BuzzM42H wrote:
ParaMontana wrote:
Looks like bloc is not doing so well on game trackers
Thx para for the perfect example of having Bloc42. Everyone is getting tired of Rockford and as you can see, There are 2 servers that have Bloc42, so what happens when a popular gmod server like zarp is going to Bloc42? Variety. No more only those maps, but variety of playing between maps. Thx for this great example
It would be awsome if it worked like that, but sadly it does not. I mentioned this is a suggestion thread but a fell known fact among the DarkRP community is alot of players only like very specific maps. Downtown(duh), Evocity, and Rockford. There is a reason why those maps are used to much, players recognize those maps and therefor they join the server. If we use Bloc 42 we may not see a rise in the new player counts that the server needs to survive. Just because newer players might not be willing to try the map out.
DarthVader wrote:
RedPowder wrote:
Legacy wrote:
How possibly hard can it be to fix Bloc42?
It needs to be decompiled and then everything fixed that didn't decompile correctly and then the issue with the mines and then recompiled. I for one wouldn't be wasting my time of doing that and by the sounds of it neither is Emp.
Then there is still the matter of everyone's bases getting rkt by the special weapons which will not be changed at all.
Red fixing Bloc42 is not as troublesome as you think. The bases will get rekt on all maps, besides why don't you make server 2 without special weapons, there are a lot of people like myself who really enjoy basing without those weapons.
I'm sure the player base will increase if Bloc42 becomes the new map and special weapons are removed
Unfortanly its is hard then you think, if you think it easy you don't trully understand what you are talking about. First you have to decompile the map sometimes this works sometimes it doesn't, it might get rid of all the props on the map, or randomly remove chunks of the map. Even if you do get a sucsessfull decompile, most of the time it still randomly removes brushes so you have to go through and recreate those. Then affter you have done all that someone would have to replace the mines and once you did that you would need to go through the whole map and reoptimise it, because 90% of the time decompling will remove a chunk of the existing needed optimization.