 0, 0, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_nyx', 1, 0, 0, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_oasis', 3, 1, 10, 2);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_paddy', 2, 1, 4, 2);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_palm', 2, 0, 0, 2);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_pantheon', 1, 0, 0, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_progress_fix', 2, 1, 5, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_psychedelia', 3, 0, 0, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_quickie', 4, 0, 0, 5);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_ravine', 2, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_rebel_resistance', 1, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_reprise_fix', 2, 0, 0, 2);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_rocco_v2', 2, 0, 0, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_rooftopsv3', 1, 1, 8, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_rookie', 2, 1, 18, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_sancturay', 2, 1, 5, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_sandtrap2', 2, 0, 0, 4);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_satellite_fix', 1, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_saturday_fix', 2, 0, 0, 2);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_school_fix', 1, 1, 10, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_simpsons_source', 2, 1, 10, 4);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_skipalot', 2, 0, 0, 4);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_spacejam', 2, 1, 6, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_squirrelsonvacation', 2, 0, 0, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_stargaze_css', 3, 0, 0, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_stonks', 2, 1, 2, 2);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_summer', 2, 1, 11, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_summit', 1, 0, 0, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_technique', 5, 1, 7, 5);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_tendies', 1, 0, 0, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_tomb_redone', 2, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_tranquil', 2, 0, 0, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_utopia_njv', 1, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_water-run_banjo_skill', 1, 1, 4, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_whiteout', 1, 1, 6, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_year300', 1, 1, 2, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_zoomathon', 1, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_zoomboys', 3, 0, 0, 2);

How / why would it benefit the Surf server:

Pretty self explanatory.

Potential Issues/Exploits:

N/A

Additional notes:

N/A
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[SURF] Suggestions 2 years 7 months ago #1348509



Suggestion Title:

Add the option to enable a feature where you can see
the reset-triggers and invisible walls on a map
while in practice mode.

How / why would this benefit the Surf server:

This would allow players to find new skips and shortcuts on maps.

Potential Issues/Exploits:

N/A

Additional notes:

N/A
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Last Edit: 2 years 7 months ago by Prince Nyx.
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[SURF] Suggestions 2 years 6 months ago #1357021

Suggestion Title:

Add more knife unlocks to the prestige levels.

How / why would this benefit the Surf server:

So you get more motivation to level up in Surf.
And It would just be cool to have more unlocks.

Potential Issues/Exploits:

N/A

Additional notes:

Knife Skins: steamcommunity.com/workshop/filedetails/?id=506283460
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Last Edit: 2 years 6 months ago by Sam..
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[SURF] Suggestions 2 years 6 months ago #1357055

Sam. wrote:
Suggestion Title:

Add more knive unlocks to the prestige levels.

How / why would this benefit the Surf server:

So you get more motivation to level up in Surf.
And It would just be cool to have more unlocks.

Potential Issues/Exploits:

N/A

Additional notes:

Knive Skins: steamcommunity.com/workshop/filedetails/?id=506283460

good idea to add some more knive skins
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Last Edit: 2 years 6 months ago by OnionRings.
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[SURF] Suggestions 2 years 6 months ago #1357056

OnionRings wrote:
Sam. wrote:
Suggestion Title:

Add more knive unlocks to the prestige levels.

How / why would this benefit the Surf server:

So you get more motivation to level up in Surf.
And It would just be cool to have more unlocks.

Potential Issues/Exploits:

N/A

Additional notes:

Knive Skins: steamcommunity.com/workshop/filedetails/?id=506283460

good idea to add some more knive skins

Stop making fun of me making typos. :(
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[SURF] Suggestions 2 years 6 months ago #1357736

Suggestion Title:

Rewind Mode

How / why would this benefit the Surf server:

This is a surf/bhop mode that used to be on this server and I actually really liked playing with it.
It's pretty useful for new surf players who make mistakes by falling of ramps.

Potential Issues/Exploits:

N/A

Additional notes:

This is a thing that is already been worked on in the surf hard server so I'm pretty sure it works perfectly.
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Last Edit: 2 years 6 months ago by Sam..
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[SURF] Suggestions 2 years 6 months ago #1358263

Suggestion Title (What are you Suggesting):
add more profit for prestige prestige is ussles now :c
skins, something that distinguishes these players
:v

How / why would it benefit the Surf server:
they will have to play to advance, it will encourage them to prestige and play


Potential Issues/Exploits:
N/A
Additional notes:
N/A
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[SURF] Suggestions 2 years 3 weeks ago #1376548

Suggestion Title (What are you Suggesting):
Add the new KSF Winter-Mapping Contest Maps.
(or at least the tier 1-3 maps)

How / why would it benefit the Surf server:
More maps = more good


Potential Issues/Exploits:
Not sure if all of them are posted and downloadable but there are min 3 available.
Additional notes:
N/A
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???????????????
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[SURF] Suggestions 1 year 11 months ago #1380289

Suggestion Title (What are you Suggesting):
Add new maps to surf (Like ANY Maps )
Maps that might be fun (Doesnt have to be these ^^ ANY are fine):
T2
surf_sunnyhappylove
surf_Ny_platinum_b5
T3
surf_canisius
surf_milkyway

How / why would it benefit the Surf server:
Bruh
We need more content
A lot of active Players know most maps to a point where surf is no fun anymore

Potential Issues/Exploits:
PPl would have fun for a while

Additional notes:
We rly need more maps... :(
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[SURF] Suggestions 1 year 9 months ago #1383284

Suggestion Title (What are you Suggesting):

Aight my guys (and girls ofc, i see u sirenia) here are some thoughts of lil D:

- Add sprays as a prestige reward. that way players that are advanced mark important spots.

-Sort out the old maps from the leaderboard that arent playable anymore.
--> or add a different "Nostalgia Leaderboard" for them.

-Add Maps:
concretejungle_fix, pandora, fantasy, wasteland, oddworld, kultur, anubis(would be funny tbh), tuscanny, deadline, illusion, premium, palais.

-Bring back the events. (maybe connected with one of the new maps (illusion, fantasy and pandora have sick esthatics)

-improve profiles. maps complete, pc%, etc.

- Global Ranks. "Diacetylmorphin 1/666"/ Visible Global Leaderboard.

-Adjust Vel Caps on Maps like tendies and pantheon.

-Give Rank 1 (or top 10/50) a unique reward (not only cuz its me :P)

-Add the forum link back into the f1 menu.

-Let the players see the oldest wrs, and add missions. Like bounties for wr that are standing for a long time, like my nesquik wr.

-And the biggest problem, prehopping.. yall prob know about it but it just takes away a lot of charm for wrs, cuz you know you have to do it to get a wr on some maps. Theres not many options ik, but i just wanted to let this stay here.

Alrightey, hopefully someone sees this and takes smthn into action.

Love yall, have a great one.
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Last Edit: 1 year 9 months ago by Diacetylmorphin.
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[SURF] Suggestions 1 year 9 months ago #1383298

Suggestion Title (What are you Suggesting):

Aight my guys (and girls ofc, i see u sirenia) here are some thoughts of lil D:

- Add sprays as a prestige reward. that way players that are advanced mark important spots.

-Sort out the old maps from the leaderboard that arent playable anymore.
--> or add a different "Nostalgia Leaderboard" for them.

-Add Maps:
concretejungle_fix, pandora, fantasy, wasteland, oddworld, kultur, anubis(would be funny tbh), tuscanny, deadline, illusion, premium, palais.

-Bring back the events. (maybe connected with one of the new maps (illusion, fantasy and pandora have sick esthatics)

-improve profiles. maps complete, pc%, etc.

- Global Ranks. "Diacetylmorphin 1/666"/ Visible Global Leaderboard.

-Give Rank 1 (or top 10/50) a unique reward (not only cuz its me :P)

Aight i cant get more out of the top of my head. Hopefully some sees this and takes smthn into action.

Love yall, have a great one.
:plussp:
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Last Edit: 1 year 9 months ago by Prince Nyx.
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[SURF] Suggestions 1 year 7 months ago #1387595

Suggestion Title (What are you Suggesting):
Zarp-Moderation Team should report (internally) if there are map exploits instead of abusing them.

How / why would it benefit the Surf server:
Zarp surf is getting worse with every bug abuse.
Imo maps shouldnt be exploited/bug abused, especially by Zarp members.
There are a lot of broken times on maps that seem normal to a casual surfer but are straight up impossible if youre trying to do it legit.

Potential Issues/Exploits:
Deleting times could be rough, cuz some times are hard to see if theyre legit or not.

Additional notes:
Release it. you know what i mean.
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