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Deathrun Suggestion Title: Runners regenerate health when entering a minigame How would it benefit the server: Basically, You get that occasional round where the runner has lost a lot of health and the death is ready to attack, Lets say the player has 30hp and the death has 100, This would be unfair if the death hits them as they'd go straight from about 30 - 5 - Dead so about 1/2 hits to kill, and sometimes the runner doesn't get the gun fast enough and the death hits them easy. Potential Issues/Exploits: N/A Additional notes: I don't know how this would be done, But I think something to do with Hammer :/ |
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This would make it even more unfair for Deaths as it currently is.
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seems pretty fair.
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Ex - Deathrun SuperAdmin
Ex - Jailbreak SuperAdmin Ex - Teamspeak Staff
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Ashur wrote:
This would make it even more unfair for Deaths as it currently is. Not entirely, The deaths have their traps to win, Once the player reaches the end they're supposed to win... Mostly,![]() Though at times when they end up losing a large percentage of their health it's seemingly more unfair to them, This can be easily argued but that's my view on the situation :/ |
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I kind of like the idea but it would ruin the whole point of traps because if the runners have lost health from a trap, it means the trap got them and they should have, meaning the disadvantage is supposed to be there.
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![]() Health regeneration would be too OP and would give runners an edge over certain endings. For some endings, based on their health they mainly pick the one they can win easily. It is their choice of ending and full health or no it is their choice to depend on what ending and who they are with. Imagine one death vs 2 runners at 50% health and with the health regeneration they both go up to 100% which is unfair. |
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The following user(s) said Thank You: Boxy
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