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New Hud / New Hud Option: Currently the Hud only supports three different styles which are all kind of similar. Hud A Hud B Hud C It would be nice to have another style, which is more simple and minimalistic. Something like this: How / why would it benefit the Surf server: N/A Potential Issues/Exploits: N/A Additional notes: N/A |
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Last Edit: 2 years 9 months ago by Prince Nyx.
The topic has been locked.
The following user(s) said Thank You: Skippergroe
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Last Edit: 2 years 9 months ago by Prince Nyx.
The topic has been locked.
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Spec show Name / show Nothing: Many players find it annoying having the icon of another player in the screen (especially when it is bugged). Therefore I suggest, that we offer the option, to set the spectator (shwow) mode to: A -Icon Mode B -Name mode (only shows the name of the player spectating you) C -Nothing (Nothing is showed) How / why would it benefit the Surf server: N/A Potential Issues/Exploits: N/A Additional notes: N/A |
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Last Edit: 2 years 9 months ago by Prince Nyx.
The topic has been locked.
The following user(s) said Thank You: Perry het vogelbekdier, Skippergroe
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Following Maps:
Videos of the Maps: surf_frost surf_calycate Links for downloading the Maps: surf_frost surf_calycate How / why would it benefit the Surf server: N/A Potential Issues/Exploits: N/A Additional notes: N/A |
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Last Edit: 2 years 9 months ago by Prince Nyx.
The topic has been locked.
The following user(s) said Thank You: Skippergroe
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Prince Nyx wrote:
Surf Tournament: Idea by Foreword: Rittsu and I really enjoying surfing and want to improve the server as much as possible to offer fun and challenges to all of its players. Both Rittsu and I experienced that surf can often be boring, once you have finished almost all maps. Therefore we think that offering something which would change things up a bit, would be a good idea! We came up with the idea of a Surf Tournament which would be held either every week or every month. The tournament would then be open for the span of either the week / month and would end in the "crowning" of the winners. The winners will be offered various prices (I will go into detail about the prices soon). Structure: The tournament will be divided into two groups. Each group contains three different tiers, which will be randomly assigned once. Fore example: Group A Tier 3 Tier 5 Tier 6 Group B Tier 1 Tier 2 Tier 4 This means that in the first Week / Month the tournament will contain one map of Tier 3, Tier 5 and Tier 6. The second Week / Month would contain one map of Tier 1, Tier 2 and Tier 4. This cycle will then repeat. Important to note is, that this doesn't mean, that there is a chance, that one Week / Month the tournament only contains a Tier 6 map. In the duration of the tournament all three tiers of each group will be represented by one map (randomly picked) each. Maps
This should give you a basic understanding of how the tournament is supposed to work. But how will the tournament work in terms of recording time etc.? For this we came up with the idea of a Tournament mode which will be located on F3. As you may have guessed, the Tournament mode will be a own style. You can only select this mode when you're on one of the three current Tournament maps. For example: Normal F3-Menu Tournament F3-Menu Tournament entry notification The Tournament mode will work like the normal mode, with the difference that your time will be stored in a separately "Scoreboard" once the Tournament is over, the times will be deleted. Example for the leaderboard Prices: The following prices, are first thoughts and may change in the future. Each Week / Month we will assign the Tournament a fix Price Pool = x. First Week / Month: Price Pool = x Explanation: Each Tier in one group will recieve a percentage cut of x. This percentage cut will then be further splitted for each place. For Example: x = 100.000 Diamonds Tier 3 will get 20% of x (100.000) Tier 3 = 20.000 Tier 5 will get 30% of x (100.000) Tier 5 = 30.000 Tier 6 will get 50% of x (100.000) Tier 6 = 50.000 Those Diamonds will then be splitted: Tier 3 (x3 = 20.000): Place 1 gets 60% of x3 (20.000) Place 2 gets 25% of x3 (20.000) Place 3 gets 15% of x3 (20.000) Place 1 gets 12.000 Diamonds Place 2 gets 5.000 Diamonds Place 3 gets 3.000 Diamonds Tier 5 (x5 = 30.000): Place 1 gets 60% of x5 (30.000) Place 2 gets 25% of x5 (30.000) Place 3 gets 15% of x5 (30.000) Place 1 gets 18.000 Diamonds Place 2 gets 7.500 Diamonds Place 3 gets 4.500 Diamonds Tier 6 (x6 = 50.000): Place 1 gets 60% of x6 (50.000) Place 2 gets 25% of x6 (50.000) Place 3 gets 15% of x6 (50.000) Place 1 gets 30.000 Diamonds Place 2 gets 12.500 Diamonds Place 3 gets 7.500 Diamonds This logic will also apply for Group B: x = 100.000 Diamonds Tier 1 will get 20% of x (100.000) Tier 1 = 20.000 Tier 2 will get 20% of x (100.000) Tier 2 = 20.000 Tier 4 will get 60% of x (100.000) Tier 4 = 60.000 Those Diamonds will then be splitted: Tier 1 (x1 = 20.000): Place 1 gets 60% of x1 (20.000) Place 2 gets 25% of x1 (20.000) Place 3 gets 15% of x1 (20.000) Place 1 gets 12.000 Diamonds Place 2 gets 5.000 Diamonds Place 3 gets 3.000 Diamonds Tier 2 (x2 = 20.000): Place 1 gets 60% of x2 (20.000) Place 2 gets 25% of x2 (20.000) Place 3 gets 15% of x2 (20.000) Place 1 gets 12.000 Diamonds Place 2 gets 5.000 Diamonds Place 3 gets 3.000 Diamonds Tier 4 (x4 = 60.000): Place 1 gets 60% of x4 (60.000) Place 2 gets 25% of x4 (60.000) Place 3 gets 15% of x4 (60.000) Place 1 gets 36.000 Diamonds Place 2 gets 15.000 Diamonds Place 3 gets 9.000 Diamonds There is also optional extra prices which could be added to the Diamond prices: Group A: Group B: Important note: The rainbow tag will only be shown on the map the person got First Place on and will expire, once the map is played again in the tournament. End of the Tournament: Once the tournament is finished, the winners will be declared in the Forum and at the F1-Menu. The winners are then able to claim their prices. Epilogue With that said, Brian and I hope you like the idea! If you have any questions or suggestions, feel free to reply! How / why would it benefit the Surf server: N/A Potential Issues/Exploits: N/A Additional notes: N/A Would be fun, but I doubt that someone wants to implement this |
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The topic has been locked.
The following user(s) said Thank You: Prince Nyx
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Prince Nyx wrote:
How / why would it benefit the Surf server:
N/A says it doesnt benefit the server, so |
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The topic has been locked.
The following user(s) said Thank You: Mix3rz, Skippergroe
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MadMagic wrote:
Prince Nyx wrote:
How / why would it benefit the Surf server:
N/A says it doesnt benefit the server, so
It says Not Available, since I think it's pretty self explanatory, why those changes would be a good idea.
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The topic has been locked.
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Player Mini-Profile: I think it would be very usefull, to have a Mini-Profile showing information about a player. This Mini-Profile would fit nicely into the existing TAB-Menu. Current TAB-Menu I've started creating a little "Blueprint" of what this Mini-Profile could look like. Please remember that I have absolutely no talent when it comes to design! Mini-Profile inside the TAB-Menu List of completed maps List of uncompleted maps How / why would it benefit the Surf server: N/A Potential Issues/Exploits: N/A Additional notes: N/A |
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Last Edit: 2 years 9 months ago by Prince Nyx.
The topic has been locked.
The following user(s) said Thank You: Perry het vogelbekdier, MsRevine, euan, Skippergroe, Sam. and 1 more...
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Suggestion Title: Add Type, Stages and Bonus to !m It could look like this: [Map_Info] surf_lt_omnific_fix is a Staged, Tier 6 map with 18 Stages and 3 Bonus Stages [Map_Info] surf_lab is a Linear, Tier 4 map with 2 Bonus Stages Maybe this can help I dunno ^^ CREATE TABLE surfmap_info (
map varchar(255) PRIMARY KEY,
tier INT NOT NULL,
style BIT NOT NULL,
stages INT NOT NULL,
bonus INT NOT NULL
);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_4head', 2, 0, 0, 4);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_8bit', 2, 1, 3, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_ace_fix', 1, 1, 8, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_aircontrol_fixed', 1, 0, 0, 2);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_aqua', 2, 0, 0, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_aquaflow', 2, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_arcade', 2, 1, 6, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_ardon_fix', 2, 0, 0, 6);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_aser', 1, 1, 6, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_atriumyes', 2, 1, 6, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_beginner', 1, 1, 7, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_beginner2', 2, 1, 7, 4);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_beginner_hell', 4, 1, 7, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_believe', 2, 1, 4, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_blue', 2, 0, 0, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_bonkers_v2', 1, 1, 7, 4);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_calzone', 1, 1, 4, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_classics', 2, 1, 10, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_classics2', 2, 1, 9, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_crackdesert_evo2', 3, 1, 3, 2);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_cyberwave', 2, 1, 2, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_delight', 2, 0, 0, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_disneyland', 5, 1, 7, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_dragonyes', 2, 0, 0, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_dusk', 3, 1, 6, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_ebony', 2, 0, 0, 4);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_enlightened', 1, 0, 0, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_ethereal', 2, 1, 3, 2);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_forbidden_ways_ksf', 1, 0, 0, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_fornax', 1, 0, 0, 7);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_friday', 3, 1, 6, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_garden', 1, 1, 10, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_gleam', 2, 0, 0, 2);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_gleam2', 2, 1, 4, 4);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_greensway', 2, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_guitar_hi', 2, 0, 0, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_halloween_tf2', 2, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_happyhands', 2, 0, 0, 2);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_harmony', 2, 1, 5, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_holiday', 2, 1, 4, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_hourglass', 1, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_how2surfyes', 1, 1, 21, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_interference', 2, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_island', 2, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_ivory', 2, 0, 0, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_kitsune', 1, 1, 9, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_kitsune2', 3, 1, 12, 4);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_lab', 4, 0, 0, 2);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_lavaflow', 1, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_leet_xl_beta7z', 1, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_lost2', 3, 1, 4, 4);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_lt_omnific_fix', 6, 1, 18, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_luxyes', 1, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_meme', 3, 1, 9, 2);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_mesa_aether', 3, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_mesa_mine', 2, 0, 0, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_mesa_tf2', 1, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_meyes', 1, 1, 5, 4);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_mom_fix', 1, 1, 6, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_monotony', 4, 1, 5, 2);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_nesquik', 5, 1, 6, 6);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_nova', 2, 0, 0, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_nyx', 1, 0, 0, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_oasis', 3, 1, 10, 2);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_paddy', 2, 1, 4, 2);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_palm', 2, 0, 0, 2);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_pantheon', 1, 0, 0, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_progress_fix', 2, 1, 5, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_psychedelia', 3, 0, 0, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_quickie', 4, 0, 0, 5);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_ravine', 2, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_rebel_resistance', 1, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_reprise_fix', 2, 0, 0, 2);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_rocco_v2', 2, 0, 0, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_rooftopsv3', 1, 1, 8, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_rookie', 2, 1, 18, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_sancturay', 2, 1, 5, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_sandtrap2', 2, 0, 0, 4);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_satellite_fix', 1, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_saturday_fix', 2, 0, 0, 2);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_school_fix', 1, 1, 10, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_simpsons_source', 2, 1, 10, 4);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_skipalot', 2, 0, 0, 4);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_spacejam', 2, 1, 6, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_squirrelsonvacation', 2, 0, 0, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_stargaze_css', 3, 0, 0, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_stonks', 2, 1, 2, 2);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_summer', 2, 1, 11, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_summit', 1, 0, 0, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_technique', 5, 1, 7, 5);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_tendies', 1, 0, 0, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_tomb_redone', 2, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_tranquil', 2, 0, 0, 3);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_utopia_njv', 1, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_water-run_banjo_skill', 1, 1, 4, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_whiteout', 1, 1, 6, 1);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_year300', 1, 1, 2, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_zoomathon', 1, 0, 0, 0);
INSERT INTO surfmap_info (map, tier, style, stages, bonus)
VALUES ('surf_zoomboys', 3, 0, 0, 2); How / why would it benefit the Surf server: Pretty self explanatory. Potential Issues/Exploits: N/A Additional notes: N/A |
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The topic has been locked.
The following user(s) said Thank You: euan
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Suggestion Title: Add the option to enable a feature where you can see the reset-triggers and invisible walls on a map while in practice mode. How / why would this benefit the Surf server: This would allow players to find new skips and shortcuts on maps. Potential Issues/Exploits: N/A Additional notes: N/A |
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Last Edit: 2 years 8 months ago by Prince Nyx.
The topic has been locked.
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Suggestion Title:
Add more knife unlocks to the prestige levels. How / why would this benefit the Surf server: So you get more motivation to level up in Surf. And It would just be cool to have more unlocks. Potential Issues/Exploits: N/A Additional notes: Knife Skins: steamcommunity.com/workshop/filedetails/?id=506283460 |
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Last Edit: 2 years 7 months ago by Sam..
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Sam. wrote:
Suggestion Title:
Add more knive unlocks to the prestige levels. How / why would this benefit the Surf server: So you get more motivation to level up in Surf. And It would just be cool to have more unlocks. Potential Issues/Exploits: N/A Additional notes: Knive Skins: steamcommunity.com/workshop/filedetails/?id=506283460 good idea to add some more knive skins |
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Last Edit: 2 years 7 months ago by OnionRings.
The topic has been locked.
The following user(s) said Thank You: 123123123
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OnionRings wrote:
Sam. wrote:
Suggestion Title:
Add more knive unlocks to the prestige levels. How / why would this benefit the Surf server: So you get more motivation to level up in Surf. And It would just be cool to have more unlocks. Potential Issues/Exploits: N/A Additional notes: Knive Skins: steamcommunity.com/workshop/filedetails/?id=506283460 good idea to add some more knive skins Stop making fun of me making typos. |
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Suggestion Title:
Rewind Mode How / why would this benefit the Surf server: This is a surf/bhop mode that used to be on this server and I actually really liked playing with it. It's pretty useful for new surf players who make mistakes by falling of ramps. Potential Issues/Exploits: N/A Additional notes: This is a thing that is already been worked on in the surf hard server so I'm pretty sure it works perfectly. |
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Last Edit: 2 years 7 months ago by Sam..
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Suggestion Title (What are you Suggesting):
add more profit for prestige prestige is ussles now :c skins, something that distinguishes these players :v How / why would it benefit the Surf server: they will have to play to advance, it will encourage them to prestige and play Potential Issues/Exploits: N/A Additional notes: N/A |
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✯2x Ex Surf Moderator✯
✯Ex Prophunt Moderator✯ ✯Ex Surf Admin✯
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Suggestion Title (What are you Suggesting):
Add the new KSF Winter-Mapping Contest Maps. (or at least the tier 1-3 maps) How / why would it benefit the Surf server: More maps = more good Potential Issues/Exploits: Not sure if all of them are posted and downloadable but there are min 3 available. Additional notes: N/A |
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???????????????
The topic has been locked.
The following user(s) said Thank You: nyxEline
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Suggestion Title (What are you Suggesting):
Add new maps to surf (Like ANY Maps ) Maps that might be fun (Doesnt have to be these ^^ ANY are fine): T2 surf_sunnyhappylove surf_Ny_platinum_b5 T3 surf_canisius surf_milkyway How / why would it benefit the Surf server: Bruh We need more content A lot of active Players know most maps to a point where surf is no fun anymore Potential Issues/Exploits: PPl would have fun for a while Additional notes: We rly need more maps... |
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Suggestion Title (What are you Suggesting):
Aight my guys (and girls ofc, i see u sirenia) here are some thoughts of lil D: - Add sprays as a prestige reward. that way players that are advanced mark important spots. -Sort out the old maps from the leaderboard that arent playable anymore. --> or add a different "Nostalgia Leaderboard" for them. -Add Maps: concretejungle_fix, pandora, fantasy, wasteland, oddworld, kultur, anubis(would be funny tbh), tuscanny, deadline, illusion, premium, palais. -Bring back the events. (maybe connected with one of the new maps (illusion, fantasy and pandora have sick esthatics) -improve profiles. maps complete, pc%, etc. - Global Ranks. "Diacetylmorphin 1/666"/ Visible Global Leaderboard. -Adjust Vel Caps on Maps like tendies and pantheon. -Give Rank 1 (or top 10/50) a unique reward (not only cuz its me ) -Add the forum link back into the f1 menu. -Let the players see the oldest wrs, and add missions. Like bounties for wr that are standing for a long time, like my nesquik wr. -And the biggest problem, prehopping.. yall prob know about it but it just takes away a lot of charm for wrs, cuz you know you have to do it to get a wr on some maps. Theres not many options ik, but i just wanted to let this stay here. Alrightey, hopefully someone sees this and takes smthn into action. Love yall, have a great one. |
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???????????????
Last Edit: 1 year 10 months ago by Diacetylmorphin.
The topic has been locked.
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Suggestion Title (What are you Suggesting):
Aight my guys (and girls ofc, i see u sirenia) here are some thoughts of lil D: - Add sprays as a prestige reward. that way players that are advanced mark important spots. -Sort out the old maps from the leaderboard that arent playable anymore. --> or add a different "Nostalgia Leaderboard" for them. -Add Maps: concretejungle_fix, pandora, fantasy, wasteland, oddworld, kultur, anubis(would be funny tbh), tuscanny, deadline, illusion, premium, palais. -Bring back the events. (maybe connected with one of the new maps (illusion, fantasy and pandora have sick esthatics) -improve profiles. maps complete, pc%, etc. - Global Ranks. "Diacetylmorphin 1/666"/ Visible Global Leaderboard. -Give Rank 1 (or top 10/50) a unique reward (not only cuz its me ) Aight i cant get more out of the top of my head. Hopefully some sees this and takes smthn into action. Love yall, have a great one. |
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Last Edit: 1 year 10 months ago by Prince Nyx.
The topic has been locked.
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Suggestion Title (What are you Suggesting):
Zarp-Moderation Team should report (internally) if there are map exploits instead of abusing them. How / why would it benefit the Surf server: Zarp surf is getting worse with every bug abuse. Imo maps shouldnt be exploited/bug abused, especially by Zarp members. There are a lot of broken times on maps that seem normal to a casual surfer but are straight up impossible if youre trying to do it legit. Potential Issues/Exploits: Deleting times could be rough, cuz some times are hard to see if theyre legit or not. Additional notes: Release it. you know what i mean. |
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The topic has been locked.
The following user(s) said Thank You: Knuthulhu, Prince Nyx
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