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TOPIC: What made you stay?

What made you stay? 4 years 10 months ago #1118131

So what else do you think we should revamp?

I am somewhat learning towards nuking + bank raids + pd raids they just are so old and I think we could do some fun shit with them
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What made you stay? 4 years 10 months ago #1118132

DEADMONSTOR wrote:
So what else do you think we should revamp?

I am somewhat learning towards nuking + bank raids + pd raids they just are so old and I think we could do some fun shit with them
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What made you stay? 4 years 10 months ago #1118134

DEADMONSTOR wrote:
So what else do you think we should revamp?

I am somewhat learning towards nuking + bank raids + pd raids they just are so old and I think we could do some fun shit with them
Here's some ideas just off the top of my head:

Bank raids: maybe get the vault robbers to get to a certain, random escape point on the map before they can claim their cash/cases? While they're escaping they'll be wanted so cops can chase after them and obviously if any are arrested/killed they lose their cut

Add a "heist" mode that lets you stay in the vault for an indefinite amount of time. The longer you stay, the better rewards you get obviously to a certain point

I was gonna suggest adding more banks of different layouts but good luck doing that without Patrick I guess

Nukes: add a cooling mechanic to the launch equipment, similar to the drug lab. People will need to have coolers nearby to the launch equipment to keep the timer ticking otherwise the timer stops for like 10 seconds before it blows up?

I want to make nuking harder and possibly require some level of micro-management in order to successfully nuke rather than 1-click and let it run on it's own

PD Raids: don't have any immediate ideas, I think it'd be fine to leave them as plain old deathmatch events, who doesn't love a bit of shooty shooty bang bang on the side?
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What made you stay? 4 years 10 months ago #1118135

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What made you stay? 4 years 10 months ago #1118136

DEADMONSTOR wrote:
So what else do you think we should revamp?

I am somewhat learning towards nuking + bank raids + pd raids they just are so old and I think we could do some fun shit with them

Bank raids need a rework for sure, they're so boring to do and hardly anyone does them so that's a great idea if you can find a way to make them exciting.
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What made you stay? 4 years 10 months ago #1118249

The people and the unique content. All the cool items and the complex economy stood out from other servers because everything was custom made with effort put into it and not stolen off the workshop. I was also able to meet some pretty cool people. Unfortunately, not many people play anymore which is contributing factor as to why I no longer play :zarp: . Everything also felt really repetitive because of the long wait between new updates and even then it was basically the same thing. Maybe it's just too grindy for me now, I don't really have time anymore to actually get anything done.
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What made you stay? 4 years 10 months ago #1119009

.uzi wrote:
DEADMONSTOR wrote:
So what else do you think we should revamp?

I am somewhat learning towards nuking + bank raids + pd raids they just are so old and I think we could do some fun shit with them
Here's some ideas just off the top of my head:

Bank raids: maybe get the vault robbers to get to a certain, random escape point on the map before they can claim their cash/cases? While they're escaping they'll be wanted so cops can chase after them and obviously if any are arrested/killed they lose their cut

Add a "heist" mode that lets you stay in the vault for an indefinite amount of time. The longer you stay, the better rewards you get obviously to a certain point

I was gonna suggest adding more banks of different layouts but good luck doing that without Patrick I guess

Nukes: add a cooling mechanic to the launch equipment, similar to the drug lab. People will need to have coolers nearby to the launch equipment to keep the timer ticking otherwise the timer stops for like 10 seconds before it blows up?

I want to make nuking harder and possibly require some level of micro-management in order to successfully nuke rather than 1-click and let it run on it's own

PD Raids: don't have any immediate ideas, I think it'd be fine to leave them as plain old deathmatch events, who doesn't love a bit of shooty shooty bang bang on the side?

Roleplay features does not fit the SSRP gamemode. Semi serious means you put a prop in a prop and now you're suddenly a drug dealer making LSD.

Actually having to use your brain is more leaning towards perp and is made for extreme hard core omega nerds.
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What made you stay? 4 years 10 months ago #1119010

Aspect wrote:
.uzi wrote:
DEADMONSTOR wrote:
So what else do you think we should revamp?

I am somewhat learning towards nuking + bank raids + pd raids they just are so old and I think we could do some fun shit with them
Here's some ideas just off the top of my head:

Bank raids: maybe get the vault robbers to get to a certain, random escape point on the map before they can claim their cash/cases? While they're escaping they'll be wanted so cops can chase after them and obviously if any are arrested/killed they lose their cut

Add a "heist" mode that lets you stay in the vault for an indefinite amount of time. The longer you stay, the better rewards you get obviously to a certain point

I was gonna suggest adding more banks of different layouts but good luck doing that without Patrick I guess

Nukes: add a cooling mechanic to the launch equipment, similar to the drug lab. People will need to have coolers nearby to the launch equipment to keep the timer ticking otherwise the timer stops for like 10 seconds before it blows up?

I want to make nuking harder and possibly require some level of micro-management in order to successfully nuke rather than 1-click and let it run on it's own

PD Raids: don't have any immediate ideas, I think it'd be fine to leave them as plain old deathmatch events, who doesn't love a bit of shooty shooty bang bang on the side?

Roleplay features does not fit the SSRP gamemode. Semi serious means you put a prop in a prop and now you're suddenly a drug dealer making LSD.

Actually having to use your brain is more leaning towards perp and is made for extreme hard core omega nerds.
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RIP Jack Bushross 4 years 10 months ago #1119015

^

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What made you stay? 4 years 10 months ago #1119117

Tamaninja wrote:
Aspect wrote:
.uzi wrote:
DEADMONSTOR wrote:
So what else do you think we should revamp?

I am somewhat learning towards nuking + bank raids + pd raids they just are so old and I think we could do some fun shit with them
Here's some ideas just off the top of my head:

Bank raids: maybe get the vault robbers to get to a certain, random escape point on the map before they can claim their cash/cases? While they're escaping they'll be wanted so cops can chase after them and obviously if any are arrested/killed they lose their cut

Add a "heist" mode that lets you stay in the vault for an indefinite amount of time. The longer you stay, the better rewards you get obviously to a certain point

I was gonna suggest adding more banks of different layouts but good luck doing that without Patrick I guess

Nukes: add a cooling mechanic to the launch equipment, similar to the drug lab. People will need to have coolers nearby to the launch equipment to keep the timer ticking otherwise the timer stops for like 10 seconds before it blows up?

I want to make nuking harder and possibly require some level of micro-management in order to successfully nuke rather than 1-click and let it run on it's own

PD Raids: don't have any immediate ideas, I think it'd be fine to leave them as plain old deathmatch events, who doesn't love a bit of shooty shooty bang bang on the side?

Roleplay features does not fit the SSRP gamemode. Semi serious means you put a prop in a prop and now you're suddenly a drug dealer making LSD.

Actually having to use your brain is more leaning towards perp and is made for extreme hard core omega nerds.
Like Sorle?
im not the giganerd who used 6 alts on a serious rp server SMH MY HEAD
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Last Edit: 4 years 10 months ago by SorIe.
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What made you stay? 4 years 10 months ago #1119124

Tamaninja wrote:
Aspect wrote:
.uzi wrote:
DEADMONSTOR wrote:
So what else do you think we should revamp?

I am somewhat learning towards nuking + bank raids + pd raids they just are so old and I think we could do some fun shit with them
Here's some ideas just off the top of my head:

Bank raids: maybe get the vault robbers to get to a certain, random escape point on the map before they can claim their cash/cases? While they're escaping they'll be wanted so cops can chase after them and obviously if any are arrested/killed they lose their cut

Add a "heist" mode that lets you stay in the vault for an indefinite amount of time. The longer you stay, the better rewards you get obviously to a certain point

I was gonna suggest adding more banks of different layouts but good luck doing that without Patrick I guess

Nukes: add a cooling mechanic to the launch equipment, similar to the drug lab. People will need to have coolers nearby to the launch equipment to keep the timer ticking otherwise the timer stops for like 10 seconds before it blows up?

I want to make nuking harder and possibly require some level of micro-management in order to successfully nuke rather than 1-click and let it run on it's own

PD Raids: don't have any immediate ideas, I think it'd be fine to leave them as plain old deathmatch events, who doesn't love a bit of shooty shooty bang bang on the side?

Roleplay features does not fit the SSRP gamemode. Semi serious means you put a prop in a prop and now you're suddenly a drug dealer making LSD.

Actually having to use your brain is more leaning towards perp and is made for extreme hard core omega nerds.
Like Sorle?
also like 75% of his gang btw
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What made you stay? 4 years 10 months ago #1119125

SorIe wrote:
Tamaninja wrote:
Aspect wrote:
.uzi wrote:
DEADMONSTOR wrote:
So what else do you think we should revamp?

I am somewhat learning towards nuking + bank raids + pd raids they just are so old and I think we could do some fun shit with them
Here's some ideas just off the top of my head:

Bank raids: maybe get the vault robbers to get to a certain, random escape point on the map before they can claim their cash/cases? While they're escaping they'll be wanted so cops can chase after them and obviously if any are arrested/killed they lose their cut

Add a "heist" mode that lets you stay in the vault for an indefinite amount of time. The longer you stay, the better rewards you get obviously to a certain point

I was gonna suggest adding more banks of different layouts but good luck doing that without Patrick I guess

Nukes: add a cooling mechanic to the launch equipment, similar to the drug lab. People will need to have coolers nearby to the launch equipment to keep the timer ticking otherwise the timer stops for like 10 seconds before it blows up?

I want to make nuking harder and possibly require some level of micro-management in order to successfully nuke rather than 1-click and let it run on it's own

PD Raids: don't have any immediate ideas, I think it'd be fine to leave them as plain old deathmatch events, who doesn't love a bit of shooty shooty bang bang on the side?

Roleplay features does not fit the SSRP gamemode. Semi serious means you put a prop in a prop and now you're suddenly a drug dealer making LSD.

Actually having to use your brain is more leaning towards perp and is made for extreme hard core omega nerds.
Like Sorle?
im not the giganerd who used 6 alts on a serious rp server SMH MY HEAD
this guy really do be calling out for using alts though :woohoo: B)
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What made you stay? 4 years 10 months ago #1119126

Clarky wrote:
SorIe wrote:
Tamaninja wrote:
Aspect wrote:
.uzi wrote:
DEADMONSTOR wrote:
So what else do you think we should revamp?

I am somewhat learning towards nuking + bank raids + pd raids they just are so old and I think we could do some fun shit with them
Here's some ideas just off the top of my head:

Bank raids: maybe get the vault robbers to get to a certain, random escape point on the map before they can claim their cash/cases? While they're escaping they'll be wanted so cops can chase after them and obviously if any are arrested/killed they lose their cut

Add a "heist" mode that lets you stay in the vault for an indefinite amount of time. The longer you stay, the better rewards you get obviously to a certain point

I was gonna suggest adding more banks of different layouts but good luck doing that without Patrick I guess

Nukes: add a cooling mechanic to the launch equipment, similar to the drug lab. People will need to have coolers nearby to the launch equipment to keep the timer ticking otherwise the timer stops for like 10 seconds before it blows up?

I want to make nuking harder and possibly require some level of micro-management in order to successfully nuke rather than 1-click and let it run on it's own

PD Raids: don't have any immediate ideas, I think it'd be fine to leave them as plain old deathmatch events, who doesn't love a bit of shooty shooty bang bang on the side?

Roleplay features does not fit the SSRP gamemode. Semi serious means you put a prop in a prop and now you're suddenly a drug dealer making LSD.

Actually having to use your brain is more leaning towards perp and is made for extreme hard core omega nerds.
Like Sorle?
im not the giganerd who used 6 alts on a serious rp server SMH MY HEAD
this guy really do be calling out for using alts though :woohoo: B)
ok but zarp isnt serious rp HELLO

i like ur selfie in ur pfp btw dog
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What made you stay? 4 years 10 months ago #1119127

Clarky wrote:
SorIe wrote:
Tamaninja wrote:
Aspect wrote:
.uzi wrote:
DEADMONSTOR wrote:
So what else do you think we should revamp?

I am somewhat learning towards nuking + bank raids + pd raids they just are so old and I think we could do some fun shit with them
Here's some ideas just off the top of my head:

Bank raids: maybe get the vault robbers to get to a certain, random escape point on the map before they can claim their cash/cases? While they're escaping they'll be wanted so cops can chase after them and obviously if any are arrested/killed they lose their cut

Add a "heist" mode that lets you stay in the vault for an indefinite amount of time. The longer you stay, the better rewards you get obviously to a certain point

I was gonna suggest adding more banks of different layouts but good luck doing that without Patrick I guess

Nukes: add a cooling mechanic to the launch equipment, similar to the drug lab. People will need to have coolers nearby to the launch equipment to keep the timer ticking otherwise the timer stops for like 10 seconds before it blows up?

I want to make nuking harder and possibly require some level of micro-management in order to successfully nuke rather than 1-click and let it run on it's own

PD Raids: don't have any immediate ideas, I think it'd be fine to leave them as plain old deathmatch events, who doesn't love a bit of shooty shooty bang bang on the side?

Roleplay features does not fit the SSRP gamemode. Semi serious means you put a prop in a prop and now you're suddenly a drug dealer making LSD.

Actually having to use your brain is more leaning towards perp and is made for extreme hard core omega nerds.
Like Sorle?
im not the giganerd who used 6 alts on a serious rp server SMH MY HEAD
this guy really do be calling out for using alts though :woohoo: B)
And they thought 500 leaves is alot
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What made you stay? 4 years 10 months ago #1119129

SorIe wrote:
Clarky wrote:
SorIe wrote:
Tamaninja wrote:
Aspect wrote:
.uzi wrote:
DEADMONSTOR wrote:
So what else do you think we should revamp?

I am somewhat learning towards nuking + bank raids + pd raids they just are so old and I think we could do some fun shit with them
Here's some ideas just off the top of my head:

Bank raids: maybe get the vault robbers to get to a certain, random escape point on the map before they can claim their cash/cases? While they're escaping they'll be wanted so cops can chase after them and obviously if any are arrested/killed they lose their cut

Add a "heist" mode that lets you stay in the vault for an indefinite amount of time. The longer you stay, the better rewards you get obviously to a certain point

I was gonna suggest adding more banks of different layouts but good luck doing that without Patrick I guess

Nukes: add a cooling mechanic to the launch equipment, similar to the drug lab. People will need to have coolers nearby to the launch equipment to keep the timer ticking otherwise the timer stops for like 10 seconds before it blows up?

I want to make nuking harder and possibly require some level of micro-management in order to successfully nuke rather than 1-click and let it run on it's own

PD Raids: don't have any immediate ideas, I think it'd be fine to leave them as plain old deathmatch events, who doesn't love a bit of shooty shooty bang bang on the side?

Roleplay features does not fit the SSRP gamemode. Semi serious means you put a prop in a prop and now you're suddenly a drug dealer making LSD.

Actually having to use your brain is more leaning towards perp and is made for extreme hard core omega nerds.
Like Sorle?
im not the giganerd who used 6 alts on a serious rp server SMH MY HEAD
this guy really do be calling out for using alts though :woohoo: B)
ok but zarp isnt serious rp HELLO

i like ur selfie in ur pfp btw dog
zarp is very serious to me stop discriminating on a dead 2004 game also thanks i made sure to make it look like you're mom
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What made you stay? 4 years 10 months ago #1119135

Haven't I left yet?
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What made you stay? 4 years 10 months ago #1119136

What made me stay was summer 2k17 hopes, u could double craft that was nice everything was cheap atm like gluon 15m and jugg 65m etc
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What made you stay? 4 years 10 months ago #1119277

kebabhellfire wrote:
What made me stay was summer 2k17 hopes, u could double craft that was nice everything was cheap atm like gluon 15m and jugg 65m etc

2k17... please don't.. just say 2017.
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What made you stay? 4 years 10 months ago #1119422

Add a taxman job where you can yoink people's money whenever you want
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What made you stay? 4 years 10 months ago #1119521

.uzi wrote:
Add a taxman job where you can yoink people's money whenever you want
jack bushross im coming for my fucking money
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