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TOPIC: [TTT] Camping/Time Wasting as a Traitor

[TTT] Camping/Time Wasting as a Traitor 7 years 11 months ago #675342

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Suggestion Title:

3.0 - Camping as Traitor, If you are last Traitor alive and you are camping in a place for more than a minute you are prolonging the round and wasting time. - This should result in a warn for the user or slays if they persist.

3.1 - Camping as Traitor in an area an Innocent cannot reach - For instance if a Traitor is in the T-Room (inaccessible via Innocent/Detectives)

3.2 - One vs One Time Wasting - The traitor evidently sees that there is one more innocent but takes their time to kill them - this is clear time wasting.


How would it benefit the server:

This would encourage the traitors to speed things up and not causing the spectators to be bored by waiting for the traitor to do something

Potential Issues/Exploits:

None that I can see

Additional notes:
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Last Edit: 7 years 11 months ago by CrankyBot.
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[TTT] Camping/Time Wasting as a Traitor 7 years 11 months ago #675344

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[TTT] Camping/Time Wasting as a Traitor 7 years 11 months ago #675348

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[TTT] Camping/Time Wasting as a Traitor 7 years 11 months ago #675357

The Winged Dragon of Raa wrote:
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[TTT] Camping/Time Wasting as a Traitor 7 years 11 months ago #675407

I think you should change to a place unreachable to non-traitors for it to be considered camping. Because if you are traitor with 5 health, kos'd, and known to be in the nether it is strategically stupid to not try to gain the advantage of surprise and make them have to come in and get you, and this game is about strategy at the end of the day. However, if it is a place like the traitor room that innocents can not enter then I believe this rule should be enforced.

If you clarify this in the rule, I will bring it up in the meeting and support it
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[TTT] Camping/Time Wasting as a Traitor 7 years 11 months ago #675430

I would honestly just psay the last traitor when he is camping / wasting time and if he continues then just slay him on the spot. This way the traitor is warned before he gets punished + the traitor will either stop camping or die so there is no more waste of time.

Thats what i think would be the best idee but we definitely need something as it could mess up the experience of players.
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Last Edit: 7 years 11 months ago by Lowskii.
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[TTT] Camping/Time Wasting as a Traitor 7 years 11 months ago #675435

Added 2 rules
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[TTT] Camping/Time Wasting as a Traitor 7 years 11 months ago #675506

Lowskii wrote:
I would honestly just psay the last traitor when he is camping / wasting time and if he continues then just slay him on the spot. This way the traitor is warned before he gets punished + the traitor will either stop camping or die so there is no more waste of time.

Thats what i think would be the best idee but we definitely need something as it could mess up the experience of players.

Under no circumstances should you punish someone for camping / wasting time currently, as it is not a rule at the moment.
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[TTT] Camping/Time Wasting as a Traitor 7 years 11 months ago #676037

Under no circumstances should you punish someone for camping / wasting time currently, as it is not a rule at the moment.
Thats not what im doing but that is what i think we should do.
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Last Edit: 7 years 11 months ago by Lowskii.
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[TTT] Camping/Time Wasting as a Traitor 7 years 11 months ago #676598

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[TTT] Camping/Time Wasting as a Traitor 7 years 11 months ago #677090

This will never happen. Camping is a strategy and should not be considered a punishable offense.
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[TTT] Camping/Time Wasting as a Traitor 7 years 11 months ago #677095

Raeker wrote:
This will never happen. Camping is a strategy and should not be considered a punishable offense.
But surely, if it gets to the point where the T is essentially AFK (5+ minutes) then something is wrong?
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[TTT] Camping/Time Wasting as a Traitor 7 years 11 months ago #677119

sorle wrote:
Raeker wrote:
This will never happen. Camping is a strategy and should not be considered a punishable offense.
But surely, if it gets to the point where the T is essentially AFK (5+ minutes) then something is wrong?
Obviously, but I don't think a new rule is the best way to fix that solution. Besides, staff could easily misinterpret the rule and abuse their powers (accidentally)
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