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Server Name: TTT
Suggestion Title: buff healthstation/nerf poison dart - Make it so the health station removes the poison effect when it is used. I'm pretty sure this should already happen but it doesn't at the moment. How would it benefit the server: Makes the detectives health station much more useful Potential Issues/Exploits: none Additional notes: none |
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Amazing Idea!! you have my support!
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The following user(s) said Thank You: Jim_Jam
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I have a feeling that something like this was suggested before.
At the moment, the health station will keep you alive (if it has sufficient charge) if you get poisoned. The poison dart doesn't kill you anyway unless you have like < 90 HP. It's a cool idea, but I feel it would render the poison dart rifle almost useless. If the health station immediately removed the poison effect, you could just sprint directly to it, tap E and you've played the traitor that shot you. It's a smart concept, but I don't think it'd be very balanced. ![]() |
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The following user(s) said Thank You: Jim_Jam
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.uzi wrote:
If the health station immediately removed the poison effect, you could just sprint directly to it, tap E and you've played the traitor that shot you. It's a smart concept, but I don't think it'd be very balanced. At least this adds another element of teamwork and strategy to the gamemode. The T's can focus the detectives first knowing that they can cure the poison, then they can use the weapon effectively. |
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The following user(s) said Thank You: RFlex
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