TTT Changes:
Fix the bloody F1 menu because I'm fed up of picking the weapon I want over and over.
Fix the bloody Contender!!!!
Fix half the roles not showing as red/blue in tab menu
Make is so a minimum of 4 people are needed for a Mad Scientist
The end of round pop-up can't be clicked and dragged meaning half of it is offscreen when there's over 20 people on
Custom Roles -
I think that some of the roles need to be altered to maintain the old feel of TTT that many players love.
1 - Most of the custom roles don't reward points for killing, making the process of getting diamonds even slower. This needs to be fixed ASAP to allow new players to get new cosmetics and reduce the insanely long grind to get anything.
2 - Swapper:
I would not be against up removing this role entirely. After watching 2 people kill eachother for 5 minutes straight I believe it adds nothing to the gamemode. It just delays the round and makes people either confused or bored of waiting and they end up leaving the server as a result. I cannot think of any changes that could be made to this role that would be a positive thing for the server so I'd just be rid of it.
3 - Jester:
I do think the Jester is a fun role and can allow for some interesting strategies to take place. The problem is many people that play don't understand that this role is on the server or what it actually does. This results in them instantly killing the Jester and ruining the round for everyone else. Rather than end the round, I think once the jester is killed they come back to life in place of their killer and take over their role, and be rewarded with X amount of points for achieving their mission, and bonus EXP of course.
4 - Deputy:
Since they are there to fulfil the role of the detective, the least they should be given is 1 starting credit and a DNA scanner upon being promoted to detective.
5 - Paladin:
Script errors,Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors, Script errors... yeah fix the script errors
6 - Assassin
At the moment being the assassin is more of a hindrance than anything else. When there's a handful of people online, it can take a while to find your target, especially on larger maps. You are practically useless until you find your target as the damage you deal to others is too little. Also, even if you do find and kill your target you have to wait 5 seconds to get a new target, rendering you useless during this time. I have a few changes in mind to combat these issues:
-**Maybe** allow the assassin to see aura of their target through walls, or give a radar like scan every few seconds to help find find their target on larger maps.
-Reduce the 5 second wait time between killing a target to make the role feel more satisfying.
-Change the damage dealt numbers to 125% to the target and 75% to non-targets.
I think that keeping the server with as few custom roles as possible is important to maintain simplicity for new players. Not one of the popular TTT servers uses custom roles, showing they aren't necessary to have a popular server. Some of the roles are genuinely fun to mess around with so I do believe some of them should be kept to give the server an extra edge over others, but some of the roles I mentioned above are doing the opposite of this and need to be purged or changed.
These are the things I've gathered from the week I've been back. I'm curious to know if you agree with the changes I believe would be a positive change, and any other changes you have in mind to make the server better. Please share your thoughts/ideas!