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Server Name: TTT (specifically server 2)
Suggestion Title: Updating the Rules How would it benefit the server: Provide a clear set of rules for new players to follow Potential Issues/Exploits: None Additional notes: I think updating the rules is a must at the moment - there are scenarios where people are killed for something that some say is KOSable but others say isn't; there needs to be a clear set of rules so that new players can be aware of the boundaries as opposed to the unwritten ruleset we have at the moment. |
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Last Edit: 8 years 4 months ago by cJazz.
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![]() I keep saying this. The one problem I have is I forget what rules to add/change by Sunday so I never bring it up in the meeting. |
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Last Edit: 8 years 4 months ago by Jim_Jam.
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To be honest, the only reason why this hasn't happened is because the lead team is lazy. I'd be willing to just sketch a couple of specific scenarios that could be considered rulebreaking and post that in the hope stuff finally gets updated, but the problem is that I'm sort of very extremely lazy too.
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The following user(s) said Thank You: Jim_Jam, 0yc37xrk6m
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I'll write a list of the rules I think should be added - including the previously suggested T room/ D room camping one
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The following user(s) said Thank You: Raeker
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coming back to this thread in lead up to the meeting, these are just a few quick suggestions of potential rules
Server 2 Rule Suggestions * Planting the bombs on the collapsible building is KOSable (rooftops) * Running after someone with an explosive barrel is KOSable * Glitching out of the map counts as exploitation and will be punished accordingly (innocent motel) * Knowing of a traitor and not doing anything to kill them is griefing and defeats the purpose of the game - including when one activates the elevator / flooding on rooftops * Breaking the tester for no good reason is KOSable (67thway) * Don't camp in the traitor room or detective room on any map |
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cJazz wrote:
coming back to this thread in lead up to the meeting, these are just a few quick suggestions of potential rules Server 2 Rule Suggestions * Planting the bombs on the collapsible building is KOSable (rooftops) * Running after someone with an explosive barrel is KOSable * Glitching out of the map counts as exploitation and will be punished accordingly (innocent motel) * Knowing of a traitor and not doing anything to kill them is griefing and defeats the purpose of the game - including when one activates the elevator / flooding on rooftops * Breaking the tester for no good reason is KOSable (67thway) * Don't camp in the traitor room or detective room on any map >_> |
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bamboozled wrote:
cJazz wrote:
real helpful coming back to this thread in lead up to the meeting, these are just a few quick suggestions of potential rules Server 2 Rule Suggestions * Planting the bombs on the collapsible building is KOSable (rooftops) * Running after someone with an explosive barrel is KOSable * Glitching out of the map counts as exploitation and will be punished accordingly (innocent motel) * Knowing of a traitor and not doing anything to kill them is griefing and defeats the purpose of the game - including when one activates the elevator / flooding on rooftops * Breaking the tester for no good reason is KOSable (67thway) * Don't camp in the traitor room or detective room on any map >_> |
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+support
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