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TOPIC: Server 1 Map - Bug / Leak reports

Server 1 Map - Bug / Leak reports 7 years 3 months ago #502742


Map Reports

Hello boys and girls (Para), If you guys know any bugs / leaks there is on the current map on server 1, that inst already been posted down below, then please take a screenshot of it and post it here so i will be aware and able to fix the problem to the next update.



Bugs that have been fixed!








Other Bugs that have been fixed


- Gas Station has been fixed
-





Thank you for helping me finding the issues!
-Patrick
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Last Edit: 7 years 3 months ago by Patrick TM.
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Server 1 Map - Bug / Leak reports 7 years 3 months ago #502743

Gas Station Is Broken
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Server 1 Map - Bug / Leak reports 7 years 3 months ago #502744

Credit to @Gamersfunhouse for them sick photos
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Server 1 Map - Bug / Leak reports 7 years 3 months ago #502746

VeGoVeVO wrote:
Gas Station Is Broken

Thank you for your report, its fixed

Gamersfunhouse wrote:
Credit to @Gamersfunhouse for them sick photos

Thank you my friend
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Server 1 Map - Bug / Leak reports 7 years 3 months ago #502751

Thank you Patrick We're looking forward to the next map update!
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Server 1 Map - Bug / Leak reports 7 years 3 months ago #502753

Looking good man!
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Server 1 Map - Bug / Leak reports 7 years 3 months ago #502765


LEAK!




Flying brushes




HOLE!


Brush too far


Texture placement


Random brush


should be red


Random black box room



Flying trees
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Last Edit: 7 years 3 months ago by Mix3rz. Reason: Added new images
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Server 1 Map - Bug / Leak reports 7 years 3 months ago #502786

Thank you Mixerz, all the bugs and leaks will be fixed and ready for the next map update
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Server 1 Map - Bug / Leak reports 7 years 3 months ago #502792

Mix3rz wrote:

Random black

That's the old vault before the new one was put in, EMP never removed it.
RIP old vault :(
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Server 1 Map - Bug / Leak reports 7 years 3 months ago #503786

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Server 1 Map - Bug / Leak reports 7 years 3 months ago #503793

Great work on the map! keep it up!

This door here is sometimes stuck, only way to open in is to destroy it with maybe thammer or something,
and this time while taking a screenshots, i bought the door i cant even lock it, i lock it but it still opens as if its unlocked

Ill upload multiple screenshots so you know where the door is, and in what house.







Its one on the second floor of the house
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Last Edit: 7 years 3 months ago by Milankov.
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Server 1 Map - Bug / Leak reports 7 years 3 months ago #503801

MilankovNS94 wrote:
Great work on the map! keep it up!

This door here is sometimes stuck, only way to open in is to destroy it with maybe thammer or something,
and this time while taking a screenshots, i bought the door i cant even lock it, i lock it but it still opens as if its unlocked

Ill upload multiple screenshots so you know where the door is, and in what house.







Its one on the second floor of the house

It's connected to one of the doors downstairs, so when the downstairs one is locked, the top one gets problems.
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Server 1 Map - Bug / Leak reports 7 years 3 months ago #503807

The Gamer Guy wrote:
Mix3rz wrote:

Random black

That's the old vault before the new one was put in, EMP never removed it.
RIP old vault :(
I'm not even sure why thats even rendering, hammer isn't supposed to compile rooms that have no lighting in them. Not really a bug because you can't get in their.
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Server 1 Map - Bug / Leak reports 7 years 3 months ago #503809

EMP wrote:
The Gamer Guy wrote:
Mix3rz wrote:

Random black

That's the old vault before the new one was put in, EMP never removed it.
RIP old vault :(
I'm not even sure why thats even rendering, hammer isn't supposed to compile rooms that have no lighting in them. Not really a bug because you can't get in their.
You can, i tried you need to cut off all the atachment to delete these bugs.
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Server 1 Map - Bug / Leak reports 7 years 3 months ago #504145

EMP wrote:
The Gamer Guy wrote:
Mix3rz wrote:

Random black

That's the old vault before the new one was put in, EMP never removed it.
RIP old vault :(
I'm not even sure why thats even rendering, hammer isn't supposed to compile rooms that have no lighting in them. Not really a bug because you can't get in their.

If there are brushes in there EMP then it will render them out no matter what the room lighting is.
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Server 1 Map - Bug / Leak reports 7 years 3 months ago #504156

Mix3rz wrote:
EMP wrote:
The Gamer Guy wrote:
Mix3rz wrote:

Random black

That's the old vault before the new one was put in, EMP never removed it.
RIP old vault :(
I'm not even sure why thats even rendering, hammer isn't supposed to compile rooms that have no lighting in them. Not really a bug because you can't get in their.

If there are brushes in there EMP then it will render them out no matter what the room lighting is.
Your wrong. Hammer will view a sealed off room with no lighting as inaccessible to the player and will not compile them into the BSP regardless of what else the room contains. In this case the brushes are not split so hammer thinks that the room should be compiled when it shouldn't.
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Server 1 Map - Bug / Leak reports 7 years 3 months ago #505981

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Server 1 Map - Bug / Leak reports 7 years 3 months ago #506018

Mix3rz wrote:
I am unable to get online now, but there's another leak at the old grenade dealer on the roof or floor. :)
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Server 1 Map - Bug / Leak reports 7 years 3 months ago #506021

Mix3rz wrote: I think that is a problem with the fact the map requires -nojunc to compile. Same as with Rockford it can result in some wierd effects, but there isnt alot to do. It might be something else but I feel like I've seen that before gone to fix it and come to that conclusion about why it happens.
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Server 1 Map - Bug / Leak reports 7 years 3 months ago #506024

EMP wrote:
Mix3rz wrote: I think that is a problem with the fact the map requires -nojunc to compile. Same as with Rockford it can result in some wierd effects, but there isnt alot to do. It might be something else but I feel like I've seen that before gone to fix it and come to that conclusion about why it happens.

Couldn't the displacement just be replaced with solid/flat ground as it wouldn't make much difference and wouldn't cause that problem?
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