Jim_Jam wrote:
Turns out as a Jester or a Swapper you can go into the T room on minecraft_b5 and activate the traps to kill other players, which breaks the role even more.
I don't think that how the role is supposed to work. Especially the activating traps part. - Are jesters not in same
category of roles as "independent"'s, but on the jesters' team instead?
Jim_Jam wrote:
Personally, i think the assassin role is overall quite tough to play as. When the server has low population, it's almost like getting a free traitor role buff. And when the server has a high population, it can take some time to find your target, and try not to kill anyone other than them with traps or utilities.
The penalty for killing the wrong player is very harsh imo, with seemingly no way to get rid of it for the rest of the round. I think it would be better if the penalty had a cooldown or a way to undo or rid of it.
Now that some of the
special roles have had a player-count-cap set on them. I get a lot of rounds where the traitor and the old man role instantly cause the round to end. Perhaps it would be best to
disable the roles of the Independent and Jester team, when the server has low population (2-4 players).
Edit: i totally forgot to mention that I think the swapper role is fine as is. Apart from the fact that two players can dump their karma to zero if they repeatedly kill eachother. My only real problem with it, as a staff, it does not update the players' role ID/name in the damagelogs. I think it would be a great QOL improvement for us if it did update. Thanks.